The Tainted Crown (open, 10 or 14 players)
Once upon a time there was an aging king. He had but weeks to live, and he feared that a dispute over his successor would tear his kingdom apart. Not knowing where else to turn, he sought the help of a warlock.
"Please!", said the king. "Lend me you magic, so that the argument over my succession may be resolved as quickly as possible".
The king was, of course, a fool. The warlock granted his request.Roles:
7 townies vs 3 mafia, or 10 townies vs 4 mafia
The mafia does not have a conventional nightkill.
This game is essentially a kingmaker variant. At the start, the mafia are given some time to talk, and they select who the first town King will be. After that their quicktopic is locked.
The King is given 4 days (excluding weekends) to decide who should be the next King. After they've decided, they die, and whoever they chose becomes the new King. If they fail to pick a successor within the time limit the mafia will get to choose the next King. The rules are the same for the next King - they have 4 days to make a decision, and once they've made their decision they die.
If a mafia member becomes King the gamethread will be locked and the mafia quicktopic reopened while the mafia decide who to give the crown to next. The mafia King will, of course, die as soon as they pass the crown on.
The game continues until all members of one faction have been eliminated, or until the outcome of the game is inevitable. Note that, flavour wise, once all members of one faction are dead the crown stops killing people. So if the last surviving townie hands the crown to the last surviving mafia member the mafia member survives, and it's a mafia victory.
A vaguely similar setup called
Popcorn has been run on mafiascum in the past, but in that the mafia never gets a chance to fire back. I'd also like to thank Plessiez from there for calculating how many townies and scum should be in this setup.