Turn 6: Martian Independence, Corruption Scandals, Wartorn Worlds
CNN Breaking News:Today in a suprising turn of events, Governor Arthur Granger declared Mars independence from the Terran Federation and formed the Peoples Republic of Mars. The Populace of Mars barely held udner control by the Martian Military rejoiced and Several Armed Insurgency Movements have declared their Support for the Independence Move.
Meanwhile on Terra, Solon Ackerman has come under fire due to a massive Corruption Scandal. Documents leaked from inside the Government have shown that vast amounts of Government Money have flown directly into Private Mining Corporations, most notably the newly established Mining Conglomerates in the Brazil Rainforest. Not only Environmentalists are revolting, a Comittee formed by the World Bank and various former Countries Fiscal Authorities is currently investigating the case. Production and work in the mines meanwhile has broken down as protesters have occupied the facilities.
Xenobiologist Abishek Nahraj's Report from Eridani Prime...The Yet unnamed Xenos belong into the Mammalian Class and are closely related to Human Apes. As of now the species has an estimated population of five hundred million, covering most of the planet. The most advanced Sovereign States of the Species show a Bronze Age level of Technology.
We have recently made breakthroughs with the language and are able to establish contact with the three largest sovereign States. One has an eerie resemblance to the Roman Empire. The other two have vastly different cultures and seem to be ruled by some kind of caste system, with various different languages for each caste. For both of those we only managed to decipher the language of the lowest caste so far. Segregation between castes seems to be established by pelt colour, clothing and oddly enough length of arms.
"Illumines" Research Teams Darkland ReportSo far both species leaving in the Darkland System have proven to be mostly primitive. Both are living in hunter-gatherer societies. We estimated the Population of the reptilians at 50 Million, the population of the ampbhibians at roughly 75 Million. Both are extremely adapted to their environments. Reptilians show high aggressiveness between hunter-gatherer groups and the local fauna only proliferates such an development. Going from our data we can predict that if left alone the reptilians will develop into a highly aggressive and warlike society. Without outside intervention the race will propably extinct itself once it reaches Industrial Age.
The Amphibians on the other hand show no sign of development. An inherent Apathy due to lack of predators or lack of resources has caused a stagnation of the Species. It can be savely assumed that the Society has stagnated for the last one hundred thousand years...
Fimbul System (Playergamer)At first it seems like ridiculous luck to find a System with not only two habitable planets on it but a third one with such a High Biomass that you could almsot settle it immediately. However as your ship approaches closer to the Fimbul-System you start to catch Radio-Transmissions, Electromagnetic Waves, Communication in vast amounts - in short your sensors pick up a highly advanced civilization. Staying at the brink of the System your radio specialists start to decipher those messages, work however is cut short as your sensors pick up a spike in radiation levels. Finally apparoaching closer you also notice a huge space station in the system. It could hold at least several million people. Disturbingly enough you don't find any life-signs on it. In fact as you scan it thoroughly you notice that it has been badly damaged and has several hull-breaches. Finally getting a visual on the Planet below you, you find the planet to be a Warzone. The entire planet is engulfed in constant warfare.
While the warring civilizations ( you think you can discern two large alliances among the combat parties) seem concentrated on killing each other, none seems to have noticed your colony ship yet.
Using this you study their technology. It is definetly highly advanced, twentieth to twenty-first century technology. The whole thing reminds you eerily of a
Third World War Scenario. Even as you study the planet you see that the nations already have resolved to the use of Tactical Nuclear Weapons. Before your eyes entire divisions are obliterated while in other parts insurgents barely hold off large conscript armies. In yet other parts you see Aerial Assaults and Landing Operations that would put the D-Day to shame and makes the Terran Military seem pathetic in comparison.
Having seen enough you study the other Planets of the System. One, the moon of the Wartorn World, (which you notice might once have resembled Earth, if the ongoing war hadn't took a massive toll on the planet) is an Ocean world with an incredible abundance of Life. In fact it has such a High Density of Life that you would classify it as a Garden World in which comparison even Earth pales.
finally almost hidden beind an Gas Giant, is the other colonizable world of the Planet. While it may contain life it is very close to a desert world, lack of water and a thick air which makes breathing hard , make the planet not necessarily a prime choice...still you could survive there and records show that it is rich in Minerals.
Fifth Fleet ReportArrived in New Sytem stop. Dubbed Niflheim stop. Two Ice and one Oceanic Planet stop. One Ice Planet inhabitated by Feudal Species stop. Exploration not fruitful stop. Awaiting further Orders.
Pressing Issues:
Corruption Scandal on Terra
Martian Declaration of Independence.
First Contact
Second Contact
Third Contact
Fourth Contact
Thorin I under Martial Law
Mars under Martial Law
Deimos Prison
__________________
________________________
Current SenateSpecial PostingsSolon F.Ackerman (Senator of Terra) - Supreme Power
Governor of Mars Arthur Granger
Grand Admiral Thrix Neumberg
Minister of Education Robert Farnham
Minister of Development Jerimus Machinas
Senators Currently DismantledSenator of Terra F. Ackerman - 5 Votes (Azthor)
Senator of Mars Arthur Granger - 5 Votes (Ardas)
Senator w/o Mandate Admiral Thrix Neumberg - 1 Votes (adwarf)
Senator w/o Mandate Robert Farnham - 1 Votes (ebbor)
Senator w/o Mandate Abd-al-Karim Ibrahim - 1 Votes (detoxicated)
Senator w/o Mandate Jerimus Machinas - 1 Votes (giglamesh)
Senator w/o Mandate Johnathan Doe - 1 Votes (Playergamer)
One Open Space
Senator w/o Mandate Pieter Huygens - 1 Votes (Proto 105)
Representatives Currently DismantledCeme Raheem Thoreau - 0 Votes ( Taricus)
Constitution of the Terran FederationTitle I: Fundamental Principles and Organization
Article I The Terran Federation is federation integrated by the irrevocable union between Terra and and its colonies, characterized by:
II - singular right to sovereign rule and representation of the human species;
III - universal citizenship;
§ citizenship in the Terran Federation is both compulsory and assumed for all humans.
IV - cultural pluralism;
V - humanity's manifest destiny among the stars.
Article II The Terran Federation features two powers distincted by their nature:
I - The Terran Autarchy, led by a Solon and sovereign over Terra and all its colonies.
II - The Colonial Governments, led by semi-autonomous governors, sovereign over those Terran colonies they represent and subsidiary in relation to the Terran Autarchy.
Article III Only the Terran Solon, as the Terran Autarchy's supreme ruler, may modify the Constitution, for as long as the Terran Autarchy exists as such, orienting themselves by the following principles:
I - equality.
II - dignity.
III - free-initiative.
IV - civil liberty.
Article IV The Governors of Terran Federation's colonial members are appointed by the Archon to preside over the planet, legislatively and executively, for life.
§1 In the lack of a living Governor and a Solon, the appointment is to be deferred until a Solon is appointed by a joint body of Colonial Governors.
§2 The Solon may revoke governorships as he pleases, in observance of Article III.
Article V Should a Solon perish in office, their successor will be chosen by absolute majority in a gathered body composed of all active Colonial Governors, from their ranks.
§ For the vote to be valid, at least 75% of the active Governors must be present.
Article VI The Terran Navy is a subject branch of the Terran Autarchy and the Terran Federation's sole military branch allowed ownership and use of vehicles capable of space travel.
§1 The Solon is the supreme commander of the Terran Navy.
§2 A Grand Admiral may be appointed or dispensed by the Terran Solon at any moment.
§3 There can be no more than one Grand Admiral in activity at a time.
§4 The Grand Admiral is placed above all personnel in the Terran Navy in hierarchy, but never above the supreme commander.
Article VII The Terran Army is a subject branch of the Terran Army and the Terran Federation's sole military branch allowed to operate within a planet's orbit without the Solon's express authorization.
§1 The Solon is the supreme commander of the Terran Army.
§2 A Grand Marshal may be appointed or dispensed by the Terran Solon at any moment.
§3 There can be no more than one Grand Marshal in activity at a time.
§4 The Grand Marshal is placed above all personnel in the Terran Army in hierarchy, but never above the supreme commander.
Article VIII Each Colonial Government is bound to transfer 50% of their yearly fiscal revenue to the Terran Autarchy.
§ Credit revenue is registered on January 29th of each year, Terran calendar, no exceptions.
Article IX Colonial Governors are the ultimate legislative and executive authority in their respective planets, sovereignty of the Terran Autarchy observed.
§ Should a Governor be declared rogue by the reigning Solo, those roles are both suspended and the planetary forces are to depose the Governor by whichever means necessary. Should they fail to do so, the Solon is authorized to order orbital bombardment of the planet.
Article X Military vessels are a privilege of the sovereign Terran Autarchy. No Colonial Governments are allowed to own, fabricate or produce such vessels without the reigning Solon's express authorization.
Article XI The ruling Solon will step down and hand his powers down to a Senate composed by a representative of each of the Terran Federation's planets within the next 50 years of this Constitution's draft. This clause is irrevocable.
___________________________________
Autarchy AssetsTreasury
Treasury: 94.764 Credits
Private Income: 1.000 Credits
Navy: -3.000 Credits
Private Fleet: -35.000 Credits
Ministry of Dev: -58.000 Credits
Ministry of Sci: 0 Credits
Research: -0 Credits
Terra: 29.532 Credits
Thorin I: 1032 Credits
Terran Industry Tax: 750 Credits
_____________________
Terran Federation Treasury: 29.078 Credits
Private Account: 2.000 Credits
Fleets
Private Fleet of Solon
35 Corvette Ships
First Fleet -> Sol
7 Corvette Ships
Second Fleet -> Eridani Prime Blockading
4 Corvette Ships
Third Fleet -> Darkland Blockading
4 Corvette Ships
Fourth Fleet -> Thorin Gamma Blockading
4 Corvette Ships
Fifth Fleet -> Exploration
3 Corvette Ships
Colonial Ships
4 Colony Ships in Sol
Armies
20 lvl 1 Terran Militia - Terra
General Information
Type: Continental
Quality: 95%
Development Index: 12
Population
Population Policy: Emigration Encouraged
Current Population: 6.811/6.840 Million (+171 Million)
Maximum Population: 6.250 Million
Ethnicity:
100% Terran (6.811 Million)
0,001 % Illegal Thorian (7 Million)
0,003 % Illegal Martian (22 Million)
Population Growth: +2,5% (+171 Million)
Immigration: 0% (0 Million)
2 Million Illegal Immigrants from Thorin I
Luxury Resources
Produced
Terran Liquor (5/7)
1 Terran Liquor to Mars
1 Terran Liquor to Thorin I
Terran Prime Timber (5/7)
1 Terran Prime Timber to Mars
1 Terran Prime Timber to Thorin I
Imported
None
Economy
Unrest:
Population: 6,8
Overpopulation: 5
Outrage: 10 (Rebellion against Terran Rule!)
Corruption Scandal: 11
Migrants: 2 (Illegal Immigrants)
Social Investments: -34,8
Social Research: -1
_________________
Unrest 0
Industry
1 Shipyard
10 Mines Corruption Scandal(Solon)
1 Refinery Corruption Scandal(Solon)
1 Mine (Machinas)
Colony Income
Income: 81.732 Credits
Slave Work: 0
Taxes: 0 Credits
Social Infrastructure: -34.800 Credits
Overstretched Infrastructure: -17.400 Credits
________________________
Total 29.532 Credits
Military
20 Lvl1 Terran Militia (Solon)
10 Lvl1 Terran Navy (Thrix)
Research
General Research Level: 5
Military: 1 (33%)
Civic: 2 (55%)
Social: 2 (10%)
Senator Daniels AssetsTreasury
Treasury: 2.090 Credits
Private Income: 1.000 Credits
Donation: -1.000 Credits
Military: -500 Credits
Relief: +27.000 Credits
Social Investment -27.000 Credits
Thorin I: +1032 Credits
_____________________
Thorin I Treasury: 622 Credits
Private Account: 2.000 Credits
Military
10 Lvl1 Thorian Military Police Brigades - Thorin I
General Information
Type: Continental
Quality: 30%
Development Index: 4
Population
Population Policy: Assimilate
Current Population: 516 Million (-28 Million)
Maximum Population: 1.000 Million
Ethnicity:
35% Terran (181 Million)
17,8% Martian (92 Million)
47,2% Thorian (244 Million)
Population Growth: -5% (-26 Million)
Immigration: -0,5% (-2 Million)Blockade
-0,5% 2 Million to Terra
Luxury Resources
Produced
none
Imported
1 Terran Prime Timber from Earth
1 Terran Liquor from Earth
Economy
Unrest:
Retained Unrest: 2
Population: 0
Overpopulation: 0
Outrage: 2 (Population Loss)
Migrants: 6 (111% Migrant/Native Ratio)
Social Investments: -0
Social Research: 0
Martial Law: 10
_________________
Unrest 20 - Martial Law is in Effect Unrest is disabled
Armed Insurrection Threshold: 100
Colony Income
Income: 2064 Credits
Slave Work: 0
Taxes: 1032 Credits
Social Infrastructure: 0 Credits
________________________
Total 1032 Credits
Military
10 Lvl1 Thorian Military Police Brigades
Research
General Research Level: 3
Military: 1 (0%)
Civic: 1 (6%)
Social: 1 (8%)
Senator Granger AssetsTreasury
Treasury: 24.892 Credits
Private Income: 1.000 Credits
Construction: -15.000 Credits
Mars: 42.820 Credits
Relief Effort: +0 Credits
Social Investment: -0 Credits
Military: -0 Credits
_____________________
Treasury: 51.712 Credits
Private Account: 2.000 Credits
Military
9 Lvl 1 Martian Militia Divisions - Mars
56 Lvl1 Martian Armed Insurgent Hordes - Mars
Navy
11 Lvl1 Converted Freighters - Mars
General Information
Type: Continental
Quality: 30%
Development Index: 5
Population
Population Policy: Assimilate
Current Population: 1.064 Million (-47 Million)
Maximum Population: 1.250 Million
Ethnicity:
44% Terran (470 Million)
56% Martian (594 Million)
Population Growth: -4,5% (-47 Million)
Immigration:
None
Luxury Resources
Produced
None
Imported
1 Terran Liquor from Earth
1 Terrran Prime Timber from Earth
Economy
Unrest:
Retained Unrest 36
Population: 1
Overpopulation: 0
Outrage: 5 (The Population is Starving!)
Migrants: 2 (79% Migrant/Native Ratio)
Tax: 2 (75% Industry Tax, 50% Terran Tax)
Social Investments:0
Martial Law: 10
Rebellion!: -56
Corruption: 10
_________________
Unrest: 10 - Martial Law is in effect Unrest is disabled
Armed Insurrection Threshold: 100
Industry
5 Independent Mines
1 Independent Refinery
5 Mines (Granger)
Colony Income
Income: 5320 Credits
Mining Tax(75%): 37.500 Credits
Slave Work: 0
Taxes: -0 Credits
Industry Tariff (50): -0 Credits
Social Infrastructure: 0 Credits
________________________
Total 42.820 Credits
Military
9 Lvl1 Martian Militia
56 Lvl1 Martian Armed Insurgents
Research
General Research Level: 3
Military: 1
Civic: 1 (+6%)
Social: 1 (+8%)
Minister FarnhamTreasury
Treasury: 0 Credits
Private Income: 1.000 Credits
Ministry: 0 Credits
Research: -0 Credits
______________________
1.000 Credits
Minister MachinasTreasury
Treasury: 7.000 Credits
Private Income: 1.000 Credits
Ministry: 58.000 Credits
Relief: -58.000 Credits
Cpnstruction: -3.000 Credits
Mines: 1.000 Credits
Industry Tax: -750 Credits
______________________
Assigned: 3.000 Credits
Private Account: 2.250 Credits
Admiral Thrix NeumbergTreasury: 1.000 Credits
Private Income: 1.000 Credits
Budget: 3.000 Credits
Donation: 1.000 Credits
Navy: - 2.000 Credits
Marines: -1.000 Credits
Construction: -2.000 Credits
Shipyard: 2.500 Credits
_____________________
3.500 Credits
Abd-al-Karim IbrahimTreasury: 1.000 Credits
Private Income: 1.000 Credits
_________________
2.000 Credits
Ceme Rahem ThoreauTreasury: 1.000 Credits
Private Income: 1.000 Credits
__________________
2.000 Credits
Legend:White: Uncolonizable (Barren, Sun, Gas Giants)
Green: Continental Planets (Earth-like)
Red: Volcanic Planets
Light Blue: Ice Planets
Brown/Orange: Desert Planets
Blue: Ocean Planets
White Diagonal Cross: Planet Colonized by Humans
Brown Diagonal Cross: Planet Colonized by Unnamed Reptilians
Purple Diagonal Cross: Planet Colonized by Unnamed Amphibians
Yellow Diagonal Cross: Planet Colonized by Unnamed Mammals
Orrange Diagonal Cross: Planet Colonized by Unnamed Mammals
Grey Diagonal Cross: Planet Colonized by Unnamed Mustelidae vaguely resembling Wolverines
Grey Circle with a Ring: Huge Space Station colonized by the above
Military
Level 1
Allows Construction of Level 1 Ship
Allows Construction of Level 1 Ground Unit
Unlocks Ability:
Magnetic Field
Weapon Overclock
Nanobots (Military Tech 2)
Allows Construction of Level 2 Ship
Unlocks Ability:
Nano-Repair Systems
Short Circuit
Civic Research
Level 1
+1% Population Growth
+1 DI (Development Index)
Civil Engineering( Civic Tech 2)
+2% Population Growth
+2 DI (Development Index)
Allows Construction of Guard Posts
Ablative Heat Converters (Civic Tech 3)
+3% Pop Growth
+3 DI
Allows Construction of Small Fortresses
Allows Colonization of Desert Worlds
Raises Quality of Continental Worlds by 20%
Social Research
Level 1
+1 DI
+1 Attractiveness
Interplanetary Communications (Social Tech 2)
+2 DI
+2 Attractiveness
-1 Unrest
Colonial Tax Resorts ( Social Tech 3)
+3 DI
+3 Attractiveness
-2 Unrest
Unlocks Colony Ship Level 2 (transports 10 Million instead of 1)
Ships
Colony Ship Alpha
Cost: 7.000 Credits
Transports: 1 Million Inhabitants
Colonizes: Continental
Level 1
Cost: 1.000 Credits
Strength:1
Space:0
Battle Actions:
Magnetic Field | Defense | Offense | Strength vs. Strength, Enemy Damage is Ignored
Weapon Overclock | Offense | Tactics | Strength vs. Strength+ 1d10
Retreat | Unblockable | Two rounds of Enemy Fire recieved
Ground Units
Level 1
Cost: 100 Credits
Strength:1
Battle Actions
Magnetic Field
Type: Defense
Blocks: Offense
Effect:
Strength vs. Strength comparison. However should the enemy have more Strength, Damage will be ignored
Weapon Overclock
Type: Offense
Blocks: Tactics
Effect:
Strength vs. Strength, however you recieve +[Strongest Ship Strength]d10 Bonus on the comparison.
Nano Repair Systems
Type: Engineering
Blocks: Sabotage
Effect:
Strength vs. Strength, [Strongest Ship Strength]d10 in damage is restored
Short Circuit
Type: Sabotage
Blocks: Defense
Effect:
Strength vs. Strength, Add +[Strongest Ship Strength]d10 as Bonus Damage