Since food usually doesn't go bad if it is in a proper pot or barrel in a food stockpile, I usually spam the production of crops, up until around 2000 plant, for 200 dwarves, then convert into lavish meals. There is usually around 500 meat, and 600 cheese at this point, mostly from the caravan. I try to avoid eggs anymore, because they complicate lavish meal creation without micromanagement. (Stacks of 20 chicken eggs tends to do that... and barrels filled with dozens of such stacks makes creating omlets all too frequent.)
This nets around 50 to 60 lavish meal per dwarf, if all goes correctly, and if you deny alcohol in cooking. (Its hard to get a good mix with alcohol, or at least I seem to have trouble with it.)
Being very cosmopolitan with the ingredients maximizes the chances that a given dwarven roast will give a preferred food happy thought, while compactifying the food stockpile.
After that point, I basically just use the farm plots to increase booze supplies intermittantly, and to produce textile industry trade fodder. (Milled dyes, and textile goods. Rocknut oil soap is lucrative, but then you end up swimming in peanut butter-- er... rocknut press cakes. Milled bags of dye are readily consumed in the textile process itself, and can be controlled with stockpile restrictions.)
I use masterfully dyed masterful fabric bags with masterful images of masterful renditions of cheese (ahem) as a cheap and effective means of permanently boosting fortress networth, since I couple them with the glass industry, and have them constantly being filled and emptied of sand. (Most end up with spikes or hanging rings of green glass as well.)
That way I at least get a nice perk from spamming the living hell out of textile work. Elves just loves them some cloth crafts. (I like to remind them that the crap they bring me is simply nowhere near as good as what dwarves make, hoping they will figure out that we don't want their lumpy hippy homespun crap, but they never take the hint. They are basically just a garbage dump. I give them the crappy craftgoods and xclothingx, and sell the dwarves the good stuff in trade for valuable cut gems and metal bars.)
I usually try to keep 10x full sets of clothing per each dwarf when I am expecting migrants to show up, then cut that back to 3x per dwarf when I hit max pop.
Booze, I try to keep 2x of each kind for each dwarf at all times. (That's 2x each of prickleberry wine, strawberry wine, river spirits, dwarven beer, dwarven ale, dwarven wine and dwarven rum. I don't bother with sewer brew. Its worthless. Whip wine and sunshine when possible, but that's now always the case.) That comes to about 14:1 on booze. This prevents "same old booze" bad thoughts, but is probably overkill. This allows some use in kitchen without sacrificing availability and variety.