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Author Topic: Advanced World Creation  (Read 584 times)

Kirkegaard

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Advanced World Creation
« on: December 29, 2013, 09:21:10 am »

I have some trouble getting the adv. world creation tool to actually create me some worlds, I always have problems with the natural savagery and get an error message when trying.

With the normal world builder I always chose:
Number of beast - Very high
Natural savagery - Very high
Mineral Occurrence - Frequent

If I would like just to copy the above options into my custom world for a start, what should I change?

I think must other options should be possible to work with (like number of volcanoes)
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Garath

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Re: Advanced World Creation
« Reply #1 on: December 29, 2013, 11:25:56 am »

iirc there is an error log somewhere, so you can see why the last few worlds were rejected. Once you find out a common rejection, try to fix it

One possibility is that with a high savagery there is no place for a dwarf civilization to spawn, possibly others neither, and the world is rejected on 'no playable races'.
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Larix

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Re: Advanced World Creation
« Reply #2 on: December 29, 2013, 11:40:12 am »

You might have run afoul of the "minimum squares" settings in the worldgen parameters - the standard options will ask for substantial numbers of "low-" and "mid-"savagery squares, which means low/medium by the whole zero-to-hundred scale. If you tried to increase natural savagery by increasing the minimum, it may no longer be possible to have (enough) low-savagery squares in your world, and the game will keep rerolling and rejecting until you either tell it to ignore the errors or remove the square requirement from the parameters.
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Kirkegaard

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Re: Advanced World Creation
« Reply #3 on: December 29, 2013, 11:53:03 am »

You might have run afoul of the "minimum squares" settings in the worldgen parameters - the standard options will ask for substantial numbers of "low-" and "mid-"savagery squares, which means low/medium by the whole zero-to-hundred scale. If you tried to increase natural savagery by increasing the minimum, it may no longer be possible to have (enough) low-savagery squares in your world, and the game will keep rerolling and rejecting until you either tell it to ignore the errors or remove the square requirement from the parameters.

I think that is what always happens.
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Kirkegaard

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Re: Advanced World Creation
« Reply #4 on: December 29, 2013, 12:27:24 pm »

I can't get it to work.

Let's say I only want to change the savagery, can I get one of you to show me an example of the changes you made?
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vjek

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Re: Advanced World Creation
« Reply #5 on: December 30, 2013, 02:06:38 pm »

I can't get it to work.

Let's say I only want to change the savagery, can I get one of you to show me an example of the changes you made?
I can help you out, but it might be better to start with what your goals are, ultimately.  Do you have a list of "must-haves" and "nice-to-haves" for your ideal embark, in fortress mode?  Or is this for Adventure mode?

Kirkegaard

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Re: Advanced World Creation
« Reply #6 on: December 30, 2013, 03:15:04 pm »

I want a world with many evil areas, lot of savagery, many titans, FB and other big enemies + many volcanoes and frequent minerals.

I so far only play fortress, and with the above I think I can find whatever world I would like.
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jcochran

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Re: Advanced World Creation
« Reply #7 on: December 30, 2013, 05:23:09 pm »

Try this recipe....

Code: [Select]
[WORLD_GEN]
        [TITLE:LARGE SHORT HISTORY]
        [DIM:257:257]
        [EMBARK_POINTS:1324]
        [END_YEAR:2]
        [BEAST_END_YEAR:300:80]
        [REVEAL_ALL_HISTORY:1]
        [CULL_HISTORICAL_FIGURES:0]
        [ELEVATION:1:400:800:800]
        [RAINFALL:0:100:400:400]
        [TEMPERATURE:30:70:400:400]
        [DRAINAGE:0:100:800:800]
        [VOLCANISM:0:100:1600:1600]
        [SAVAGERY:0:100:800:800]
        [ELEVATION_FREQUENCY:1:1:1:1:1:1]
        [RAIN_FREQUENCY:1:1:1:1:1:1]
        [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
        [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
        [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
        [VOLCANISM_FREQUENCY:3:1:1:1:1:6]
        [MINERAL_SCARCITY:300]
        [MEGABEAST_CAP:100000]
        [SEMIMEGABEAST_CAP:100000]
        [TITAN_NUMBER:1000]
        [TITAN_ATTACK_TRIGGER:80:0:100000]
        [DEMON_NUMBER:52]
        [NIGHT_TROLL_NUMBER:26]
        [BOGEYMAN_NUMBER:26]
        [VAMPIRE_NUMBER:26]
        [WEREBEAST_NUMBER:26]
        [SECRET_NUMBER:52]
        [REGIONAL_INTERACTION_NUMBER:52]
        [DISTURBANCE_INTERACTION_NUMBER:52]
        [EVIL_CLOUD_NUMBER:200]
        [EVIL_RAIN_NUMBER:200]
        [GOOD_SQ_COUNTS:800:8000:16000]
        [EVIL_SQ_COUNTS:800:8000:16000]
        [PEAK_NUMBER_MIN:50]
        [PARTIAL_OCEAN_EDGE_MIN:2]
        [COMPLETE_OCEAN_EDGE_MIN:0]
        [VOLCANO_MIN:700]
        [REGION_COUNTS:SWAMP:1032:7:6]
        [REGION_COUNTS:DESERT:1032:7:6]
        [REGION_COUNTS:FOREST:4128:13:12]
        [REGION_COUNTS:MOUNTAINS:8256:9:9]
        [REGION_COUNTS:OCEAN:8256:7:6]
        [REGION_COUNTS:GLACIER:0:0:0]
        [REGION_COUNTS:TUNDRA:0:0:0]
        [REGION_COUNTS:GRASSLAND:8256:13:12]
        [REGION_COUNTS:HILLS:8256:13:12]
        [EROSION_CYCLE_COUNT:250]
        [RIVER_MINS:400:400]
        [PERIODICALLY_ERODE_EXTREMES:1]
        [OROGRAPHIC_PRECIPITATION:1]
        [SUBREGION_MAX:5000]
        [CAVERN_LAYER_COUNT:3]
        [CAVERN_LAYER_OPENNESS_MIN:0]
        [CAVERN_LAYER_OPENNESS_MAX:100]
        [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
        [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
        [CAVERN_LAYER_WATER_MIN:0]
        [CAVERN_LAYER_WATER_MAX:100]
        [HAVE_BOTTOM_LAYER_1:1]
        [HAVE_BOTTOM_LAYER_2:1]
        [LEVELS_ABOVE_GROUND:15]
        [LEVELS_ABOVE_LAYER_1:30]
        [LEVELS_ABOVE_LAYER_2:15]
        [LEVELS_ABOVE_LAYER_3:15]
        [LEVELS_ABOVE_LAYER_4:50]
        [LEVELS_ABOVE_LAYER_5:2]
        [LEVELS_AT_BOTTOM:1]
        [CAVE_MIN_SIZE:5]
        [CAVE_MAX_SIZE:25]
        [MOUNTAIN_CAVE_MIN:100]
        [NON_MOUNTAIN_CAVE_MIN:200]
        [ALL_CAVES_VISIBLE:0]
        [SHOW_EMBARK_TUNNEL:2]
        [TOTAL_CIV_NUMBER:40]
        [TOTAL_CIV_POPULATION:15000]
        [SITE_CAP:1500]
        [PLAYABLE_CIVILIZATION_REQUIRED:1]
        [ELEVATION_RANGES:8256:16512:8256]
        [RAIN_RANGES:8256:16512:8256]
        [DRAINAGE_RANGES:8256:16512:8256]
        [SAVAGERY_RANGES:8256:16512:8256]
        [VOLCANISM_RANGES:8256:16512:8256]

Be prepared for about 200 rejections or so, but it should generate a world to your liking. I suspect the culling of non-historical figures is buggy (when I set the age to be 250 years or so, the world generation almost always crashed. So I turned off the culling of non-historical figures, but haven't yet generated a new world with a longer history to see if that fixed the problem or not). But in any case, the recipe works well for a short history and a short history means that forgotten beasts, titans, and other such critters haven't had much time to get killed off. On the other hand, a short history also means that necromancer towers pretty much don't exist anywhere. But since you're looking for evil biomes, that shouldn't be a problem. You'll have plenty of undead without the aid of a necromancer.

And there's quite a lot of "good" in this world as well. It's not at all uncommon to find 4x4 embark sites that have both Terrifying and Joyous Wilds. Nothing quite like undead unicorns for that 'This is just plain wrong' flavor to an embark.
 
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Kirkegaard

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Re: Advanced World Creation
« Reply #8 on: December 30, 2013, 07:05:16 pm »

Thank you!

Will try it out next year :)
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vjek

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Re: Advanced World Creation
« Reply #9 on: December 31, 2013, 12:17:13 am »

I want a world with many evil areas, lot of savagery, many titans, FB and other big enemies + many volcanoes and frequent minerals.

I so far only play fortress, and with the above I think I can find whatever world I would like.

Give this a try..

3x3 Embark, Warm temperature, contains three evil biomes with medium->high savagery, 300+ "beasts"/titans, volcano, stream, sand, clay, steel friendly (coal & lignite, iron, flux), and seven other ores, with 40+ types of gems.
Generates without rejections.
Spoiler (click to show/hide)
I should mention there are no evil features with this particular world.  That can be changed pretty easily, but I didn't set those parameters.  The biomes are evil, and will permit and grow evil plants, animals and creatures, but there are no reanimations, clouds, rains, things like that, as generated.