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Author Topic: Cant upgrade past "Mayor"  (Read 1034 times)

Sashoke

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Cant upgrade past "Mayor"
« on: December 27, 2013, 09:13:38 pm »

Ive got a fortress thats on around 11 years now, we have a population of 240, accumulated wealth of 16 million, and we've never gotten the liaison to allow us to turn into a Baron.
The city qualifies to be a metropolis and should my leader noble should at least be a Duke by now.
Why haven't I gotten the option to upgrade past Mayor??
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BlackFlyme

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Re: Cant upgrade past "Mayor"
« Reply #1 on: December 27, 2013, 09:17:50 pm »

Have you been trading and giving offerings to the caravans? I believe that trade and tribute are also qualifying factors for a barony.
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Remuthra

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Re: Cant upgrade past "Mayor"
« Reply #2 on: December 27, 2013, 09:18:40 pm »

Is your civilization doing alright? You can't be promoted by the liaison if he's dead.

Sashoke

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Re: Cant upgrade past "Mayor"
« Reply #3 on: December 27, 2013, 09:22:29 pm »

The liaison can't be dead he comes every year and asks what we want from the merchants.
And Ive donated 5k to the merchants.
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BlackFlyme

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Re: Cant upgrade past "Mayor"
« Reply #4 on: December 27, 2013, 09:38:53 pm »

The liaison can't be dead he comes every year and asks what we want from the merchants.
And Ive donated 5k to the merchants.

The baron's requirement is 10k.

http://dwarffortresswiki.org/index.php/DF2012:Baron
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Sashoke

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Re: Cant upgrade past "Mayor"
« Reply #5 on: December 27, 2013, 09:44:28 pm »

Okay. Thank you!
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Sashoke

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Re: Cant upgrade past "Mayor"
« Reply #6 on: December 27, 2013, 11:00:43 pm »

I donated another 5k to them (entirely in iron spears) And they gave me the option to upgrade! :) This is actually the first time Ive ever upgraded, because Ive never donated anything on other saves, as I was not aware of the bonus to doing this. Thank you for helping me!
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jcochran

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Re: Cant upgrade past "Mayor"
« Reply #7 on: December 28, 2013, 09:50:16 am »

The liaison can't be dead he comes every year and asks what we want from the merchants.
And Ive donated 5k to the merchants.

The baron's requirement is 10k.

http://dwarffortresswiki.org/index.php/DF2012:Baron
No tribute is required for Baron, Count, or Duke. Tribute is only required in order to get the Monarch to move to your fortress and make it the new mountainhome. However, you do need to have a fair amount of trade in order to get a Baron, and the subsequent upgrades to Count and Duke.
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Getix Kain

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Re: Cant upgrade past "Mayor"
« Reply #8 on: December 30, 2013, 04:12:02 am »

The liaison can't be dead he comes every year and asks what we want from the merchants.
And Ive donated 5k to the merchants.

The baron's requirement is 10k.

http://dwarffortresswiki.org/index.php/DF2012:Baron
No tribute is required for Baron, Count, or Duke. Tribute is only required in order to get the Monarch to move to your fortress and make it the new mountainhome. However, you do need to have a fair amount of trade in order to get a Baron, and the subsequent upgrades to Count and Duke.

Is it really worth upgrading?

At the moment my fortress is at around 1.6m in Wealth and I have been offered the Barony option from the Liason.. But I always refused.

Does becoming a Barony/County gives you more option in game or it is just a way to get a lazy noble staying around and making demands?
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greycat

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Re: Cant upgrade past "Mayor"
« Reply #9 on: December 30, 2013, 10:19:07 am »

Does becoming a Barony/County gives you more option in game or it is just a way to get a lazy noble staying around and making demands?

The latter.
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Getix Kain

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Re: Cant upgrade past "Mayor"
« Reply #10 on: December 30, 2013, 12:14:24 pm »

Does becoming a Barony/County gives you more option in game or it is just a way to get a lazy noble staying around and making demands?

The latter.

Nice.
I think I'll go on refusing.
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Garath

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Re: Cant upgrade past "Mayor"
« Reply #11 on: December 30, 2013, 12:17:09 pm »

and you'll get 'penalized' since you can't order stuff from the caravan anymore
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smjjames

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Re: Cant upgrade past "Mayor"
« Reply #12 on: December 30, 2013, 12:49:29 pm »

Besides, I hear that if your chosen baron dies for whatever reason, the position doesn't get a replacement.
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Garath

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Re: Cant upgrade past "Mayor"
« Reply #13 on: December 30, 2013, 03:20:54 pm »

On the other hand, you can choose your own baron. Choose one who has some easy to fulfill mandates and preferences. Who cares if he (or she) mandates more bolts, or forbids the export of them. Realize they just need stuff constructed and don't care much about the material. If you got magma powered glass making you have unlimited resources producing for no cost. Also, they only care about the construction. If you then destroy it or melt it back down, they really don't care. So if you get a baron that causes problems, it's your own stupid mistake.

They keep working too, so no loss there. They just need some better rooms than before. Oh, and they will handle the discussions with diplomats etc from then on, leaving your mayor free to console people who are very unhappy (like the baron(ess) maybe?).
« Last Edit: December 30, 2013, 03:23:41 pm by Garath »
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

jcochran

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Re: Cant upgrade past "Mayor"
« Reply #14 on: December 30, 2013, 05:13:27 pm »

Yup, if you can't find a dwarf or two out of a population of 80 that don't have any object preferences, then you haven't bothered to look.
For instance, here's what my countess has in her description....

Tulon Olonorstist likes schist, black bronze, red spinel, the color periwinkle and floating guts for their freakish appearance. When possible, she prefers to consume giant kangaroo, fisher berries and dwarven wine. The absolutely detests toads.

Just a lovely list of likes and dislikes. Haven't had a single mandate issued by her from when she was made baroness and I don't expect to hear a peep from her for quite some time. In fact, her rooms are currently upgraded well beyond what she'll need when she becomes a duchess. And I have a nice suite of rooms already prepared for when I invite the monarch over.

Now contrast what this character has to say about preferences.....

Datan Fikodrirnöl likes cobaltite, adamantine, blue jade, giant lion tooth, giant kakapo bone, high boots, barrels, bracelets and lorikeet men for their playful personalities. When possible, he prefers to consume strawberry wine and dwarven sugar. He absolutely detests oysters.

Datan has several "red flags" in his profile as regards high ranking nobility. The high boots isn't too bad, but rather annoying once my military is fully equipped. However, barrels is totally worthless since the only barrels I use are those that went into the construction of the ashery, soap maker's workshop, and the dying facility. I do have a few more barrels as a side effect of purchasing milk and booze from the caravans, but those barrels are immediately send back to the next caravan full of prepared lavish meals. As for the fortress proper, I use pots. More capacity, and since my pots are made of glass and stone, no elf problems with wood. But the real kiss of death for Datan is his like of bracelets. ABSOLUTELY HATE those type of entires. If a dwarf mandates a few barrels, just pop into the manager screen and order the number of 'em that have been mandated and you're done. But BRACELETS? That means you have to go to a craftdwarf's workshop and put make jewelry on repeat and hope the required number of trash bracelets is created before the mandate time runs out. And then you have to remember to keep track of that workshop so you can turn off the repeat job so as to not waste too much materials on crap you don't need nor want. And you can't even safely pawn off the damn bracelets to a caravan because the idiot just may issue a mandate prohibiting the export of things AFTER the caravan has started heading back home.

Hopefully, the queen when she arrives won't have too many annoying mandates, but if she does, I'm sure that I can give her a tour of the obsidian casting facility so she can see where all that lovely obsidian is produced. And perhaps while she's visiting, there is an unfortunate accident. But that's just a future possibility if the queen is an annoying bitch. But hopefully not. Although I do have a nice prison facility, currently a vampire is occupying one of the rooms with the door being forbidden so he won't get out after he's served his sentence for sucking dry 3 dwarves. Kinda annoyed with him taking up 4 chains, but I still have 20 more chains available and that's plenty for my fortress.

(I have my prison complex as a series of 6 rooms, each 5x5. In each 5x5 room, there are 4 chains to hold up to 4 prisoners. In the center of the room is a freshwater well. Each prisoner has exclusive access to a bed. Shared access to a chair and table (shared with just one other prisoner), shared access to two stockpile tiles of booze, and exclusive access to 2 stockpile tiles of prepared meals. Let's just say that it's not likely at all for a prisoner to starve or dehydrate to death while jailed.
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