Open SetupIn an open setup the exact list of roles that appear in the game is fixed and revealed by the moderator. A closely related gametype is the
variable open setup - in this the role list is chosen from a set of publically stated possible role lists.
Open setups should be scrutinized thoroughly before they are run - the fact that every role is known means that breaking strategies can emerge. However, if an Open Setup is balanced then it can be played any number of times.
Open setups run on Bay 12 include
Mafia and Masons and Hackers (Mafia and Masons) and
Beginner Sprint (Bird 7P). Variable open setups run on Bay 12 include the both the new (2of3) and old (modified C9) beginner setup.
A list of already reviewed open setups is available on this page:
http://wiki.mafiascum.net/index.php?title=Category:Open_SetupsSemi-Open SetupIn a semi-open setup the moderator reveals all the possible roles but does not say how many of each will be in the game.
The possible roles in a semi-open setup can be examined in this thread. A moderator may also want to ask for someone to privately review their actual setup for balance, though.
Semi-open setups run on Bay 12 include
Paranormal Mafia and
Roguelike Mafia.
Closed SetupIn a closed setup the moderator keeps the possible roles and role list secret. The setup must adhere to a certain standard of sanity - for more discussion as to where the line is drawn see
Bastard Setup below.
A moderator can put some restrictions on their closed setup. For instance, they can state all the possible alignments in the game or say that their setup will adhere to
normalcy standards. If you aren't sure whether your closed setup is balanced you can ask for someone to privately review it in this thread.
Closed setups run on Bay 12 include
BYOR setups and
Toon Mafia.
Bastard SetupA bastard setup is much like a closed setup, but with additional oddities. The moderator should warn that a game is using a bastard setup in the signups thread. The exact requirements for something to be a bastard setup aren't clearly defined, but common features that make something a bastard setup are:
- Lying to players about their role/alignment
- Puzzles that have to be solved
- Hints hidden in flavour text
- Extremely unusual mechanics/roles
- The possibility of everyone winning
A related gametype is the
semi-bastard setup. The exact definitions of "semi-bastard" is variable and the moderator should state what they mean by it, but usually it means the moderator will not lie to players about their own roles and that the game can be won simply by lynching scum.
Note that one thing a bastard setup
shouldn't be is unbalanced. All players should still have a reasonable chance to win. For this reason it can be worth getting another player to review and vouch for your setup.
Examples:
-
Kill Webadict Now: Full-bastard. The scum was stated to be a particular player, but they had a lot of weird abilities. It was also possible for everyone to win.
-
Bellsounder Mafia: Full-bastard. Townies were not informed of their win condition, the scum's win condition was non-standard and a puzzle had to be solved for the town to win.
-
Mein Kampf: A Tale of Vainglourious Basterds: Full-bastard. Flavour hints and an unquestionably bastard twist.
-
The Lonely Prince: Semi-bastard. Could still be played as a normal game of mafia, but had flavour hints pointing to a puzzle.