I've been thinking about some of our meta and game mechanics that we use here at B12 that could be improved, and I've identified several items that I think could vastly improve our understanding and enjoyment of games. These are in no particular order, but I know some are related to specific game types.
The biggest issue I notice is that our Day game is lacking compared to other communities. This used to be one of our biggest strengths. Another issue that people don't accurately mimic their behaviors as murderers or threatened bystanders that they would do in real life, which not only affects our Day game, but really hits our ability to out roleplay other communities, as well. This makes our meta boring and stale, and really affects the learning algorithm that Mamobo uses to slowly become sentient, so I would suggest the following:
- Games should no longer reference Players, as this subconsciously tricks our mind into thinking the game isn't real, causing us to not play to our greatest potential. Instead, it might be better to use the terms Captives, Hostages, or Sacrifices, depending on the method used to motivate your group. This will also have a secondary effect of increasing our numbers here!
- Deaths in-game should be treated as though the person had actually died. This includes grieving, holding a funeral, and, simulating a real death when you die in-game. This will give us better understanding of how both murderers and those that catch murderers, improving our Day game.
- Cops should always return innocent unless the Cop can prove their target is guilty to a new role type, the Judge. This will also require the Cop to retrieve a warrant for arrest and/or search and seizure of evidence, and failure to provide these should result in punitive actions to the Cop, including removal of the Cop's inspection power. This allows us to no longer rely on mechanical information to solve games.
- Paranormal games should no longer include Doppelgangers. Doppelgangers have their origins in German folklore, and would be better off in Supernatural. Instead, the scum team should be composed of Aliens, Psyonics, and Ghosts, randomly. Additionally, there should be around a 99% chance (mod rolls) that the deaths were actually caused by an easily exainable phenomenon, like coyotes or that time my brother shoved me into a garbage can, but not like that one specifically, one that didn't happen. This allows for an improvement to our critical thinking and logical deduction skills, the foundation of many other communities.
- Supernatural games should instead be composed solely of quotes or references from the hit television show Supernatural, as well as fan fiction involving any characters from Supernatural, Doctor Who, and Eureka. Characters from outside these shows, as well as ships I don't personally agree with should result in permanent bans.
- Games should randomly last anywhere between a few hours and decades, to better simulate real life murder cases, as well as give more time to prepare arguments and address facts.
Anyway, let me know what you think of these and maybe add some more discussion on how else we can improve as a community.