Yup, if you can't find a dwarf or two out of a population of 80 that don't have any object preferences, then you haven't bothered to look.
For instance, here's what my countess has in her description....
Tulon Olonorstist likes schist, black bronze, red spinel, the color periwinkle and floating guts for their freakish appearance. When possible, she prefers to consume giant kangaroo, fisher berries and dwarven wine. The absolutely detests toads.
Just a lovely list of likes and dislikes. Haven't had a single mandate issued by her from when she was made baroness and I don't expect to hear a peep from her for quite some time. In fact, her rooms are currently upgraded well beyond what she'll need when she becomes a duchess. And I have a nice suite of rooms already prepared for when I invite the monarch over.
Now contrast what this character has to say about preferences.....
Datan Fikodrirnöl likes cobaltite, adamantine, blue jade, giant lion tooth, giant kakapo bone, high boots, barrels, bracelets and lorikeet men for their playful personalities. When possible, he prefers to consume strawberry wine and dwarven sugar. He absolutely detests oysters.
Datan has several "red flags" in his profile as regards high ranking nobility. The high boots isn't too bad, but rather annoying once my military is fully equipped. However, barrels is totally worthless since the only barrels I use are those that went into the construction of the ashery, soap maker's workshop, and the dying facility. I do have a few more barrels as a side effect of purchasing milk and booze from the caravans, but those barrels are immediately send back to the next caravan full of prepared lavish meals. As for the fortress proper, I use pots. More capacity, and since my pots are made of glass and stone, no elf problems with wood. But the real kiss of death for Datan is his like of bracelets. ABSOLUTELY HATE those type of entires. If a dwarf mandates a few barrels, just pop into the manager screen and order the number of 'em that have been mandated and you're done. But BRACELETS? That means you have to go to a craftdwarf's workshop and put make jewelry on repeat and hope the required number of trash bracelets is created before the mandate time runs out. And then you have to remember to keep track of that workshop so you can turn off the repeat job so as to not waste too much materials on crap you don't need nor want. And you can't even safely pawn off the damn bracelets to a caravan because the idiot just may issue a mandate prohibiting the export of things AFTER the caravan has started heading back home.
Hopefully, the queen when she arrives won't have too many annoying mandates, but if she does, I'm sure that I can give her a tour of the obsidian casting facility so she can see where all that lovely obsidian is produced. And perhaps while she's visiting, there is an unfortunate accident. But that's just a future possibility if the queen is an annoying bitch. But hopefully not. Although I do have a nice prison facility, currently a vampire is occupying one of the rooms with the door being forbidden so he won't get out after he's served his sentence for sucking dry 3 dwarves. Kinda annoyed with him taking up 4 chains, but I still have 20 more chains available and that's plenty for my fortress.
(I have my prison complex as a series of 6 rooms, each 5x5. In each 5x5 room, there are 4 chains to hold up to 4 prisoners. In the center of the room is a freshwater well. Each prisoner has exclusive access to a bed. Shared access to a chair and table (shared with just one other prisoner), shared access to two stockpile tiles of booze, and exclusive access to 2 stockpile tiles of prepared meals. Let's just say that it's not likely at all for a prisoner to starve or dehydrate to death while jailed.