Celles Gartens and Edgrick Browne:It took about 60 seconds for Guy to descend from his cruising altitude, theoretically giving you plenty of time to act. But he's really high, so seeing him is difficult.
Attempt 1:
Gartens: 14+0, fail.
Edgric: 6+11, fail.
1 round goes by.
Attempt 2:
Gartens: 11+0, fail.
Edgric: 16+11, Success.
Edgrick, spotting Guy diving, Messages Gartens, warning her of the falling monk.
You have 8 rounds till Guy hits the roof.
The figure in the street has been let in, and the elf in the alley is fumbling with a key.
Gregory Guy:In a controlled dive, you speed towards the house. The wind rushing by your ears is exhilarating, but not quite as exhilarating as ripping through the roof.
Full attack of 3 attacks, auto hit, check for 20, no, no, no. Damage: 23, 24 and 24. The DM quakes in his boots.
Inside the room you just ripped apart are three cloaked humans with their hoods down, scrambling for cover, puppeteers clearly visible on the back of their necks.
Rolls:
Guy: 4-5=-1
Them: 5+1=6
Before you can take stock of the situation, the room erupts in blasts of energy, swarms of crystals and loud bangs.
(Rolls to concentrate amid falling debris... god damn it.)
Only one of the puppets manages to fully manifest a power, and you feel thin tentacles caress your mind, (Will save: 15+5) but you throw them off.
Joes Arlandt, Alaris Valentis and Laura Godkissed:To demonstrate how it is done, Matthew steps through.