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Author Topic: Rendemax Fortress, Redux  (Read 5190 times)

Meph

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Re: Rendemax Fortress, Redux
« Reply #45 on: February 01, 2014, 08:50:07 pm »

Can you upload a save of that? :)
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ThaMuzz

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Re: Rendemax Fortress, Redux
« Reply #46 on: February 01, 2014, 11:21:40 pm »

http://dffd.wimbli.com/file.php?id=8388

Have fun.  There is currently a battle on the bridge you might like to check out as well.
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kamikazi1231

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Re: Rendemax Fortress, Redux
« Reply #47 on: February 02, 2014, 06:46:45 am »

Awesome work.  It's making me consider designing a fort with render max in mind.
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ThaMuzz

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Re: Rendemax Fortress, Redux
« Reply #48 on: February 02, 2014, 09:27:46 am »

Awesome work.  It's making me consider designing a fort with render max in mind.

Perhaps a light themed succession fort?
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ThaMuzz

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Re: Rendemax Fortress, Redux
« Reply #49 on: February 05, 2014, 10:25:23 pm »

So... odd thought based on the lava lake: if you stick a flamemancer in cobalt inscribed (nobreathe) armor, could it survive immersion in magma?
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LMeire

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Re: Rendemax Fortress, Redux
« Reply #50 on: February 05, 2014, 11:18:40 pm »

So... odd thought based on the lava lake: if you stick a flamemancer in cobalt inscribed (nobreathe) armor, could it survive immersion in magma?

Maybe, though if skeletons are any indication, they'd still refuse to move or grab equipment while submerged and would be mostly useless until you either drained the magma away or until a goblin came within firing range.
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ThaMuzz

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Re: Rendemax Fortress, Redux
« Reply #51 on: February 18, 2014, 01:17:42 pm »

So.  Marble blocks light.  Gonna have to rework a large portion of the pyramid in green glass.

Edit:  Dwarves are suicidal.  We already knew this, but it has to be said.
« Last Edit: February 18, 2014, 02:52:22 pm by ThaMuzz »
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ThaMuzz

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Re: Rendemax Fortress, Redux
« Reply #52 on: February 24, 2014, 08:08:05 pm »

Been a while since I have uploaded anything.  Main limiting factor at this point is glass production.

The Hall of Archery

Spoiler: "Hall of Archery" (click to show/hide)
« Last Edit: February 24, 2014, 08:12:31 pm by ThaMuzz »
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mahrgell

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Re: Rendemax Fortress, Redux
« Reply #53 on: February 25, 2014, 04:06:18 am »

there is a symmetry breaker :D

the lower left corner of the mid bottom stairway has 2x2 wall tiles, instead of the usual empty triangle ^^

ThaMuzz

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Re: Rendemax Fortress, Redux
« Reply #54 on: February 25, 2014, 09:00:54 am »

there is a symmetry breaker :D

the lower left corner of the mid bottom stairway has 2x2 wall tiles, instead of the usual empty triangle ^^

Yeah... urr... kinda can't remove that without flooding the entire complex with lava.  I may have cheated a bit and used dfhack's liquids feature to plug a leak with obsidian.

Actually, it is currently distressingly easy to flood the fort.  Dig out that wall or accidentally deconstruct one of the windows holding back the inner lake, fire or water, take your pick.
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