A week passes as you expanded your base it to a proper
lair of evil resting place of sugar based goodness.
You send 3 minions put to
steal candy from babies liberate Confectionery from the unready, a task that is so simple that even your untrained minions can not fail.
Your scientist runs around mostly complaining about having to teach in the hallway, have an over crowed class and having no time to research, he still does as you ask thou he does look a little over worked.
Your research in to mind-altering confectiony has so far only lead to curring smoking with white candy sticks used in stead, its mosty the meth and nicotine socking that does it mumbles your lone scientist.
As "Uncle" Ivan's shipment arrive you hear rumors that a heachman is looking to work for you.
Your next act it to?
(If you want to post a short bio of your henchman or woman below)
$104K in Gold bars and Cash bricks,0K stored in the hallway)
Word of the Tri Confectionery (+5 to recruitment and Lower minion pay)
17 basic worker
3 scientist
10 Pistols (Power 1)
10 Uzis (Power 3)
Small Barracks for the minion (fits 20 men)
Small Power Plant (100) units
Small Control Room (max away team 10)
Small Hospitable(beds for 5)
Laboratory (2 work benches)
Armory (50 weapons capacity)
Training room (capacity to train 5)
Strong room, stores 300K
----------Price list----------
Basic minions $1KArmoury ($5k per 5 armament point capacity)
Hospitable ($10K per 5 minion capacity
Strongroom ($1K per 15K cash storeage.)
Training Room ($5K per minion training capacity)
Inner Sanctum( $50K)
Laboratory ($4K per lab bench, you lack the since minions to work the lab any way.)
Barracks ($1k per minion capacity)
Crate of Pistols (10 Weapons, Power 1) $1K
Crate of Uzi's (10 Weapons, Power 3 ) $5K