The companies list their bikes in order: built for speed, built for control, and built for combat. Any player may choose any bike, even if chosen by another player. I'll take 6 to 8 players, all you have to do is post "in" or a similar statement of interest, a name if you don't want to be called by your forum name, and what bike you plan to use.
More tracks will be added. Not all tracks will have multiple routes, but for now, they're included.
shARD: Known perfectionists, shARD are known for pushing a bike's capabilities to its limit.
Top Speed: 8
Acceleration: 6
Control: 4
Agility: 2
Armor: 4
Firepower: 6
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The Mako S is a blisteringly fast bike with a suprising ability to use heavier weapons. It's acceleration is great, although it's hard to control with very little armor.
Top Speed: 7
Acceleration: 5
Control: 6
Agility: 4
Armor: 4
Firepower: 4
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The Hammerhead is a much more controllable machine based on the Mako, with a lower top speed but stronger handling.
Top Speed: 6
Acceleration: 4
Control: 4
Agility: 4
Armor: 4
Firepower: 8
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Built to be a combat vehicle, the Great White is capable of using devastating weaponry with a relatively high top speed. It's got weaker armor than one would expect and it's handling isn't great, but it's more than capable of racking up eliminations.
Volk: This company is known for their aggression on and off the track.
Top Speed: 7
Acceleration:3
Control:5
Agility:4
Armor:5
Firepower:6
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Slow out of the gate but able to reach high speed, this bike only suffers on technical tracks due to it's low acceleration and somewhat lacking agility. It's got very good ability with weaponry and fairly good armor for it's speed.
Top Speed: 4
Acceleration: 2
Control: 7
Agility: 7
Armor: 3
Firepower: 7
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While very controllable, this bike lacks in top-end speed, and with such a lackluster engine, some find it impossible to seriously race with. However, it's great handling and powerful weapons systems more than make up for it's sluggishness for those who would rather fight than race.
Top Speed: 5
Acceleration: 2
Control: 4
Agility: 3
Armor: 7
Firepower: 9
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The Blizzard is less of a racing machine and more of a tank. It's not easy to keep under control at all times, but it's got a nearly perfect weapons handling system and can outlast most of the competition.
Eagle Eins: Originally contracted for military vehicle design, now builds bikes suitable for the dangers of BATTLE BIKES.
Top Speed: 6
Acceleration: 8
Control: 4
Agility: 4
Armor: 6
Firepower: 2
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It may not pack a punch, but this bike is known for being the first out of the gate- it's also got a thick shell suitable to keep it there.
Top Speed: 6
Acceleration: 4
Control: 8
Agility: 2
Armor: 6
Firepower: 4
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While very controllable, this bike's weight prevents it from reaching many shortcuts. With it's fair speed and exceptional control, it may not need them.
Top Speed: 5
Acceleration: 2
Control: 5
Agility: 2
Armor: 8
Firepower: 8
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The Killer Hawk, based around the Vulture, adds further armor and firepower at the cost of engine power and control.
Davis Motors: Makes stylized bikes for a civilian market. Remarkably balanced.
Top Speed: 7
Acceleration: 6
Control: 5
Agility: 5
Armor: 3
Firepower: 4
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Not a particularly large bike, the Shooting Star is quite fast- it doesn't sacrifice handling, but it's light weight may make it hard to resist damage.
Top Speed: 4
Acceleration: 3
Control: 6
Agility: 7
Armor: 5
Firepower: 5
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While more suited to the challenges of Battle Bikes than the Shooting Star, it's lackluster speed for a model not specifically designed for combat earn it much dislike- even though it's a fairly good model for those who like to fight for the top position.
Top Speed: 5
Acceleration: 5
Control: 4
Agility: 3
Armor: 7
Firepower: 6
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A favored combat model, the Asteroid sacrifices no speed while retaining OK control. It's armor is strong enough to see it through any combat round.
Kunai: A Japanese company known for innovations in design.
Top Speed: 9
Acceleration: 3
Control: 8
Agility: 5
Armor: 2
Firepower: 3
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While slow to get going, the Shuriken's exceptional control and near perfect top speed make it a favorite of daredevils, as any error will point out the paper-thin armor this bike is known for.
Top Speed: 8
Acceleration: 3
Control: 9
Agility: 6
Armor: 2
Firepower: 2
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People who say that the Shuriken is suicidal are even more shocked by the Wakizashi- continuing with sub-par armor. This model has absolutely fantastic control and a high top speed, and the company boasts "If they want to hit us, they'll have to catch us first".
Top Speed: 6
Acceleration: 4
Control: 6
Agility: 4
Armor: 4
Firepower: 6
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The Katana is proof that Kunai are uncomfortable with combat. Their best armor is still quite lacking, and while they've stepped up with firepower, this bike still seems more suited for racing than combat.
Lucha Tigre: Inconsistent design dosen't always mean bad design, though the company isn't very uniform in what it wants to achieve.
Top Speed: 7
Acceleration: 7
Control: 4
Agility: 4
Armor: 4
Firepower: 4
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Remarkably balanced, El Tiburon is fast, and while at first glance seems to be a powerful contender, scores just below average in all areas except speed.
Top Speed: 6
Acceleration: 3
Control: 5
Agility: 8
Armor: 4
Firepower: 4
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Interestingly, this model dosen't seem that controllable, but it's exceptionally designed as a stunt bike. It's acceleration may not be the best, but it's highly agile.
Top Speed: 5
Acceleration: 6
Control: 4
Agility: 4
Armor: 4
Firepower: 7
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Able to deal real damage and able to move rather fast for a combat-oriented bike, the Tigron is a solid contender.
Top Speed reflects the maximum number of points you can score per track section.
Acceleration adds half it's value to your speed every successful track section- or, a player may choose to slow for a difficult section of track (-X to acceleration, allowed to be negative, for +X to control)
Control determines roughly what difficulty rating of track you can tackle easily, it adds half its value to control rolls (d6).
Agility determines how easy it is for you to get on shortcuts, they add straight to a d10 to see if you are able to take a shortcut. Note that some shortcuts are more difficult but offer other advantages, and are optional.
Armor is the primary stat for getting hit by weapons, half of its value subtracts from a weapon's damage, damage reduces Armor unless otherwise specified.
Firepower determines what weapons you'll be able to pick up, and how often it happens.
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Later on, Prototype bikes will be unlocked, which bring new elements to the game, such as adding to a stat when something happens, or passive abilities.
Prototypes will become available in batches, there are three sets.
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TRACKS:
The Subway can be punishing for those not able to control their bike, and offers some of the toughest sections of any course on it's Medium and Long courses. Jumping from easy track sections to brutal turns, the Subway cannot be underestimated.
Straightaway (No Contest) (No Pads)
Gentle Curve (Control 3) (Skillcut: Agility 5) (No Pads)
Sharp Right (Control 9) (Speed Pad, 3/6 chance)
> Skillcut: (Control 3) (Weapon Pad)
Straight Bottleneck (Control 3) (No Pads)
R/L Chicane (Control 6) (No Pads)
Gentle Banked Curve (No Contest) (Speed Pad 6/6)
Banked Hairpin (Control 9) (No Pads)
Straightaway (No Contest) (No Pads)
Gentle Curve (Control 2) (No Pads)
Straightaway (No Contest) (No Pads)
Gentle Curve (Control 3) (No Pads)
Straightaway (No Contest) (Skillcut: Agility 6) (No Pads)
Right Angle Right (Control
(No Pads)
>Skillcut: Tight Ramp (Control 6) (No Pads)
Straightaway (No Contest) (Skillcut: Agility 10) (No Pads)
Broken Track (Control 10) (Weapon Pad 6/6)
Quarter-Lane Gentle Curve (Control 12) (Speed Pad 6/6, Weapon Pad 6/6)
Landing (Control 3) (No Pads)
Gentle Banked Curve (No Contest) (Speed Pad 6/6)
Banked Hairpin (Control 9) (No Pads)
Straightaway (No Contest) (No Pads)
Gentle Curve (Control 2) (No Pads)
Straightaway (No Contest) (No Pads)
Gentle Curve (Control 3) (No Pads)
Straightaway (No Contest) (Skillcut: Agility 6) (No Pads)
Right Angle Right (Control
(No Pads)
>Skillcut: Tight Ramp (Control 6) (No Pads)
Straightaway (No Contest) (Skillcut: Agility 10) (No Pads)
Broken Track (Control 10) (Weapon Pad 6/6)
Quarter-Lane Gentle Curve (Control 12) (Speed Pad 6/6, Weapon Pad 6/6)
Landing (Control 3) (No Pads)
Gentle Banked Curve (No Contest) (Speed Pad 6/6)
Banked 180 Degrees (Control 6) (No Pads)
Raised 180+ Turn (Control 4) (Weapon Pad 3/6)
Straightaway (No Contest) (No Pads)
Deceptive Sharp Turn (Control 9) (Speed Pad 1/6) (Weapon Pad 1/6)
Landing (Control 3) (No Pads)
Straightaway (No Contest) (No Pads)
Gentle Curve (Control 2) (No Pads)
Anulpha Square is almost completely without skillcuts, and it's long section contains some of the most brutal track designs yet. It's difficulty skyrockets the more of it you have to race.
Quick Angular Turn (Control 4) (No Pads)
Right-Angle Right (Control
(No Pads)
Gentle Curve (Control 2) (No Pads)
Straightaway (No Contest) (Weapon Pad 6/6)
Deceptive 270-Degree Turn (Control
(No Pads)
Over-Track Leap (Control 2) (No Pads)
Gentle Curve (Control 2) (Speed Pad 3/6) (Speed Pad 3/6)
Quick Angular Turn (Control 4) (No Pads)
Straightaway (No Contest) (No Pads)
Wide Right-Angle Right (Control 6) (Weapon Pad 2/6)
Over-Track Leap (Control 2) (No Pads)
Heavily Banked 270 Turn (Control 5) (No Pads)
Gentle Chicane (Control 3) (Speed Pad 3/6)
Straightaway (No Contest) (No Pads)
Straightaway (No Contest) (Weapon Pad 6/6)
Deceptive 270-Degree Turn (Control
(No Pads)
Over-Track Leap (Control 2) (No Pads)
Gentle Curve (Control 2) (Speed Pad 3/6) (Speed Pad 3/6)
Quick Angular Turn (Control 4) (No Pads)
Straightaway (No Contest) (No Pads)
Wide Right-Angle Right (Control 6) (Weapon Pad 2/6)
Over-Track Leap (Control 2) (No Pads)
Undulating Straightaway (Control 4) (No Pads)
Tight Right-Angle Right (Control 12) (No Pads)
Straightaway (No Contest) (Speed Pad 6/6)
Wildly Banked Double Chicane (Control 10) (No Pads)
Chicane Exit (Control 3) (Skillcut: Agility 6) (No Pads)
Mild Raised Chicane (Control 4) (No Pads)
>Skillcut (No Contest) (Weapon Pad 6/6) (Speed Pad 2/6) (Speed Pad 2/6) (Speed Pad 2/6)
Straightaway (No Contest) (No Pads)
Small Ledge (Control 4) (No Pads)
Thunder Park is a largely non-technical track with a lot of weapon pads. It's Funhouse section involves dodging mirror-coated pillars, on the medium course, you'll be flying high above the track, and on the long course, you'll have to enter the Madhouse.
Straightaway (No Contest) (Weapon Pad 6/6)
Path Branch (No Contest) (Skillcut Agility 4)
Banked 180 (Control 6) (No Pads)
>Tight Hairpin (Control 10) (No Pads)
Slight Curve (Control 2) (Weapon Pad 3/6)
>Raised Ramp (Control 4) (Weapon Pad 6/6) (Speed Pad 6/6)
Funhouse (Control 6) ((Weapon Pad 2/6)x3, (Speed Pad 2/6)x3)(Concurrent)
Banked 180 (Control 6) (No Pads)
Straightaway (No Contest) (No Pads)
Straightaway (No Contest) (Weapon Pad 6/6)
Path Branch (No Contest) (Skillcut Agility 4)
Banked 180 (Control 6) (No Pads)
>Tight Hairpin (Control 10) (No Pads)
Slight Curve (Control 2) (Weapon Pad 3/6)
>Raised Ramp (Control 4) (Weapon Pad 6/6) (Speed Pad 6/6)
Obstacle Straightaway (Control 4) (No Pads)
Spiral Climb (Control 4) (No Acceleration Allowed)
Leap (Control 4) (Skillcut: Agility 10)
Funhouse Section (Control 6) (No Pads)
>Tightrope (Control 10) (Weapon Pad 6/6)
Over-Track Leap (Control 3) (No Pads)
Sharp Banked Turn (Control 6) (No Pads)
Straightaway (No Contest) (Weapon Pad 6/6)
Sharp Banked Turn (Control 6) (No Pads)
Straightaway (No Contest) (No Pads)
Straightaway (No Contest) (Weapon Pad 6/6)
Path Branch (No Contest) (Skillcut Agility 4)
Banked 180 (Control 6) (No Pads)
>Tight Hairpin (Control 10) (No Pads)
Slight Curve (Control 2) (Weapon Pad 3/6)
>Raised Ramp (Control 4) (Weapon Pad 6/6) (Speed Pad 6/6)
Funhouse (Control 6) ((Weapon Pad 2/6)x3, (Speed Pad 2/6)x3)(Concurrent)
Funhouse False Exit (Control 2) (No Pads)
Madhouse Section 1 (Control 4) (Weapon Pad 6/6) (Damage Taken Doubles)
Madhouse Section 2 (Control 6) (Weapon Pad 6/6) (Damage Taken Doubles)
Madhouse Section 3 (Control 6) (Weapon Pad 6/6) (Damage Taken Doubles)
Madhouse Section 4 (Control 4) (Weapon Pad 6/6) (Damage Taken Doubles)
Madhouse Exit (Control 4) (Speed Pad 6/6)
Straightaway (No Contest) (No Pads)