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Author Topic: Mafia Setup Discussion and Review  (Read 236883 times)

Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #120 on: April 05, 2014, 02:00:24 pm »

Some thoughts:
- The name "Extreme Protester" is confusing considering the fact that he's not actually a protester for some purposes
- The extreme patriot should probably never kill, unless he's aiming at the spy he has no way to know if it will just make him arbitrarily lose
- What results does the police chief get on his targets?
- I don't understand why the military recruiter is pro-protester.  The goal of recruiting everyone is already strictly harder than the Police Chief's win condition and he has no real tools to help accomplish it, why make it even more difficult?
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4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #121 on: April 05, 2014, 02:24:39 pm »

Some thoughts:
- The name "Extreme Protester" is confusing considering the fact that he's not actually a protester for some purposes
Same with extreme patriot, I suppose, but he is a protester ally.

- The extreme patriot should probably never kill, unless he's aiming at the spy he has no way to know if it will just make him arbitrarily lose
But the same can happen to the extreme protester too.  And I forgot to write-up something about that: It is a bus, not a redirect.  So it works both ways

- What results does the police chief get on his targets?
He gets to see their role in the game.  This is partially to better help the military recruiter choose targets.

- I don't understand why the military recruiter is pro-protester.  The goal of recruiting everyone is already strictly harder than the Police Chief's win condition and he has no real tools to help accomplish it, why make it even more difficult?
LOLZ.  I screwed that up.  Back to editing.

Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #122 on: April 05, 2014, 03:20:57 pm »

There's a difference between the Extreme Protester and the Extreme Patriot.  The Extreme Protester has 3 people they have to avoid killing, and those are all scum who are on their side.  The Extreme Patriot, on the other hand, has to avoid killing whichever random people the Military Recruiter recruited, which possibly includes even the protesters.

It still seems strange that the Police Chief has an easier win condition and a more powerful role than the Military Recruiter.  In fact it seems like the Military Recruiter could easily get into an unwinnable situation very early.
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4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #123 on: April 05, 2014, 03:24:29 pm »

Hmm.. How would you propose I fix the problem of the military recruiter?

Also,  kills take prescedence over the recruitment, so for the first turn there's only kne person the patriot needs to avoid killing. Also, the extreme protester doesn't know the identities of the scum.
« Last Edit: April 05, 2014, 03:26:55 pm by 4maskwolf »
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Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #124 on: April 05, 2014, 03:27:37 pm »

Maybe if he needed like, half of the living players as soldiers at the end to win?  It would also help if the police chief shared his win condition.
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4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #125 on: April 05, 2014, 03:30:09 pm »

Maybe if he needed like, half of the living players as soldiers at the end to win?  It would also help if the police chief shared his win condition.
Perhaps...
Also, I edited the last post to talk about the extremists a little, is it more balanced?

4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #126 on: April 05, 2014, 03:31:12 pm »

That was the way they were originally designed, but I hadn't made that clear.

Tiruin

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Re: Mafia Setup Discussion and Review
« Reply #127 on: April 05, 2014, 06:55:03 pm »

You don't need to double post here. You may edit your post here.

:P
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4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #128 on: April 05, 2014, 06:57:04 pm »

You don't need to double post here. You may edit your post here.

:P
Sorry, old habits die hard.

(and yes, I know I just said "old" habits)

mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #129 on: April 05, 2014, 07:19:45 pm »

I've found myself double-posting in my Derail Thread rather than editing lately, but I'm also the OP, and the thread was built to be chaos anyways, so nobody's complained yet.
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Tack

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Re: Mafia Setup Discussion and Review
« Reply #130 on: April 05, 2014, 11:59:26 pm »

Until the day the mafia sub-board has non-OP editing disabled.

I thought no one would be lynched in a suicide. Disregard my previous post.
That's another possibility- but it'd probably just get used by mafia to protect power roles.
Anything else seem unbalanced/dumb?

Planning on launching it in the next few days.
« Last Edit: April 06, 2014, 06:06:37 am by Tack »
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Elephant Parade

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Re: Mafia Setup Discussion and Review
« Reply #131 on: April 06, 2014, 01:01:05 am »

Until the day the mafia sub-board has non-OP editing disabled.

Seems like a bad idea, to be honest. Unless you mean "original poster" and not "original post".
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Tack

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Re: Mafia Setup Discussion and Review
« Reply #132 on: April 06, 2014, 06:03:06 am »

The former
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Mephansteras

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Re: Mafia Setup Discussion and Review
« Reply #133 on: April 07, 2014, 01:11:16 pm »

Not quite sure what you mean, Tack. It's already set so that the only person who can edit a post is the person who made it (except for forum mods, anyway).
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Tack

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Re: Mafia Setup Discussion and Review
« Reply #134 on: April 07, 2014, 08:14:29 pm »

As though only game mods can edit their posts.
It was something approaching humor, not a serious suggestion.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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