Turn 2
...The Spokesperson of the Terran Senate Frederik Petersson had this to say: "Indeed the Emergency Government has stepped down as of this Hour. Senator Ackerman has sworn the Mandate Oath and is now officially inaugurated. Rumours that new Colonies have been discovered are of course false. As of this point we know nothing of any Colonizable Planets..."
We interrupt this interview for a Special Announcement. For the alst three months the Huge amounts of new Immigrants have caused Food Shortages for both New Arrivals and Native Martian Population. This Morning Major Riots broke out in the Major Cities of Mars, mostly by Natives fed up with ever more Immigrants landing. Martian Police is currently trying to get the situation under control...I...*the anchormen gets some new papers and new directions through an earbud*...apparently we just recieved news that riots have turned violent and caused up to this moment at least 70 fatalities... Several major Martian Cities have enacted Martial Law to deal with the rioters...- CNN News-Report
The Senate Chamber was tense. While the Representatives where all there, the equilibrium of power had changed and rested now on the Senators of Terra and Mars. The Chancellor took the lectern with grave importance.
"Ladies, Gentlemen. As of this moment we have recieved answers from our Exploration Fleets. The
Amerigo returned empty-handed, it found nothing. The
Columbus discovered the Prometheus System which you will see in a moment remains out of reach for us. However, the
Erik sent good news. A colonizable Planet has been found in the Thorin Gamma System. Here is the updated map of the Mandate Space:
Furthermore the Following Motions have been voted upon:
1.The Constitution of the Terran Senate
4th Paragraph: Homeless Senator Act Passed with 10 For, 6 Against, 2 Abstain
4§ Representatives may be raised up to the rank of Mandatless Senator via Senate Vote.
4.1. A Mandatless Senator has 1 Vote
4.2. There may be never more than seven Mandatless Senators Passed with 15 For, 1 Against, 2 Abstain
4.3. A Mandatless Senator can be dropped via Senate Vote Passed with 15 For, 1 Against, 2 Abstain
5th Paragraph: The Navy Act Passed with 10 For, 6 Against, 2 Abstain
5§ A Representative or Senator of the Mandate may be granted the Admirality of the Senate Fleet via Senate Vote.
5.1. The Admiral of the Senate Fleet is responsible for maintenance, manufacture and operation of the Senate Fleet. Within a set Budget agreed upon by the Senate.
5.2. Major Military Operations need to be authorized by at least three Senators.
5.3. The Terran Admiral can be replaced by Senatorial Vote
6th Paragraph: The Ministry of SciencePassed with 11 For, 5 Against, 2 Abstain
6§ The Minister of Science is elected by the Senate
5.1. The MoS handles the Research of all Terran Colonies, within a set budget agreed upon by the senate.
5.2. Local Governors may still invest into Research as they see fit.
5.3. The MoS can be replaced by Senatorial Vote
Colonial Development Acts
Paragraph 4: The Migration Reduction Act Not Passed with 13 Against, 3 For, 2 Abstain
§4 A Fee of 1 Credit per 50.000 Migrants is enforced to migrate onto Mars
Paragraph 5: The Luxury Freetrade Act Passed with 15 For 1 Against, 2 Abstains -> Goes actually into Government Orders...oh well
§5 Earth exports Terran Liquor and Prime Timber to Mars.
Terran Emergency Goverment Orders
Investments into Social Research Passed with 9 For, 6 Against, 3 Abstain
40.000 Credits Cost
Investments into Civic ResearchPassed with 9 For, 6 Against, 3 Abstain
5.000 Credits Cost
Senate Projects
The Mars Star Wars Project Not Passed with 1 For, 14 Against, 3 Abstain
Establishment of Several Orbital Defense Stations around Mars
Pressing Issues:Colonization of The Thorin Gamma System
Earth's Overpopulation.
Vote on the Admiral of the Senate Navy
Vote on the Minister of Science
Budget of the Senate Navy
Budget of the Ministry of Science
Stipends for Representatives
Stipends for Mandatless Senators
Martian Riots__________________
2 New Systems have been discovered
The Terran and the Marsian Senator have been elected
The 7 Senators without Mandates have been voted upon
The Terran Emergency Government has been dissolved
Food Riots on Mars________________________
Current SenateSpecial PostingsSenatorsSenator of Terra F. Ackerman - 5 Votes (Azthor)
Senator of Mars Arthur Granger - 5 Votes (Ardas)
Senator w/o Mandate Admiral Thrix Neumberg - 1 Votes (adwarf)
Senator w/o Mandate Robert Farnham - 1 Votes (ebbor)
Senator w/o Mandate Abd-al-Karim Ibrahim - 1 Votes (detoxicated)
Senator w/o Mandate Jerimus Machinas - 1 Votes (giglamesh)
Senator w/o Mandate Johnathan Doe - 1 Votes (Playergamer)
Senator w/o Mandate James H. Grey - 1 Votes (Shootandrun)
Senator w/o Mandate Pieter Huygens - 1 Votes (Proto 105)
RepresentativesPope John Paul III -0 Votes (UkrainianRanger)
Constitution of the Terran Republic1§ All Humans are free and equal
1.1. Slavery of any Human Being is illegal
2§ Civilian Spacecrafts may not be under any circumstance attacked
3§ Use and Production of any and all WMDs is forbidden
3.1. Development, Production, Transport of (potential) WMD's requires Senate permission.
4§ Representatives may be raised up to the rank of Mandatless Senator via Senate Vote.
4.1. A Mandatless Senator has 1 Vote
4.2. There may be never more than seven Mandatless Senators
4.3. A Mandatless Senator can be dropped via Senate Vote
5§ A Representative or Senator of the Mandate may be granted the Admirality of the Senate Fleet via Senate Vote.
5.1. The Admiral of the Senate Fleet is responsible for maintenance, manufacture and operation of the Senate Fleet. Within a set Budget agreed upon by the Senate.
5.2. Major Military Operations need to be authorized by at least three Senators.
5.3. The Terran Admiral can be replaced by Senatorial Vote
6§ The Minister of Science is elected by the Senate
6.1. The MoS handles the Research of all Terran Colonies, within a set budget agreed upon by the senate.
6.2. Local Governors may still invest into Research as they see fit.
6.3. The MoS can be replaced by Senatorial Vote
Edicts of the SenateColonial Development Act1§ The First 10.000 Credits in Colonial Income will not be taxed by the Republic
2§ A further 10.000 Credits will go untaxed if a Colony manages to expand its industry (Colonial Income) by one fifth before each tax session.
___________________________________
Senate AssetsTreasury
Treasury: 25.880 Credits
Terra: +44.118 Credits
_____________________
Treasury: 69.998 Credits
Fleets
Class One Ship "Erik" in Thorin Gamma
Class One Ship "Amerigo" in Sol
Class One Ship "Columbus" in Prometheus
Armies
None
Assets of Senator AckermanTerra: 33.818 Credits
___________________
Treasury: 33.818 Credits
General Information
Type: Continental
Quality: 120%
Development Index: 12
Population
Population Policy: Emigration Encouraged
Current Population: 7.353 Million (-588 Million)
Maximum Population: 7.000 Million
Ethnicity:
100% Terran (7.353 Million)
Population Growth: +4% (294 Million)
Immigration: -12% (882 Million)
882 Million towards Mars
Luxury Resources
Produced
Terran Liquor (6/7)
1 Terran Liquor to Mars
Terran Prime Timber (6/7)
1 Terran Prime Timber to Mars
Imported
None
Economy
Unrest:
Population: 7,3
Overpopulation: 3
Outrage: 0
Migrants: 0
Social Investments: -9,3
Social Research: -1
_________________
Unrest 0
Colony Income
Income: 88.236 Credits
Slave Work: 0
Taxes: -44.118 Credits
Social Infrastructure: -9.300 Credits
________________________
Total 34.818 Credits
Military
none
Research
General Research Level: 4
Military: 1 (33%)
Civic: 1 (50%)
Social: 2 (10%)
Senator Granger AssetsTreasury
Treasury: 0 Credits
Terra: +876 Credits
_____________________
Treasury: 876 Credits
General Information
Type: Continental
Quality: 50%
Development Index: 4
Population
Population Policy: Assimilate
Current Population: 219 Million (+876 Million)
Maximum Population: 2.250 Million
Ethnicity:
54% Terran (119 Million)
46% Martian (100 Million)
Population Growth: -3% (6 Million)
Immigration:
+ 882 Million from Earth
Luxury Resources
Produced
None
Imported
1 Terran Liquor from Earth
1 Terrran Prime Timber from Earth
Economy
Unrest:
Population: 0,2
Overpopulation: 0
Outrage: 1 (The Population is Starving!)
Migrants: 7 (119% Migrant/Native Ratio)
Social Investments: 0
_________________
Unrest 8,2
Colony Income
Income: 876 Credits
Slave Work: 0
Taxes: 0
Social Infrastructure: 0 Credits
________________________
Total 876 Credits
Military
Nothing
Research
General Research Level: 3
Military: 1
Civic: 1
Social: 1 (+1%)
Legend:White: Uncolonizable (Barren, Sun, Gas Giants)
Green: Continental Planets (Earth-like)
Red: Volcanic Planets
Light Blue: Ice Planets
Brown/Orange: Desert Planets
Blue: Ocean Planets
White Diagonal Cross: Planet Colonized by Humans
Red Triangles: Mandate Fleets
Military
Level 1
Allows Construction of Level 1 Ship
Allows Construction of Level 1 Ground Unit
Unlocks Ability:
Magnetic Field
Weapon Overclock
Nanobots (Military Tech 2)
Allows Construction of Level 2 Ship
Unlocks Ability:
Nano-Repair Systems
Short Circuit
Civic Research
Level 1
+1% Population Growth
+1 DI (Development Index)
Civil Engineering( Civic Tech 2)
+2% Population Growth
+2 DI (Development Index)
Allows Construction of Guard Posts
Social Research
Level 1
+1 DI
+1 Attractiveness
Interplanetary Communications (Social Tech 2)
+2 DI
+2 Attractiveness
-1 Unrest
Colonial Tax Resorts ( Social Tech 3)
+3 DI
+3 Attractiveness
-2 Unrest
Unlocks Colony Ship Level 2 (transports 10 Million instead of 1)
Ships
Colony Ship Alpha
Cost: 7.000 Credits
Transports: 1 Million Inhabitants
Colonizes: Continental
Level 1
Cost: 1.000 Credits
Strength:1
Space:0
Battle Actions:
Magnetic Field | Defense | Offense | Strength vs. Strength, Enemy Damage is Ignored
Weapon Overclock | Offense | Tactics | Strength vs. Strength+ 1d10
Retreat | Unblockable | Two rounds of Enemy Fire recieved
Ground Units
Level 1
Cost: 100 Credits
Strength:1
Battle Actions
Magnetic Field
Type: Defense
Blocks: Offense
Effect:
Strength vs. Strength comparison. However should the enemy have more Strength, Damage will be ignored
Weapon Overclock
Type: Offense
Blocks: Tactics
Effect:
Strength vs. Strength, however you recieve +[Strongest Ship Strength]d10 Bonus on the comparison.
Nano Repair Systems
Type: Engineering
Blocks: Sabotage
Effect:
Strength vs. Strength, [Strongest Ship Strength]d10 in damage is restored
Short Circuit
Type: Sabotage
Blocks: Defense
Effect:
Strength vs. Strength, Add +[Strongest Ship Strength]d10 as Bonus Damage