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Author Topic: Mafia Setup Discussion and Review  (Read 237058 times)

lordnincompoop

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Re: Mafia Setup Discussion and Review
« Reply #390 on: May 21, 2015, 02:21:48 pm »

I've drafted a simple open setup and thought I'd share it here. Some comments and feedback would be interesting.

1 Protagonist: Has a one-shot Rescue action. May use on any player during any Night; if target is Kidnapped Princess the Protagonist & Princess win. If target is Bad Guy then Protagonist dies and Bad Guys win.
7 Bad Guys: Can win by lynching Protagonist during Day or if Protagonist loses during Night. Need to pretend to be Princesses to prevent Protagonist from making right choice.
1 Kidnapped Princess: Must get rescued by Protagonist to win; wins with Protagonist.
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #391 on: May 21, 2015, 02:31:39 pm »

So the bad guys form a solid voting bloc, would everyone claim princess or bad guy?
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Jack A T

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Re: Mafia Setup Discussion and Review
« Reply #392 on: May 21, 2015, 02:39:24 pm »

What happens if the princess is lynched?
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #393 on: May 21, 2015, 03:18:43 pm »

Maybe everyone should lose if the princess is lynched.
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Toaster

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Re: Mafia Setup Discussion and Review
« Reply #394 on: May 21, 2015, 03:34:47 pm »

Does the Princess know the Protagonist?  Do the Bad Guys know the Princess?
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origamiscienceguy

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Re: Mafia Setup Discussion and Review
« Reply #395 on: May 21, 2015, 03:38:45 pm »

so basically, the bad guys are the townies?
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #396 on: May 22, 2015, 12:33:47 pm »

Ooh, if the bad guys know who the princess is and all lose if she's lynched then it adds a neat investigative aspect to the Protagonist's lynch choices.
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lordnincompoop

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Re: Mafia Setup Discussion and Review
« Reply #397 on: May 23, 2015, 06:59:02 am »

Does the Princess know the Protagonist?  Do the Bad Guys know the Princess?

I was thinking either nobody knows who anyone is, or only the Bad Guys know who the Princess is. A problem with the former idea is that everybody would become very reluctant to lynch, because there is no incentive to do so (the Bad Guys want to keep as many people/distractors alive as possible and the Protagonist wants to avoid lynching the Princess). It's probably better to have the Bad Guys know who the Princess is to prevent this.

What happens if the princess is lynched?

The Bad Guys and the Protagonist lose (and so does the Princess, of course). Currently that is equivalent to having everybody lose.

The aim of this setup is partly so that more players than just the Mafia (or their equivalent) need to pretend to be someone they are not -  the Bad Guys need to pretend to be Princesses, and the Protagonist needs to pretend to be a Bad Guy pretending to be a Princess.

At this point the Princess is not pretending to be anyone - that is not such a huge problem, as it is sort of in line with what would happen in the stereotypical video game, but it might be interesting to add the following role, possibly to replace a Bad Guy or as an extra player:

1 Jealous Boyfriend: May kill one player each night. Wins if the player killed is either the Protagonist or the Princess.

That may not solve the problem, though: The Boyfriend may simply claim and team up with the Bad Guys to kill the Protagonist. I'm not sure what the Princess would do in that situation.
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Teneb

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Re: Mafia Setup Discussion and Review
« Reply #398 on: May 25, 2015, 09:30:58 am »

Maybe have the boyfriend only win if he kills the princess or both her and the protagonist. Maybe call him the suitor instead?
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notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #399 on: May 25, 2015, 09:40:34 am »

Jealous boyfriend would add a serial-killer hunting element to things, but it seem that it'd make it even harder for the protagonist to win.
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origamiscienceguy

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Re: Mafia Setup Discussion and Review
« Reply #400 on: May 25, 2015, 10:05:57 am »

I was thinking of modifying this idea with three teams of three trying to kill another team.

Team 1 tries to kill team 2
Team 2 tries to kill team 3
Team 3 tries to kill team 1.

But they don't even know who their teammates are UNTIL one of them dies. So if one member of team 1 dies, the other two get a chat together. The game ends when one team is completely eliminated. The only problem that I can see is if the game ends up in a 1v1v1 situation because nobody would vote for somebody else. Anybody know how to fix that?
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TheDarkStar

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Re: Mafia Setup Discussion and Review
« Reply #401 on: May 25, 2015, 04:34:44 pm »

You could make things like that a lose condition for everyone. Or a win condition for the remaining people.

PPE: Of course, it would probably deadlock at 1v1v2 before that. That situation would be technically winnable for the team of 2 if the teams of one don't know who anyone else is, but it would be difficult to pull off. In that case, I'd probably just make it a win condition for the team of 2 and end the game. Or make 1v1v1 a win condition for the three remaining people and then watch the drama.
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origamiscienceguy

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Re: Mafia Setup Discussion and Review
« Reply #402 on: June 05, 2015, 08:25:50 am »

I think i've finalized my idea for a game.

There are three teams of three people each. At first, they don't know who anyone is.

Team one wins if team 2 is eliminated. Team 2 wins if team 3 is eliminated, and team 3 wins if team 1 is eliminated. when a team gets down to two players, the remaining players get a private chat. When there is only one player left, he/she gets a night kill. There is also a serial killer who wins if he/she survives until one team gets knocked down to 1 player, and then leaves the game. The serial killer has a night kill.

Any crippling flaws?
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TheDarkStar

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Re: Mafia Setup Discussion and Review
« Reply #403 on: June 05, 2015, 08:46:26 am »

Not that I can see, but the SK will win easily (because his wincon aligns with the wincon of everyone else). If he could convince people that he wouldn't attack anyone, he could safely claim on Day 1.
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Toaster

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Re: Mafia Setup Discussion and Review
« Reply #404 on: June 05, 2015, 08:56:27 am »

How does his leaving work?  If the SK wins, does the game end?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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