Turn 3: Martian Uprisings, The Desolation of Thorin
...All of our Research indicates that Live on the Surface of Thorin is dangerous in the highest degree we suggest abandoning any efforts at large scale colonization...-Last Report from Colonization Prospectors Team Epsilon, later found remains of the camp indicate that the team was killed by one of the many Meteorite Rains of Thorin I
Thorin I, a word that at first carried hope but now has the ring of a Penal World to it. The surface consists mostly of rolling plains and nothing else. Life is sparse apart from small animals and plants
and that has a good reason. It's proximity to an asteroid field, makes Thorin the constant target of Meteorite rains which wash over the planet. Most Lifeforms thus life underground. However the Caverns sustain only so many people...
Meanwhile on Mars the Situation continually degraded Food riots started to get out of control, especially with the continuing waves of migrants. While the Relief Efforts helped at first, the Immigration of anohter 800 Million caused the complete collapse of the Martian Agriculture. Unable to sustain the masses prices for bread and basic food stuffs rose astronomically. The result the enraged Firstcomers started progroms against Terran Immigrants. Rumours of Cannibalism abound and several Cities plead for help as their local Police Forces can no longer control the situation.
Earth suprisingly has successfully brought its overpopulation under control and now with Colonists eager to leave to Thorin I and Mars (despite both their dangers) the craddle of humanity takes a collective breath of relief at the released pressure.
This increase of Living Conditions on Earth has caused widespread acceptance of the Autarchy of the Solon on Earth, while on Mars he is vivilified...
Pressing Issues:Colonization of The Thorin Gamma System
Earth's Overpopulation.
Vote on the Admiral of the Senate Navy
Vote on the Minister of Science
Budget of the Senate Navy
Budget of the Ministry of Science
Stipends for Representatives
Stipends for Mandatless Senators
Martian Riots__________________
Thorin I colonized
Fleets Produced
Civic Tech 2 researched -> 15% till Level 3 researched
________________________
Current SenateSpecial PostingsSolon F.Ackerman (Senator of Mars) - Supreme Power
Governor of Mars Arthur Granger
Grand Admiral Thrix Neumberg
Minister of Education Robert Farnham
Minister of Development James H. Grey
Senators Currently DismantledSenator of Terra F. Ackerman - 5 Votes (Azthor)
Senator of Mars Arthur Granger - 5 Votes (Ardas)
Senator w/o Mandate Admiral Thrix Neumberg - 1 Votes (adwarf)
Senator w/o Mandate Robert Farnham - 1 Votes (ebbor)
Senator w/o Mandate Abd-al-Karim Ibrahim - 1 Votes (detoxicated)
Senator w/o Mandate Jerimus Machinas - 1 Votes (giglamesh)
Senator w/o Mandate Johnathan Doe - 1 Votes (Playergamer)
Senator w/o Mandate James H. Grey - 1 Votes (Shootandrun)
Senator w/o Mandate Pieter Huygens - 1 Votes (Proto 105)
Representatives Currently DismantledPope John Paul III -0 Votes (UkrainianRanger)
Constitution of the Terran FederationTitle I: Fundamental Principles and Organization
Article I The Terran Federation is federation integrated by the irrevocable union between Terra and and its colonies, characterized by:
II - singular right to sovereign rule and representation of the human species;
III - universal citizenship;
§ citizenship in the Terran Federation is both compulsory and assumed for all humans.
IV - cultural pluralism;
V - humanity's manifest destiny among the stars.
Article II The Terran Federation features two powers distincted by their nature:
I - The Terran Autarchy, led by a Solon and sovereign over Terra and all its colonies.
II - The Colonial Governments, led by semi-autonomous governors, sovereign over those Terran colonies they represent and subsidiary in relation to the Terran Autarchy.
Article III Only the Terran Solon, as the Terran Autarchy's supreme ruler, may modify the Constitution, for as long as the Terran Autarchy exists as such, orienting themselves by the following principles:
I - equality.
II - dignity.
III - free-initiative.
IV - civil liberty.
Article IV The Governors of Terran Federation's colonial members are appointed by the Archon to preside over the planet, legislatively and executively, for life.
§1 In the lack of a living Governor and a Solon, the appointment is to be deferred until a Solon is appointed by a joint body of Colonial Governors.
§2 The Solon may revoke governorships as he pleases, in observance of Article III.
Article V Should a Solon perish in office, their successor will be chosen by absolute majority in a gathered body composed of all active Colonial Governors, from their ranks.
§ For the vote to be valid, at least 75% of the active Governors must be present.
Article VI The Terran Navy is a subject branch of the Terran Autarchy and the Terran Federation's sole military branch allowed ownership and use of vehicles capable of space travel.
§1 The Solon is the supreme commander of the Terran Navy.
§2 A Grand Admiral may be appointed or dispensed by the Terran Solon at any moment.
§3 There can be no more than one Grand Admiral in activity at a time.
§4 The Grand Admiral is placed above all personnel in the Terran Navy in hierarchy, but never above the supreme commander.
Article VII The Terran Army is a subject branch of the Terran Army and the Terran Federation's sole military branch allowed to operate within a planet's orbit without the Solon's express authorization.
§1 The Solon is the supreme commander of the Terran Army.
§2 A Grand Marshal may be appointed or dispensed by the Terran Solon at any moment.
§3 There can be no more than one Grand Marshal in activity at a time.
§4 The Grand Marshal is placed above all personnel in the Terran Army in hierarchy, but never above the supreme commander.
Article VIII Each Colonial Government is bound to transfer 50% of their yearly fiscal revenue to the Terran Autarchy.
§ Credit revenue is registered on January 29th of each year, Terran calendar, no exceptions.
Article IX Colonial Governors are the ultimate legislative and executive authority in their respective planets, sovereignty of the Terran Autarchy observed.
§ Should a Governor be declared rogue by the reigning Solo, those roles are both suspended and the planetary forces are to depose the Governor by whichever means necessary. Should they fail to do so, the Solon is authorized to order orbital bombardment of the planet.
Article X Military vessels are a privilege of the sovereign Terran Autarchy. No Colonial Governments are allowed to own, fabricate or produce such vessels without the reigning Solon's express authorization.
Article XI The ruling Solon will step down and hand his powers down to a Senate composed by a representative of each of the Terran Federation's planets within the next 50 years of this Constitution's draft. This clause is irrevocable.
___________________________________
Autarchy AssetsTreasury
Treasury: 103.816 Credits
Fleet: - 17.000 Credits
Colony Ships: -35.000 Credits
Relief Efforts: -8.000 Credits
Research: -40.000 Credits
Terra: 68.616 Credits
Mars: 2.737 Credits
_____________________
Treasury: 75.169 Credits
Fleets
First Fleet
3 Corvette Ships in Thorin Gamma
7 Corvette Ships in Sol
Second Fleet
10 Corvette Ships in Sol
Colonial Ships
4 Colony Ships in Sol
Armies
None
General Information
Type: Continental
Quality: 120%
Development Index: 11
Population
Population Policy: Emigration Encouraged
Current Population: 6.765 Million (-588 Million)
Maximum Population: 7.000 Million
Ethnicity:
100% Terran (6.765 Million)
Population Growth: +4% (270 Million)
Immigration: -11% (744 Million)
-6% 406 Million towards Mars
-5% 338 Million towards Thorin I
Luxury Resources
Produced
Terran Liquor (6/7)
1 Terran Liquor to Mars
Terran Prime Timber (6/7)
1 Terran Prime Timber to Mars
Imported
None
Economy
Unrest:
Population: 6,7
Overpopulation: 0
Outrage: 0
Migrants: 0
Social Investments: -5,7
Social Research: -1
_________________
Unrest 0
Colony Income
Income: 74.316 Credits
Slave Work: 0
Taxes: 0 Credits
Social Infrastructure: -5.700 Credits
________________________
Total 68.616 Credits
Military
none
Research
General Research Level: 5
Military: 1 (33%)
Civic: 2 (15%)
Social: 2 (10%)
General Information
Type: Continental
Quality: 30%
Development Index: 2
Population
Population Policy: Assimilated
Current Population: 1 Million (+338/579 Million)
Maximum Population: 1.000 Million
Ethnicity:
100% Terran (1 Million)
Population Growth: 0% (0 Million)
Immigration:
+338 Million from Terra
+241 Million from Mars
Luxury Resources
Produced
none
Imported
None
Economy
Unrest:
Population: 0
Overpopulation: 0
Outrage: 0
Migrants: 0
Social Investments: 0
Social Research: 0
_________________
Unrest 0
Colony Income
Income: 0 Credits
Slave Work: 0
Taxes: 0 Credits
Social Infrastructure: 0 Credits
________________________
Total 0 Credits
Military
none
Research
General Research Level: 3
Military: 1 (0%)
Civic: 1 (0%)
Social: 1 (2%)
Senator Granger AssetsTreasury
Treasury: 876 Credits
Mars: +2738 Credits
Relief Effort: +8000 Credits
Social Investment -8.200
_____________________
Treasury: 3.414 Credits
General Information
Type: Continental
Quality: 50%
Development Index: 5
Population
Population Policy: Assimilate
Current Population: 1.095 Million (+373/31 Million)
Maximum Population: 2.250 Million
Ethnicity:
72% Terran (795 Million)
27% Martian (300 Million)
Population Growth: -3% (-33 Million)
-100 Million Terrans in Uprisings Due to Unrest
Immigration:
+ 406 Million from Earth
-22% 241 Million Due to Unrest
Luxury Resources
Produced
None
Imported
1 Terran Liquor from Earth
1 Terrran Prime Timber from Earth
Economy
Unrest:
Population: 1
Overpopulation: 0
Outrage: 2 (The Population is Starving!)
Migrants: 21 (265% Migrant/Native Ratio)
Social Investments: 0
_________________
Unrest 24
Colony Income
Income: 5475 Credits
Slave Work: 0
Taxes: -2737
Social Infrastructure: 0 Credits
________________________
Total 2738 Credits
Military
Nothing
Research
General Research Level: 3
Military: 1
Civic: 1
Social: 1 (+2%)
Legend:White: Uncolonizable (Barren, Sun, Gas Giants)
Green: Continental Planets (Earth-like)
Red: Volcanic Planets
Light Blue: Ice Planets
Brown/Orange: Desert Planets
Blue: Ocean Planets
White Diagonal Cross: Planet Colonized by Humans
Red Triangles: Mandate Fleets
Military
Level 1
Allows Construction of Level 1 Ship
Allows Construction of Level 1 Ground Unit
Unlocks Ability:
Magnetic Field
Weapon Overclock
Nanobots (Military Tech 2)
Allows Construction of Level 2 Ship
Unlocks Ability:
Nano-Repair Systems
Short Circuit
Civic Research
Level 1
+1% Population Growth
+1 DI (Development Index)
Civil Engineering( Civic Tech 2)
+2% Population Growth
+2 DI (Development Index)
Allows Construction of Guard Posts
Ablative Heat Converters (Civic Tech 3)
+3% Pop Growth
+3 DI
Allows Construction of Small Fortresses
Allows Colonization of Desert Worlds
Raises Quality of Continental Worlds by 20%
Social Research
Level 1
+1 DI
+1 Attractiveness
Interplanetary Communications (Social Tech 2)
+2 DI
+2 Attractiveness
-1 Unrest
Colonial Tax Resorts ( Social Tech 3)
+3 DI
+3 Attractiveness
-2 Unrest
Unlocks Colony Ship Level 2 (transports 10 Million instead of 1)
Ships
Colony Ship Alpha
Cost: 7.000 Credits
Transports: 1 Million Inhabitants
Colonizes: Continental
Level 1
Cost: 1.000 Credits
Strength:1
Space:0
Battle Actions:
Magnetic Field | Defense | Offense | Strength vs. Strength, Enemy Damage is Ignored
Weapon Overclock | Offense | Tactics | Strength vs. Strength+ 1d10
Retreat | Unblockable | Two rounds of Enemy Fire recieved
Ground Units
Level 1
Cost: 100 Credits
Strength:1
Battle Actions
Magnetic Field
Type: Defense
Blocks: Offense
Effect:
Strength vs. Strength comparison. However should the enemy have more Strength, Damage will be ignored
Weapon Overclock
Type: Offense
Blocks: Tactics
Effect:
Strength vs. Strength, however you recieve +[Strongest Ship Strength]d10 Bonus on the comparison.
Nano Repair Systems
Type: Engineering
Blocks: Sabotage
Effect:
Strength vs. Strength, [Strongest Ship Strength]d10 in damage is restored
Short Circuit
Type: Sabotage
Blocks: Defense
Effect:
Strength vs. Strength, Add +[Strongest Ship Strength]d10 as Bonus Damage