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Author Topic: Mafia Setup Discussion and Review  (Read 236154 times)

4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #90 on: March 21, 2014, 08:21:52 pm »

I think that the scumteam has only one kill/convert per night, no matter how many members actually have that power.

mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #91 on: March 21, 2014, 08:30:15 pm »

Yeah, you'd certainly have to limit that.
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Tiruin

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Re: Mafia Setup Discussion and Review
« Reply #92 on: March 21, 2014, 08:38:53 pm »

@NQT: Really balance out the day-powers (or at least the costs for them)
Why?

I'd be the Hardcore Inspector.
> Hardcore (-1)
> Day- Ability/Alignment Cop (+1, +5)

If I'm not correct, this uses up all the first stats.

Or perhaps the Miller Saboteur?

> Sap; Prolific (+2, +4)
> Miller (or Dense. :3) (-1)
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mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #93 on: March 21, 2014, 08:45:42 pm »

Because forget having night actions be difficult.

10 - Prolific Double-Voter
-1 - miller. shows up as scum under inspect (town only)
-2 - unreliable (your powers and autos have a 50% chance of failure. Must have at least one power or auto in order to take this flaw)
-2 - magnetic (your powers have a 50% chance of targeting yourself- must have at least one other-affecting power to take this)

You vote three-four times, which can fail and target yourself.
Find a way to add in Bloodthirsty and Thrill-Seeker and you'll be the most unreliable person there ever was.
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #94 on: March 21, 2014, 08:48:58 pm »

Cheese, I think that's a good idea. I'll price Day- the same way as Free-. This allows lots of possibilities, while making scum teams of day cultists somewhat less likely.

So, Tiruin wouldn't be able to make a day cop straight off the back unless she took a bunch more flaws.

Also, Cheese, you wouldn't be able to take magnetic or unreliable if your only power was double-voter (as it doesn't target others).
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mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #95 on: March 21, 2014, 08:49:57 pm »

You have to admit, unreliable voting would be hilarious.
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Tiruin

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Re: Mafia Setup Discussion and Review
« Reply #96 on: March 21, 2014, 08:52:06 pm »

So, Tiruin wouldn't be able to make a day cop straight off the back unless she took a bunch more flaws.
I'll take ALL THE FLAWS MWAHAHAAHAA
Edit the Bloodthirsty point. You do know that people would be lynch-happy for dem points sooner or later and it does break conventional scumhunting law. ;P

You have to admit, unreliable voting would be hilarious.
All the votes! Throw them at everyone!
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mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #97 on: March 21, 2014, 08:55:18 pm »

Hmm, if you have multiple votes on someone, do you get more points if they get lynched and you have bloodthirsty?

Also, +1 with Tiru on the bloodthirsty ability, that would really break the way things are done.
You'd see way to many "Well, he's going to die, may as well get some points off of him" moments. As well as using it as an excuse by scum to vote people.
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #98 on: March 21, 2014, 09:38:13 pm »

See, I like Bloodthirsty because it both encourages players to vote and also gives them a difficult decision when it comes to bandwagoning. A good town player with it would try extra hard to convince other players that their scum pick is the right one.
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Tiruin

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Re: Mafia Setup Discussion and Review
« Reply #99 on: March 21, 2014, 09:40:44 pm »

...How's about let's run it and test it for the moment, unless anyone has any major and minor notes on the stat-point system? :P
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mastahcheese

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Re: Mafia Setup Discussion and Review
« Reply #100 on: March 21, 2014, 09:42:15 pm »

...How's about let's run it and test it for the moment, unless anyone has any major and minor notes on the stat-point system? :P
+1, she makes a good point.
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TheDarkStar

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Re: Mafia Setup Discussion and Review
« Reply #101 on: March 21, 2014, 10:40:05 pm »

I suspect that scum could pull off some pretty powerful lists of powers with the "cleanse" ability and the "point share" ability. Example:


Scum 1: Point Share, hardcore, maybe dense. End total of 4 or 5 leftover points (calling it 4 + 1 for day end)

Scum 2: Cleanse, Changling, Mercenary, Hardcore, Dense with 2 leftover points to be used first for assisting scum #3 and then for giving a useless role to someone.

Scum 3: Convert, Hardcore, Dense, Mercenary, Unable to vote, Unreliable, Magnetic, Kill.


Next time, Scum 3 picks a new thing worth 4 or 5. Some choices:

Prolific if it can be used for kills or converts

Resurrection if it applies to votes

innocent/silent/unstoppable and maybe clear-minded

Sap/Redirect, Block, or Bus

Santa/Innocent

Of course, this requires all the scum to survive.
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #102 on: March 21, 2014, 11:04:24 pm »

...How's about let's run it and test it for the moment, unless anyone has any major and minor notes on the stat-point system? :P
+1, she makes a good point.
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Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #103 on: March 21, 2014, 11:16:01 pm »

Bear in mind that scum could close out the game very quickly.  For example, 3 mafia members out of 13 players can easily win after a single mislynch if they take a convert and 2 vote stealers.
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #104 on: March 21, 2014, 11:23:05 pm »

Nah, then every town with a kill will just kill the vote stealers on night 2 (and if the scum put all their points into conversion and vote theft, they'll have poor defence at night).
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