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Poll

Which upcoming/recently-released game has you most hyped?

fire emblem: waifu roulette
- 2 (16.7%)
fire emblem: fates except with even more weird gimmicks
- 5 (41.7%)
fire emblem: who even knows
- 5 (41.7%)

Total Members Voted: 12


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Author Topic: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!  (Read 102199 times)

Tawa

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Re: Fire Emblem
« Reply #45 on: January 14, 2015, 04:20:01 pm »

Ooh, more Fire Emblem.

I am always up for more Fire Emblem.

And you people beat me to the necro. I was going to make a joke about that one of Lucina's crit quotes, but replace "hope" with "this thread". :c
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Parsely

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Re: Fire Emblem
« Reply #46 on: January 14, 2015, 06:42:47 pm »

I wonder if they'll bring back the Magic Triangle and the ability to Rescue units this time around. Since they seem to be basing this new one off of Awakening (I saw a Dual Guard triggering), probably not :c
Wait, they took away rescuing in FE:A? Why?
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Culise

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Re: Fire Emblem
« Reply #47 on: January 14, 2015, 06:49:38 pm »

It was replaced by the Pair Up system.  Basically, the Rescue system, but (a) unrestricted by stats, (b) granting stat boosts to the active unit, (c) able to switch the active unit between the two, and (d) granting a chance to either prevent damage from an enemy strike and/or a second support attack, as though the two units were adjacent. 
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Nighthawk

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Re: Fire Emblem
« Reply #48 on: January 14, 2015, 06:55:13 pm »

I find it amusing how much easier the Pair Up system makes keeping characters alive. Essentially, anyone can rescue anyone now, and they actually get BONUSES for doing so, rather than having their stats lowered.

Not complaining, mind you. It's pretty cool to see multiple units fighting at the same time, even if one of them does often stand there like an idiot until the power of FRIENDSHIP compels them to actually attack.
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i2amroy

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Re: Fire Emblem
« Reply #49 on: January 14, 2015, 08:23:05 pm »

Can you still use the Pair-Up system in combination with the Canto skill like you could the Rescue skill? (Which was the source of so many of my "unmoving" final boss cheese strategies :P).
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Tawa

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Re: Fire Emblem
« Reply #50 on: January 14, 2015, 09:17:02 pm »

Canto? The hell's Canto?
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Nighthawk

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Re: Fire Emblem
« Reply #51 on: January 14, 2015, 09:18:09 pm »

I believe Canto is the ability of mounted units to use the rest of their remaining movement after performing a minor action such as a rescue or trade.
« Last Edit: January 14, 2015, 09:20:12 pm by Nighthawk »
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Tawa

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Re: Fire Emblem
« Reply #52 on: January 14, 2015, 09:19:55 pm »

Ah. I see.

They removed that in Awakening, so no.
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Reudh

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Re: Fire Emblem
« Reply #53 on: January 14, 2015, 09:23:14 pm »

The closest is the incredibly broken "Galeforce", where if the unit with Galeforce defeats an enemy unit, they can move again (can occur once per turn).

It is horribly broken, but it is downright required for certain maps like Death's Embrace (where you're constantly getting hordes of angry, very strong Risen while you're on 1 hp) to evade the spikes. I personally run a bunch of Valkyries with Galeforce/Lifetaker (where possible) and Rescue and Fortify staves to keep everyone healthy, as well as leapfrogging units using Rescue-chains. Mov+1 / Deliverer / Rally Heart become quite useful too.

Nighthawk

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Re: Fire Emblem
« Reply #54 on: January 14, 2015, 10:49:05 pm »

Heh. Sounds like FE Awakening eventually becomes a grand strategy game centered around breeding your units perfectly.
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Sirus

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Re: Fire Emblem
« Reply #55 on: January 14, 2015, 11:12:42 pm »

I think (hope) that such levels of optimization are really only required for certain challenge maps and the uber-difficulty levels.
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Reudh

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Re: Fire Emblem
« Reply #56 on: January 15, 2015, 04:56:07 am »

I think (hope) that such levels of optimization are really only required for certain challenge maps and the uber-difficulty levels.

You are correct. You can complete the main game on Normal/Classic or Normal/Casual with little issue and no min-maxing. You need said optimizing for streetpass duels or Double Duels, or the DLC maps that get successively harder (up until the Apotheosis map, which the incredibly horribly extremely broken Limit Breaker is required for.(you fight waves of max level max promotion super difficult enemy units, at the end of a series of waves you fight Anna, in her Merchant class, with 99 HP, flat 60s or something like that in every stat, Hawkeye (ensures every attack hits), Rightful God (+30% to skill activation), Dragonskin (nullifies Lethality and Counter, and more than halves damage), and a few other skills (i think Counter and Aether?)).

Yes, 99HP. 90 being the ABSOLUTE maximum you can get, with a capped class carrying the Fighter's MHP+5 Skill and using a HP Tonic to temporarily boost HP even further.

Tawa

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Re: Fire Emblem
« Reply #57 on: January 15, 2015, 04:13:03 pm »

Yeah, I made it through Normal/Classic just fine, even though I lost everybody after Lissa and before Nowi, not counting Lon'qu and not mentioning my accidental skip of Libra.

Hard/Casual, on the other hand... I'm having some issues. At least I have about half the kids by now.
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Reudh

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Re: Fire Emblem
« Reply #58 on: January 15, 2015, 11:27:40 pm »

Yeah, I lost a fair few before I finally realised how to play this game well enough - i'm missing Lissa, Libra, Tharja, Say'ri, Yen'fay, and a few others. Oh and Frederick.

Tawa

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Re: Fire Emblem
« Reply #59 on: January 16, 2015, 06:03:53 pm »

YOU LOST FREDERICK

Spoiler: HOW DARE YOU (click to show/hide)
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