I'm playing Birthright.
Technically. I'm still in the prologue.
So what do people do with 3d in this one? On one hand 3d is awesome, on the other I'm having trouble getting positioned for it and it's not exactly a super visually flashy game.
The support and pairing seems to make it a little less of a problem to bring premotes along. They can lend their strength without gobbling up all the XP on the map.
I'm the type of person who can't handle 3D at all, so it always remains off. Touching that slider, even a little bit, is signaling to the 3DS "Hey, want to fuck my eyes?" to which it will happily oblige.
In chapter 20, the wind is not random, it follows a set pattern that it cycles through. There's about 5 or 6 sets of wind that it goes through, then starts from the beginning and does it over again. It can be planned for, but obviously it takes some memorization
Yeah, I eventually figured out how to beat it after I learned the pattern of the wind and reduced the number of people on my team--I think I've gotten to the point where the levels get a little easier if you bring fewer people, which I usually seem to hit around the end of the game.
I love levels like this, though! Level gimmicks like this make you
I also bench premotes unless I really need them for a mission. Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Don't do that with this game. Er, if you're doing Conquest, anyway. 3/4ths of the Nohr royal family is made of prepromotes, all of whom are Oifeys.
Because there's less [time-travel and Grima] this time around, the excuse is [that babies are actually sent into parallel universes (because who the hell would raise a kid in this kind of environment?!) where they age up, like a heyperbolic time chamber.]
Which reminds me that the kids thing is utterly ridiculous in this game and does nothing to add to the story. In Awakening the kids were a fun mechanic that made sense due to the plot; in this one, it's obviously shoehorned in for Waifu Emblem players' sake.
You're right about the kids thing being shoehorned in, but "My Time Traveling Children come to visit me" is pretty much the definition of shoehorn, so they didn't fit in Awakening either. Even though they don't fit into the story here in Fates, the mechanic is executed so much better, I love it.
I mean, still not as good as 4, in either story or mechanics, but just because you're not the best doesn't mean you shouldn't try, eh?
Does this have a bloodline thing where characters pair up and you play a later act with their kids?
I made my guy a Mercenary since it's a cool class and Gerik was donkey brolic in sacred stones.
I also bench premotes unless I really need them for a mission. Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Once you start Conquest you'll want to keep promoted units around. Just FYI. They might not get much exp but the punch and utility they provide will save your skin fairly often.
Yeah, any scruples you hold onto about ignoring prepromotes are gonna melt away in the face of Hard Conquest. The difficulty is tuned around you having these strong characters helping you out, and ignoring them is simply voluntarily giving yourself a headache. You'll just have to swallow your pride and accept the fact that you still need a babysitter.
I'm playing conquest and....ahem....
CHAPTER 20! RAGEEEEEEEEEEEEEEEEEEE........
I would rather have to do chapter 10 again....
Hue hue hue, wait til you get to 21