Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 62

Author Topic: Mafia Setup Discussion and Review  (Read 236123 times)

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #15 on: January 20, 2014, 06:27:25 pm »

Reindeer Mafia

Premise: An elf has heard some of Santa's reindeer are planning an rebellion! The loyal reindeer must weed out the traitors and save Christmas!

Setup: 1 person will be Rudolph, others will be the remaining 8 reindeer. Everyone will know everyone's names

There is a 50% chance Rudolph is scum. If he is scum and is lynched, town will immediately win. If he isn't scum and is lynched, town will immediately lose. There will be another mafia randomly selected from the other 8.

Just mix that and makeinu's idea for quantum reindeer mafia.
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #16 on: January 20, 2014, 09:52:51 pm »

1 scum out of 8 is very townsided, and they can always hit Rudolf for a 50% win if things are going badly.
Logged

zombie urist

  • Bay Watcher
  • [NOT_LIVING]
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #17 on: January 23, 2014, 08:12:31 pm »

There are two mafia. Rudolph may or may not be one of them.

I actually want to run this mafia maybe after the next set is complete.
Logged
The worst part of all of this is that Shakerag won.

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #18 on: January 23, 2014, 08:15:47 pm »

I guess that makes it better, but Rudolf's chance of being mafia (50%) is way higher than anyone else's chance of being mafia (something like 19%).  And the issue of "if Rudolf is scum then the scum can't really win" remains.
« Last Edit: January 23, 2014, 08:18:10 pm by Leafsnail »
Logged

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #19 on: January 24, 2014, 10:58:20 pm »

I'm thinking of trying to run my The Good, the Bad, and the Ugly game idea, found here with a few small changes to that version.

Either changing the player number to 13 or lowering the number of total confederates to 2.
The Ugly will survive a lynch as long as the Good is still alive (movie reference)

Any suggestions?
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #20 on: January 30, 2014, 10:33:39 pm »

I have no idea about running a mafia game, but I want to see a BSER (Bring Someone Else's Role) again. The idea is that you submit a role name (more could be requested, though) to the mod, and then that becomes someone's role (the mod works out the abilities). The last one involved a guy losing his brain day 1 and at the end, the wall of flesh killing everyone (you can read it here: http://www.bay12forums.com/smf/index.php?topic=98843.0).
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #21 on: January 30, 2014, 10:45:57 pm »

...I would like to play in a game like that.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #22 on: January 31, 2014, 09:38:09 am »

Psh, easy. I can run that no prob. But my current games are fantastic. Nerjin done wroted good.
Logged

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #23 on: January 31, 2014, 10:48:15 am »

and at the end, the wall of flesh killing everyone
FUCK YOU BOOKTHRAS

... sorry, it's a reflex.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #24 on: January 31, 2014, 11:14:53 am »

Has anyone ever run a dwarf fortress flavored mafia, and how did it go?

I have an idea for one, including written up fluff and everything, but I'm not experienced enough, probably, to run it yet.

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #25 on: January 31, 2014, 12:19:14 pm »

Has anyone ever run a dwarf fortress flavored mafia, and how did it go?

I have an idea for one, including written up fluff and everything, but I'm not experienced enough, probably, to run it yet.

Here, and you can search for the other three.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #26 on: January 31, 2014, 12:26:47 pm »

Has anyone ever run a dwarf fortress flavored mafia, and how did it go?

I have an idea for one, including written up fluff and everything, but I'm not experienced enough, probably, to run it yet.

Here, and you can search for the other three.
Thanks!  I have mine set up slightly differently from that, but it'll be interesting to see how the set-up of that one works.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #27 on: January 31, 2014, 01:11:49 pm »

I ran it. Also, I do balancing, if you want.
Logged

zombie urist

  • Bay Watcher
  • [NOT_LIVING]
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #28 on: February 01, 2014, 03:44:38 pm »

Bumblebee Mafia:

Premise: Foreign bees have entered the hive! Protect the honey and the queen!

Setup: All townies can sting. Mafia can't. Day ends when someone gets stung. The stinger and the stung both die and flip. Mafia win when they equal town. Nightless.-

Days are mainly for bookkeeping since there are no nights.
Logged
The worst part of all of this is that Shakerag won.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Mafia Setup Discussion and Review
« Reply #29 on: February 01, 2014, 03:46:42 pm »

Bumblebee Mafia:

Premise: Foreign bees have entered the hive! Protect the honey and the queen!

Setup: All townies can sting. Mafia can't. Day ends when someone gets stung. The stinger and the stung both die and flip. Mafia win when they equal town. Nightless.
That is an amazing idea, but it suffers from a few issues. I think that it's too Town-balanced without modifications.
Logged
Pages: 1 [2] 3 4 ... 62