I want a world with many evil areas, lot of savagery, many titans, FB and other big enemies + many volcanoes and frequent minerals.
I so far only play fortress, and with the above I think I can find whatever world I would like.
Give this a try..
3x3 Embark, Warm temperature, contains three evil biomes with medium->high savagery, 300+ "beasts"/titans, volcano, stream, sand, clay, steel friendly (coal & lignite, iron, flux), and seven other ores, with 40+ types of gems.
Generates without rejections.
civsCivilized World Population
277 Dwarves
329 Humans
9326 Goblins
Total: 9932
worldgenCreated in DF v0.34.11.
[WORLD_GEN]
[TITLE:KIRKEGAARD1]
[SEED:LStSY1OOf5Ij1vZK1I9F]
[HISTORY_SEED:RchzDD0EYe2aDa3U8C3P]
[NAME_SEED:1kKzzwKCVUBLM4asNEYn]
[CREATURE_SEED:5Imk3OsTUEyrszKTX68b]
[DIM:65:65]
[EMBARK_POINTS:2500]
[END_YEAR:200]
[BEAST_END_YEAR:200:-1]
[REVEAL_ALL_HISTORY:0]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:250:250:0:0]
[RAINFALL:0:100:3200:3200]
[TEMPERATURE:25:75:3200:3200]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:75:100:3200:3200]
[SAVAGERY:0:100:3200:3200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:1000]
[MEGABEAST_CAP:100]
[SEMIMEGABEAST_CAP:100]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:0:0:200000]
[DEMON_NUMBER:20]
[NIGHT_TROLL_NUMBER:20]
[BOGEYMAN_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:0]
[SECRET_NUMBER:0]
[REGIONAL_INTERACTION_NUMBER:0]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:2100:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:1]
[CAVERN_LAYER_OPENNESS_MAX:5]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
[CAVERN_LAYER_WATER_MIN:30]
[CAVERN_LAYER_WATER_MAX:30]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:2]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:2]
[LEVELS_ABOVE_LAYER_3:2]
[LEVELS_ABOVE_LAYER_4:2]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:2]
[CAVE_MIN_SIZE:1]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:0]
[NON_MOUNTAIN_CAVE_MIN:0]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:3]
[TOTAL_CIV_POPULATION:2]
[SITE_CAP:2]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
embarkpartial prospectLayer materials:
SAND_YELLOW : 6231 Z: 146..165
CLAY : 31836 Z: 145..165
LIMESTONE : 23427 Z: 142..145
MARBLE : 44079 Z: 131..154
Ores:
HEMATITE : 1022 Z: 136..159
Other vein stone:
LIGNITE : 2315 Z: 142..145
COAL_BITUMINOUS : 1154 Z: 142..145
I should mention there are no evil features with this particular world. That can be changed pretty easily, but I didn't set those parameters. The biomes are evil, and will permit and grow evil plants, animals and creatures, but there are no reanimations, clouds, rains, things like that, as generated.