Turn 4: Barbarus ante portas
"Recent reports indicate that Political Refugees from Mars and disgruntled Colonists from Thorin I have returned to Earth illegally..."
- CNN World News
And once more the Senate is buzzing with activity. Although the institution has been suspended the Solons Administration is still there.
Huge leaps had been made in the Colonization of Desert Worlds although still not enough.
Thorin I suffers from teh Deadly Meteorite Rains while the Unrest is causing almost open civil war.
On Mars the Situation has calmed down somewhat due to the introduction of Martial Law. However, on both planets people are fleeing illegally back towards earth.
Meanwhile Space Exploration has been a success. of 3 Fleets 2 have returned with Good News. The Darkland System and the Eridani Prime System have been discovered. Eridani Prime even sports a colonizable World. More interestingly and sheer unbelievable is the number of sentient races discovered. Darkland contains two settled worlds of primitive Xenos which barely have reached sentience. On Eridani, a world covered in heavy jungle, however the Third Alien Race has reached the level of bronze age technology.
In other news a certain someone has covertly reached Mars...
On the request of Senator Arthur Granger a massive prison had been planned. The entire Moon would be converted intoa Penal Colony at the Price of 100.000 Credits. ( Each Million Inhabitants of a Planet sent there permanently reduce Unrest by 1 on the Planet sending them.)
In unrelated News Unkown Artifacts have started to appear on the Black Market, claims being that these are of Extraterrestial Origin...
Pressing Issues:
First Contact
Second Contact
Third Contact
Thorin I Riots
Mars under Martial Law
Deimos Prison
__________________
________________________
Current SenateSpecial PostingsSolon F.Ackerman (Senator of Terra) - Supreme Power
Governor of Mars Arthur Granger
Grand Admiral Thrix Neumberg
Minister of Education Robert Farnham
Minister of Development Jerimus Machinas
Senators Currently DismantledSenator of Terra F. Ackerman - 5 Votes (Azthor)
Senator of Mars Arthur Granger - 5 Votes (Ardas)
Senator w/o Mandate Admiral Thrix Neumberg - 1 Votes (adwarf)
Senator w/o Mandate Robert Farnham - 1 Votes (ebbor)
Senator w/o Mandate Abd-al-Karim Ibrahim - 1 Votes (detoxicated)
Senator w/o Mandate Jerimus Machinas - 1 Votes (giglamesh)
Senator w/o Mandate Johnathan Doe - 1 Votes (Playergamer)
Senator w/o Mandate James H. Grey - 1 Votes (Shootandrun)
Senator w/o Mandate Pieter Huygens - 1 Votes (Proto 105)
Representatives Currently DismantledPope John Paul III -0 Votes (UkrainianRanger)
Constitution of the Terran FederationTitle I: Fundamental Principles and Organization
Article I The Terran Federation is federation integrated by the irrevocable union between Terra and and its colonies, characterized by:
II - singular right to sovereign rule and representation of the human species;
III - universal citizenship;
§ citizenship in the Terran Federation is both compulsory and assumed for all humans.
IV - cultural pluralism;
V - humanity's manifest destiny among the stars.
Article II The Terran Federation features two powers distincted by their nature:
I - The Terran Autarchy, led by a Solon and sovereign over Terra and all its colonies.
II - The Colonial Governments, led by semi-autonomous governors, sovereign over those Terran colonies they represent and subsidiary in relation to the Terran Autarchy.
Article III Only the Terran Solon, as the Terran Autarchy's supreme ruler, may modify the Constitution, for as long as the Terran Autarchy exists as such, orienting themselves by the following principles:
I - equality.
II - dignity.
III - free-initiative.
IV - civil liberty.
Article IV The Governors of Terran Federation's colonial members are appointed by the Archon to preside over the planet, legislatively and executively, for life.
§1 In the lack of a living Governor and a Solon, the appointment is to be deferred until a Solon is appointed by a joint body of Colonial Governors.
§2 The Solon may revoke governorships as he pleases, in observance of Article III.
Article V Should a Solon perish in office, their successor will be chosen by absolute majority in a gathered body composed of all active Colonial Governors, from their ranks.
§ For the vote to be valid, at least 75% of the active Governors must be present.
Article VI The Terran Navy is a subject branch of the Terran Autarchy and the Terran Federation's sole military branch allowed ownership and use of vehicles capable of space travel.
§1 The Solon is the supreme commander of the Terran Navy.
§2 A Grand Admiral may be appointed or dispensed by the Terran Solon at any moment.
§3 There can be no more than one Grand Admiral in activity at a time.
§4 The Grand Admiral is placed above all personnel in the Terran Navy in hierarchy, but never above the supreme commander.
Article VII The Terran Army is a subject branch of the Terran Army and the Terran Federation's sole military branch allowed to operate within a planet's orbit without the Solon's express authorization.
§1 The Solon is the supreme commander of the Terran Army.
§2 A Grand Marshal may be appointed or dispensed by the Terran Solon at any moment.
§3 There can be no more than one Grand Marshal in activity at a time.
§4 The Grand Marshal is placed above all personnel in the Terran Army in hierarchy, but never above the supreme commander.
Article VIII Each Colonial Government is bound to transfer 50% of their yearly fiscal revenue to the Terran Autarchy.
§ Credit revenue is registered on January 29th of each year, Terran calendar, no exceptions.
Article IX Colonial Governors are the ultimate legislative and executive authority in their respective planets, sovereignty of the Terran Autarchy observed.
§ Should a Governor be declared rogue by the reigning Solo, those roles are both suspended and the planetary forces are to depose the Governor by whichever means necessary. Should they fail to do so, the Solon is authorized to order orbital bombardment of the planet.
Article X Military vessels are a privilege of the sovereign Terran Autarchy. No Colonial Governments are allowed to own, fabricate or produce such vessels without the reigning Solon's express authorization.
Article XI The ruling Solon will step down and hand his powers down to a Senate composed by a representative of each of the Terran Federation's planets within the next 50 years of this Constitution's draft. This clause is irrevocable.
___________________________________
Autarchy AssetsTreasury
Treasury: 75.169 Credits
Military: -2.000 Credits
Ministry of Dev: -25.000 Credits
Ministry of Sci: -40.000 Credits
Research: -0 Credits
Terra: 67.024 Credits
Mars: 2.815 Credits
Thorin I: 580 Credits
_____________________
Treasury: 78.588 Credits
Fleets
First Fleet -> Sol
5 Corvette Ships
Second Fleet -> Eridani Prime
5 Corvette Ships
Third Fleet -> Darkland
5 Corvette Ships
Fourth Fleet -> in Transit to Thorin Gamma (1 Turn)
5 Corvette Ships exploring
Colonial Ships
4 Colony Ships in Sol
Armies
20 lvl 1 Terran Militia - Terra
General Information
Type: Continental
Quality: 120%
Development Index: 12
Population
Population Policy: Emigration Encouraged
Current Population: 6.177 Million (+325,8 Million)
Maximum Population: 7.000 Million
Ethnicity:
100% Terran (6.177 Million)
Population Growth: +5% (+309 Million)
Immigration: 0% (0 Million)
Mars: No Emigrants due to Martial Law
Thorin I: No Emigrants due to High Unrest
5,8 Million Illegal Immigrants from Thorin I
11 Million Illegal Immigrants from Mars
Luxury Resources
Produced
Terran Liquor (6/7)
1 Terran Liquor to Mars
Terran Prime Timber (6/7)
1 Terran Prime Timber to Mars
Imported
None
Economy
Unrest:
Population: 6,1
Overpopulation: 0
Outrage: 0
Migrants: 2 (Illegal Immigrants)
Social Investments: -7,1
Social Research: -1
_________________
Unrest 0
Colony Income
Income: 74.124 Credits
Slave Work: 0
Taxes: 0 Credits
Social Infrastructure: -7.100 Credits
________________________
Total 67.024 Credits
Military
20 Lvl1 Terran Militia
Research
General Research Level: 5
Military: 1 (33%)
Civic: 2 (55%)
Social: 2 (10%)
Senator Daniels AssetsTreasury
Treasury: 0 Credits
Relief: +8000 Credits
Social Investment -8.000 Credits
Thorin I: +580 Credits
_____________________
Treasury: 580 Credits
General Information
Type: Continental
Quality: 30%
Development Index: 2
Population
Population Policy: Assimilate
Current Population: 580 Million (-34,8/-234,8 Million)
Maximum Population: 1.000 Million
Ethnicity:
49,8% Terran (289 Million)
32,9% Martian (191 Million)
17,2% Thorian (100 Million)
Population Growth: -5% (-29 Million)
200 Million Population Loss Due to High Unrest
Immigration: -1% (-5,8 Million)
-1% 5,8 Million to Terra
Luxury Resources
Produced
none
Imported
None
Economy
Unrest:
Population: 0
Overpopulation: 0
Outrage: 1 (Population Loss)
Migrants: 41 (465% Migrant/Native Ratio)
Social Investments: -8
Social Research: 0
_________________
Unrest 34
Colony Income
Income: 1160 Credits
Slave Work: 0
Taxes: 580 Credits
Social Infrastructure: 0 Credits
________________________
Total 580 Credits
Military
none
Research
General Research Level: 3
Military: 1 (0%)
Civic: 1 (2%)
Social: 1 (4%)
Senator Granger AssetsTreasury
Treasury: 3.414 Credits
Mars: +2.815 Credits
Relief Effort: +10.000 Credits
Social Investment: -13.000 Credits
Military: -400 Credits
_____________________
Treasury: 2.829 Credits
Military
4 Lvl 1 Martian Infantry Divisions - Mars
General Information
Type: Continental
Quality: 50%
Development Index: 5
Population
Population Policy: Assimilate
Current Population: 1.126 Million (-44 Million)
Maximum Population: 2.250 Million
Ethnicity:
61% Terran (695 Million)
39% Martian (431 Million)
Population Growth: -3% (-33 Million)
Immigration:
-1% 11 Million Due to Unrest towards Terra
Luxury Resources
Produced
None
Imported
1 Terran Liquor from Earth
1 Terrran Prime Timber from Earth
Economy
Unrest:
Retained Unrest 11
Population: 1
Overpopulation: 0
Outrage: 3 (The Population is Starving!)
Migrants: 11 (161% Migrant/Native Ratio)
Social Investments:0
Martial Law: 10
_________________
Unrest: 36 - Martial Law is in effect Unrest is disabled
Armed Insurrection Threshold: 40
Colony Income
Income: 5630 Credits
Slave Work: 0
Taxes: -2815
Social Infrastructure: 0 Credits
________________________
Total 2815 Credits
Military
4 Lvl1 Martian Militia
Research
General Research Level: 3
Military: 1
Civic: 1 (+2%)
Social: 1 (+4%)
Minister FarnhamTreasury
Ministry: 40.000 Credits
Research: -40.000 Credits
______________________
0 Credits
Minister MachinasTreasury
Ministry: 25.000 Credits
Relief: -18.000 Credits
______________________
7.000 Credits
Legend:White: Uncolonizable (Barren, Sun, Gas Giants)
Green: Continental Planets (Earth-like)
Red: Volcanic Planets
Light Blue: Ice Planets
Brown/Orange: Desert Planets
Blue: Ocean Planets
White Diagonal Cross: Planet Colonized by Humans
Brown Diagonal Cross: Planet Colonized by Unnamed Reptilians
Purple Diagonal Cross: Planet Colonized by Unnamed Amphibians
Yellow Diagonal Cross: Planet Colonized by Unnamed Mammals
Red Triangles: Mandate Fleets
Military
Level 1
Allows Construction of Level 1 Ship
Allows Construction of Level 1 Ground Unit
Unlocks Ability:
Magnetic Field
Weapon Overclock
Nanobots (Military Tech 2)
Allows Construction of Level 2 Ship
Unlocks Ability:
Nano-Repair Systems
Short Circuit
Civic Research
Level 1
+1% Population Growth
+1 DI (Development Index)
Civil Engineering( Civic Tech 2)
+2% Population Growth
+2 DI (Development Index)
Allows Construction of Guard Posts
Ablative Heat Converters (Civic Tech 3)
+3% Pop Growth
+3 DI
Allows Construction of Small Fortresses
Allows Colonization of Desert Worlds
Raises Quality of Continental Worlds by 20%
Social Research
Level 1
+1 DI
+1 Attractiveness
Interplanetary Communications (Social Tech 2)
+2 DI
+2 Attractiveness
-1 Unrest
Colonial Tax Resorts ( Social Tech 3)
+3 DI
+3 Attractiveness
-2 Unrest
Unlocks Colony Ship Level 2 (transports 10 Million instead of 1)
Ships
Colony Ship Alpha
Cost: 7.000 Credits
Transports: 1 Million Inhabitants
Colonizes: Continental
Level 1
Cost: 1.000 Credits
Strength:1
Space:0
Battle Actions:
Magnetic Field | Defense | Offense | Strength vs. Strength, Enemy Damage is Ignored
Weapon Overclock | Offense | Tactics | Strength vs. Strength+ 1d10
Retreat | Unblockable | Two rounds of Enemy Fire recieved
Ground Units
Level 1
Cost: 100 Credits
Strength:1
Battle Actions
Magnetic Field
Type: Defense
Blocks: Offense
Effect:
Strength vs. Strength comparison. However should the enemy have more Strength, Damage will be ignored
Weapon Overclock
Type: Offense
Blocks: Tactics
Effect:
Strength vs. Strength, however you recieve +[Strongest Ship Strength]d10 Bonus on the comparison.
Nano Repair Systems
Type: Engineering
Blocks: Sabotage
Effect:
Strength vs. Strength, [Strongest Ship Strength]d10 in damage is restored
Short Circuit
Type: Sabotage
Blocks: Defense
Effect:
Strength vs. Strength, Add +[Strongest Ship Strength]d10 as Bonus Damage