Welcome to Lugdufugbugdur "Nothernshore,"
A Masterwork community fortress!
Let the fortressing commence!
Hello all, as some of you may have gathered, I really really like doing community forts. Call me an attention whore, but I genuinely enjoy sharing the story of particular forts/camps/what have you with a larger audience and giving said audience a chance to participate so it can have more life jammed into it. So it is for this purpose I am starting this thread, centered on my first ever orc fortress, "Northernshores."
I wanted a little break from Carryscar (and dwarves in general,) but still wanted to continue a story and orc fortress provided. So, what d'you say guys? You willing to put up with yet another one by me? Because honestly I don't feel comfortable enough doing these anywhere else.
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Premise: I decided to go for a challenge embark, that of the shipwrecked orcish raiders, lead by Captain Drosh, a Corsair of clan Sterntorch. Far from the primary clanholds of the southern tundras and taigas, this crew was acting under the direction of a Shadowbroker named Nithim, and have found themselves wrecked in unfamiliar land after an upriver raid on a forest retreat ending with a nightmarish storm out of nowhere. Their ship wrecked and much of their plunder and supplies lost, Captain Drosh must lead what little of his crew he knows for sure survived and make a home for themselves in this horrid tropical forest, amidst elves, tigers, and the equatorial sea.
The first two waves will be other crew members who survived and simply washed ashore elsewhere. Also within at least the Sterntorch clan and Drosh's vessel, Snaga aren't nearly as repressed or seen as quite as disposable. The little buggers are good shots and pretty quick so they're considered far more capable among these groups than elsewhere in the orcish world. Any Ronin migrants in the first two waves will be considered blind luck having blundered across us in their travels.
Embark Party and supplies: Since the orcs in this gen didn't have access to some stuff we had some points to spare, which were put into a breeding pair of steppe auruchs, frill lizards, and 16 extra units of swamp whisky and sewer brew. We have a few weapons, stone saw blades, food, cloth, and wood (the last two presumably having once been the sails and salvageable bits of ship.) Our party will be updated in a post further down. Now, for the intro stuff!
As before, I'll begin with some simple flavor text and pre-fort entries and stuff. Additional posts will follow, including a list of available orcs, an update and community contribution archive, and the first update. Also, since I've never played Orc Fortress, you can watch if for nothing else but to point and laugh while I blunder along unfamiliar territory.
Challenges: Since this is the shipwreck challenge, we need to get a minimum of 20000 black market ducats (platinum coins,) plus an additional 5000 per year since embark to pay back the owner of our vessel for all the loot, captives, and gear lost, and of course the lost ship itself. I've also decided that I'll add on the bonus objective and at least try not to mint any ducats myself. Other goals include: Building a pirate cove consisting of a waterfront villa, at least 2 raider's drydocks, 2 freelancer's guildhalls, and one of each type of caravanserai bazaar.
PRIMARY GOALS MET
Construct Large Villa/Meadhall/Whateveryoucallit
Build 2 Freelancer Guildhalls
Build 2 Drydocks Complete!
Acquire 20000 Ducats
Pay Interest on Above
Build a full Caravanserai Bazaar
ADDITIONAL GOALS MET
Full Veteran Warrior Squad (minimum 30 kills on fortress grounds)
-This is leather-bound journal. All craftsmanship, pages included, is of standard quality. On the cover is an image of orcs and elves in iron. The orcs and elves are fighting. Inside the cover are the words "Property of Captain Drosh, Corsair of Clan Sterntorch" in orcish glyphs. Many pages are smeared and torn, but you find a partial entry and beyond it, the pages seem mostly intact, if dirty and frayed along the edges. Strangely it is written in standard, denoting the orc owner was well traveled and more used to it over his own language, at least for writing, and appears to use the dwarven calander. Clearly whoever this Drosh was has some respect for the dwarves or their warriors.-
... and the snaga are complaining about not getting to fight again. They're quick buggers, and fine shots to boot, but that's just it: They aren't sturdy enough to help us on the up-river raids and we need someone to keep the ship and by extension our plunder safe, and no matter how many times I tell them that, they get angry.
But they listen. I'm the captain and they know my even taking them on as crew members show's my faith in them as warriors. While my fellow Corsairs don't mind the snaga, my perceived "progressiveness" has made me somewhat unpopular with both the common orcs and uruks in the crew. But they listen too; the commons are out here to become Corsairs themselves, and do their clans back south proud. After all, we've come a very long way to work for Shadowbroker Nithim and ruining it over some petty tradition regarding the snaga is pointless. And the Uruks... Well, they're here to fight, pure and simple. Might not like having to treat the snagas as equals, but they'll play along with it if they want to see another sunrise on this ship.9th Opal, Year 92The last raid was a massive success! We put together some small landing barges and went upriver and caught the knife-ears completely by surprise! Those poor bastards only had a minimum of troops around, just like Nithim said! The snaga were especially happy about finally getting to fight, and the uruks even enjoyed seeing elves get outshot by them, in spite of their prejudice. Came off with a good haul of mithril goods and even managed to trash a visiting caravan from the human empire! Got a nice healthy amount of powder and parts for our ship and coin for ourselves!12th obsidian, Year 92A damned storm came on us out of nowhere late last night and we're still getting buffeted around by the winds and waves... We've seen the odd storm in our time, but even the uruks are having trouble keeping us pointed in the right direction... I'm worried if this storm doesn't let up we'll be run aground or worse, and drowning is no way for an orc to die!