I have a setup that I'd like some advice on.
The game itself is called The Home Front, and it is set in the 1900's. The mechanics of the game are basically the same as normal mafia, no weird lynch mechanics. The mafia equivalent are the protesters, and they have a nightkill. The patriots are the town equivalent in this case, but note that this is more out of historical context of protesters being demonized rather than me passing judgement on them.
The roles:
4 vanilla patriots: win when the protesters have been lynched, no special powers
1 patriot organizer: Inspects the loyalty of players, wins when the protesters have been lynched
1 Protester: scumteam, no powers
1 Protest Organizer: scumteam, can inspect loyalty
1 Military Recruiter: The military recruiter can, once per night, recruit another player into the military. This gives them the soldier status, which makes them turn up "soldier" to any loyalty or role investigations. The powers and alignments of the players do not change. He wins if the game ends with all alive players recruited. If he attempts to recruit the extreme patriot or the extreme protester, however, a firefight ensues and there is a 50-50 chance of either dying. He knows who the police chief is, and the police chief counts as military for the purposes of his wincon.
1 Extreme Patriot: The extreme patriot wants the reluctant citizen and the extreme protester dead, as well as to survive the game. He has a night kill to accomplish this, but loses immediately if he kills a soldier. Despite the name, he is not considered a patriot for the purposes of wincons.
1 Extreme Protester: The extreme protester wants the military recruiter, the eager citizen, and the extreme patriot dead, as well as to survive the game. He has a night kill to accomplish this, but immediately loses if he kills a protester or the reluctant citizen. Despite the name, he is not considered a protester for the purposes of wincons.
1 Reluctant Citizen: The reluctant citizen does not want to go to war, winning if he is not recruited and survives the game.
1 Eager Citizen: The eager citizen would be proud to fight for his country, winning if he is recruited and survives the game.
1 Police Chief: The police chief cannot abide by the actions of the extremists and wants them gone. He can inspect the role of one player per night, and can choose to share the results with the military recruiter via pm (this is the only instance of inter-player pm allowed in the game). He wins if both protesters die and he survives the game. He does not know who the military recruiter is.
the mafia have their own quickchat topic, and the soldiers may have their own quickchat topic depending on what people think.
So: opinions? Suggestions?