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Author Topic: Dominions 4 Round 4.02 - 6½ months, thanks for playing  (Read 51251 times)

lijacote

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #330 on: February 21, 2014, 08:02:01 pm »

For the longest time, I sent scouts to the independent province by Caelum that had the SC cyclops & co in it. It was a safe haven amidst the terror birds. Now that is over, and love is also dead.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

USEC_OFFICER

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #331 on: February 21, 2014, 08:09:17 pm »

For the longest time, I sent scouts to the independent province by Caelum that had the SC cyclops & co in it. It was a safe haven amidst the terror birds. Now that is over, and love is also dead.

Hueh heuh heuh

Also, it was a golem, not a cyclops. Much more nasty, actually, since it never flees and thus took a bazillion turns to gank. Especially since my mages were too far out of range or something. Bah.
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lijacote

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #332 on: February 21, 2014, 08:11:00 pm »

Antaeus the golem, that's right.

Did you get any of his gear? He had some pretty sweet stuff on him.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

USEC_OFFICER

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #333 on: February 21, 2014, 08:14:47 pm »

Antaeus the golem, that's right.

Did you get any of his gear? He had some pretty sweet stuff on him.

I did, actually. None of which I really have a use for, but hey, free gear.
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Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #334 on: February 21, 2014, 08:33:34 pm »

Flying units make awesome patrollers. :V

Being at peace with all my neighbours helps too.
True on both counts.

Also, I have no will or time to put together a map of any sort of quality, but... have a screenshot.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #335 on: February 21, 2014, 09:42:01 pm »

That was some mighty fine thundering you had going there.

I'll see if I can be bothered to make a map of sorts. I have a short weekend but it might be a fun distraction anyway. It's not like I lack good scout coverage.

Bluerobin:
Your map conspicuously leaves out temples. Many, many temples.
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Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #336 on: February 21, 2014, 09:43:36 pm »

Yup. The only reason it has forts is because they come with the flags. Didn't leave out temples on purpose, just didn't occur to me to put them in.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

USEC_OFFICER

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #337 on: February 22, 2014, 01:46:53 am »

Bluerobin:
Your map conspicuously leaves out temples. Many, many temples.

Lots, and lots, and lots of temples. I've got about half of my provinces filled with temples. Probably more than that, actually. Stupid blood sacrificing...
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Culise

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #338 on: February 22, 2014, 09:19:14 am »

Bluerobin:
Your map conspicuously leaves out temples. Many, many temples.

Lots, and lots, and lots of temples. I've got about half of my provinces filled with temples. Probably more than that, actually. Stupid blood sacrificing...
Two-thirds of his, too, even when you include his recent conquests; that's pretty much grand fun for anyone who happens to be a neighbor of his. ^_^

EDIT: Also, combining Bluerobin's map with mine gives me a bit better overview of our surroundings.  Map, though I can't vouchsafe the validity of areas around the Caelum-Abysia border, Man, or Mictlan-Pythium. 
« Last Edit: February 22, 2014, 09:25:41 am by Culise »
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USEC_OFFICER

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #339 on: February 22, 2014, 10:04:50 am »

EDIT: Also, combining Bluerobin's map with mine gives me a bit better overview of our surroundings.  Map, though I can't vouchsafe the validity of areas around the Caelum-Abysia border, Man, or Mictlan-Pythium.

Actually, the Caelum-Abysia border seems to be pretty much correct. The only mistake is that Bogarus has Deaf Vineyard (104), not Caelum. It's the province to the east of my unclaimed throne.
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Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #340 on: February 23, 2014, 09:24:01 am »

Postponed 24h to avoid a stale.
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Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #341 on: February 24, 2014, 06:56:32 pm »

Would you guys be opposed to the idea that I permanently increase the hosting to 36 hours, but we still consider this a turn-a-day game? That way I shouldn't miss it if anyone's about to stale due to work, sleep or whatever. If I notice that there's still 10 hours on the clock and not everyone's submitted a turn, I can consider it an emergency and postpone as necessary.

Because right now it's regular enough that I should be going to work or sleep and there's still 8 or less hours on the clock. We've had three stales because of that kind of situation. Sure, I could postpone hosting almost daily because of that but that seems a bit too fidgety.

With 36 hour hosting, if we reach 26-30h mark and there's still people unsubmitted, I will as a rule extend another ~10h and send some PMs to check what's up. Should effectively stop any chance of us staling.

Or if any of you guys start to get fatigued by the current pace, I can just do a proper turn/2 days and extend hosting period to ~56h, with the caveat that any players that haven't submitted by ~48h mark will be considered MIA and I'll postpone + send PMs. I'm quite happy with the current pace but I guess it's good manners to get that up to the table.
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Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #342 on: February 24, 2014, 07:16:43 pm »

I'd really appreciate having more than 24h standard, even though my turns don't really take all that long. I just regularly have 2 days a week where I don't see a computer with Dominions 4 for about 20 hours. I'd be ok keeping it how it is, though, it'll just mean requests for extensions on those days.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #343 on: February 24, 2014, 07:30:33 pm »

I would prefer a longer hosting deadline.
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This sentence contains exactly threee erors.

Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #344 on: February 24, 2014, 07:50:15 pm »

I feel that the game is as slow as its slowest player, so I guess we'll go with the 48+buffer then.
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