In preparation for the game to be put in signups, because it probably will be within a couple of weeks, I'm going to run the final version of The Home Front by everyone:
The roles:
5 vanilla patriots: win when the protesters have been lynched, no special powers
1 patriot organizer: Inspects the loyalty of players, wins when the protesters have been lynched
1 Protester: scumteam, no powers
1 Protest Organizer: scumteam, can inspect loyalty
1 Military Recruiter: The military recruiter can, once per night, recruit another player into the military. This gives them the soldier status, which makes them turn up "soldier" to any loyalty or role investigations. The powers and alignments of the players do not change. He wins if the game ends with all alive players recruited and the patriots win. An attempt to recruit an extremist results in a roleblock on both players, preventing any kills as well as nullifying the recruitment, UNLESS the extremist had targeted a kill at the military recruiter, in which case the military recruiter dies. The foreign spy is not recruited, but the military recruiter believes that they are. For ALL purposes, they are a soldier, including inspection. They have a quicktopic to the Police Chief.
1 Foreign Spy: The foreign spy can, as a night action, bus two players, so that all actions used on one go to the other. The users of said actions will know their final target. He is a protester-ally, winning if the protesters win, and knows the identity of the two protesters, but is not himself a protester, so cannot speak in the chat (or even see it) or perform the scumkill. He shows protester to inspects.
1 Extreme Patriot: The extreme patriot wants the foreign spy and the extreme protester dead. He has a night kill to accomplish this, but loses immediately if he kills a soldier. He flips patriot to inspects and wins if the game ends in a town win with the foreign spy and extreme protester dead.
1 Extreme Protester: The extreme protester wants the military recruiter and the extreme patriot dead. He has a night kill to accomplish this, but immediately loses if he kills a protester or the foreign spy. He wins if the protesters win and the military recruiter and extreme patriot are dead. He is not a member of the scumteam, and thus cannot use the mafiakill or talk in the quickchat. He does not know the identities of the protesters. He shows protester to inspects.
1 Police Chief: The police chief cannot abide by the actions of the extremists and wants them gone. He can inspect the role of one player per night (vanilla town or protester shows up vanilla, town and protester cops show up cop). He wins if both extremists and the foreign spy are dead at the end of the game, whether or not he is alive. He does not know who the military recruiter is. He shows patriot to inspects. He has a quicktopic to the military recruiter and is considered a soldier for all purposes EXCEPT the lose condition of the extreme patriot.
the mafia have their own quickchat topic, naturally. The game ends when both protesters or all six patriots have been eliminated, regardless of remaining allies.
So: opinions? Suggestions?