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Author Topic: Marksdwarves and fortifications  (Read 808 times)

XBAT

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Marksdwarves and fortifications
« on: December 25, 2013, 03:29:07 am »

I saw several such topics on the forum so wanted to confirm this.

I cannot make my markswarves shoot goblins through the fortifications.  They got the ammo and created a schedule that makes them station in the tiles right behind the fortifications but dwarves wont go to those tiles. They stand at a maximum allowed distance from those tiles and thus wont shoot goblins that besieged my fort.

As i understood from the previous threads dwarves will avoid standing on the station tiles due because of goblins so the only option is to build fortifications in such manner that they wont have the choice but to stand behind them. Is that right? Or am I doing something wrong?
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itg

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Re: Marksdwarves and fortifications
« Reply #1 on: December 25, 2013, 04:53:44 am »

You're pretty close. Basically, each of your soldiers will stand at a random (?) place within 3 tiles of the move order. They're not avoiding the goblins; they're just too stupid to approach the fortification to get a clear shot. As you figured out, the best approach is to set things up so your marksdwarves have to to stand next to the fortifications.

XBAT

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Re: Marksdwarves and fortifications
« Reply #2 on: December 25, 2013, 05:44:39 am »

I was afraid it will end like this... hope Toady will fix this soon, cause so far the military is the biggest problem for me in DF.

Thanks for the answer
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xcorps

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Re: Marksdwarves and fortifications
« Reply #3 on: December 25, 2013, 07:05:26 pm »

I was afraid it will end like this... hope Toady will fix this soon, cause so far the military is the biggest problem for me in DF.

Thanks for the answer

You aren't alone.  I hate... Hate... Hate  the military system. I see the potential and flexibility it has worked into it,  but it's so goddamn impenetrable it isn't worth it.  Why bother when you can just build a bunch of traps?
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Sutremaine

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Re: Marksdwarves and fortifications
« Reply #4 on: December 25, 2013, 10:49:31 pm »

You can make routes for them and then set the traffic values so that the tiles next to the fortification are high-traffic, since you don't need the dwarves themselves to do anything. This will also get them to pick up ammo more reliably (as long as it's not in a bin), as you can arrange the route so that they lose sight of the enemy. Once that happens, they'll go and get more bolts if necessary and possible.

There are ways of getting dwarves to go to a single tile without boxing them in, but for dedicated firing locations I prefer taking the 3-tile variation into account when designing them. Which way is the best depends on what your current setup is.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

XBAT

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Re: Marksdwarves and fortifications
« Reply #5 on: December 26, 2013, 12:33:45 am »

You aren't alone.  I hate... Hate... Hate  the military system. I see the potential and flexibility it has worked into it,  but it's so goddamn impenetrable it isn't worth it.  Why bother when you can just build a bunch of traps?

Yeah me too. So far I started playing DF for 3 times just to stop because of military. I dont like the concept of traps-only defence. I want mighty dwarven warriors killing goblins and stuff. It feels more epic and dwarvish shit way.

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Sutremaine

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Re: Marksdwarves and fortifications
« Reply #6 on: December 26, 2013, 10:12:51 am »

Where do you have to stop?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

greycat

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Re: Marksdwarves and fortifications
« Reply #7 on: December 26, 2013, 11:01:15 am »

For firing through fortifications, make a single-wide path parallel to (behind) the fortifications, so the dwarves literally can't stand anywhere except next to the fortifications.  This can be done by having a wall, or empty space, or another fortification on the other side of the path.

For epic dwarven battles, install DFHack for the sparring/training fixes, build steel armor and weapons, set up squads with uniforms (replace clothing, not over clothing), and have them train nonstop.  Then wait for the Fun.
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MonkeyHead

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Re: Marksdwarves and fortifications
« Reply #8 on: December 26, 2013, 11:03:37 am »

Seriously, it is not hard to set up a single tile wide strip of a burrow where you want them to stand, and set up an alert to send them there.

shadowclasper

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Re: Marksdwarves and fortifications
« Reply #9 on: December 27, 2013, 11:54:20 am »

I was afraid it will end like this... hope Toady will fix this soon, cause so far the military is the biggest problem for me in DF.

Thanks for the answer

You aren't alone.  I hate... Hate... Hate  the military system. I see the potential and flexibility it has worked into it,  but it's so goddamn impenetrable it isn't worth it.  Why bother when you can just build a bunch of traps?

next version you'll have to. The reason being that enemies will start getting smart about traps, avoiding trap hallways unless absolutely no other alternative is present. Plus with climbing and jumping they'll probably be able to find other ways into your fortress than your twisty death tunnel.

My advice is making your arrow shooty area 1xX, where X is the length of your wall. Intersperse it with stockpiles. Your dwarves will all pile in. Another option is patrolling back and forth along the wall. More likely to stick to the side of the wall as they see and spread themselves out.
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Sutremaine

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Re: Marksdwarves and fortifications
« Reply #10 on: December 27, 2013, 02:37:08 pm »

I wonder if they'll have the brains to avoid a barracks hallway.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

xcorps

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Re: Marksdwarves and fortifications
« Reply #11 on: December 27, 2013, 07:02:51 pm »


Quote

next version you'll have to. The reason being that enemies will start getting smart about traps, avoiding trap hallways unless absolutely no other alternative is present. Plus with climbing and jumping they'll probably be able to find other ways into your fortress than your twisty death tunnel.



Then it's goodbye to DF.
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