It's been a couple days since I've beaten Revelations now, so after stewing on it for a bit, I thought that I'd give my final thoughts on the game as a whole: Overall, the game is great, it's the best installment since 4. Nearly everything about it is so fresh and new, rebalancing the entire item system to be kosher with everything being indestructible was a very welcome change. I'll agree partially with the common sentiment that splitting the game into 3 segments is a little cash grabby, since you need to drop the entire $80 to get the entire experience, but I'll still defend it in that each segment is unique and fun enough to warrant the price tag. Individually however, I still thought that each route was kinda short; by the time you finish up any route, unless you've done some grinding, you won't have anyone at max level or specced out optimally. That's just something that is a pet peeve of mine, since I put so much thought into each individual character's growth and the route they'll take through classes to pick up skills, and then the game ends before I'm able to realize my plans, unless I stop to grind which everyone in this thread knows by now I lament to do.
I thought that there was not enough variety in mission objectives, with the vast majority of them being Route, Seize, or Kill the Boss. The TWO (2) missions which were Survive and Escape respectively were very memorable and the most fun in my opinion, and they were both in Conquest. I thought that some of the gimmicks used in some missions were very cool, but I was disappointed that they were very frequently only used once and then never again; I felt that they could have used those first instances of using the gimmicks as the tutorial stages for the player, and then used that to make the future stages more complex and strategic. I like that the routes frequently had you tackle the same maps, but often from different angles and always with a different setup of characters, which I feel allowed players returning to those maps to more thoroughly enjoy them.
The characters I thought followed very closely to a lot of stereotypes that are present in previous FE's, but Intsys always gives them a little unique flair to give them their own personality. My favorite support conversation so far is the one in Revelations for S-rank SaizoXCharlotte. I'm a little disappointed that it's only the Men (and Azura and Female Corrin) that determine which children will be born, and that normally only 1 child is born out of every union, but I suppose I'll cut the script writing guys some slack, since otherwise they'd be hitting the exponential part of the curve where there'd be WAY too many conversations and supports between every possible combination of characters if each union provided 2 children, and each child needed unique conversations with every other child and parent. Mostly I just wish that some of my favorite female characters (Obero and Mozu) had their own children, rather than just having generic conversations with whichever child their husband gives them. I only ever played the game with a female!Corrin, since that's how I played Awakening, but I feel that was an optimal way to play the game since pairing her up that way gives two children instead of one; I'm not sure how much I'm missing from not being a Male, but I don't believe it could be a great deal of missed content.
And this is an entirely meta note: after looking at the Fanmade Restoration project to more closely give the experience of the Japanese Version of the game, I agree that the localization could have allowed more things over here to us Amerikanji's, but I still think the game as they presented it to us is still top-notch and worthy of playing. I've already deleted the game from my 3DS, and I'll be burning time until Bravely Second and Dark Souls 3 come out.