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Poll

How Should Round 2 Be Changed Regarding Combat?

Players are much tougher than standard enemy units.
- 7 (53.8%)
Introduce a Fatigue system.
- 1 (7.7%)
Options 1+2
- 5 (38.5%)
No Change
- 0 (0%)

Total Members Voted: 13


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Author Topic: -The Last Stand- Final Pre-Round 2 Poll: Combat  (Read 39863 times)

Yourmaster

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If that is easier.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Remuthra

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Do we get severance pay?

GreatWyrmGold

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I'm fine with moving onwards.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Necdum Spiritum Romanus: Phase X - Finale


Everyone was fighting. Then a big rock fell on the town and everyone died.

AND THUS ENDS THE TALE OF THE ROMANS.


Legends:

3rd/2nd: Tied for Bigus Dickus (kj1225), Carl Anderson (GWG), and Asinus Ultricies (anailater). All proved to be great warriors on the battlefield and so forth.

1st: Clyde (Octobomb) - Performed the highest of duties as he ran down countless Barbarians while atop his steed, remembered in the history books as one of the greatest horsemen during the fall of the Roman Empire.

You all can select your prizes for the next games.

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kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Scenario Complete
« Reply #334 on: May 12, 2014, 10:32:33 pm »

That's like something out of Monty Python.

Also, my prizes are my helmet and my gladius.
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TCM

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Re: -The Last Stand- Necdum Spiritum Romanus: Scenario Complete
« Reply #335 on: May 12, 2014, 10:58:46 pm »

Scenarios:
-Saigo no Shinryaku- *NEW*
Setting: 1281 A.D., Japan
The Mongolian Yuan Dynasty has sent out a large force to invade the islands of Japan. On one island, local lords have summoned up an army of everyone from peasant spearmen to noble Samurai alike to head to the shores and stop the Mongols before they can get past the coastline. Defend your homeland, for the Emperor!

-Remember Poltava-
Setting: July 1709, Russia
The real battle is already over, your Swedish army has been crushed by the raw power of Peter the Great's Russian military. The whole army has been shattered into chaos, and you find yourself with a small party running for your lives, as cavalry cuts down your comrades. Finally, the lot of you are surrounded in a grassy field. You won't get out, but you can make your defeat as costly as possible. Äkta mod!

-Homeland Security-
Setting: Mid-1800's, Mid-Western USA
The Americans said that your whole tribe didn't have to budge an inch, but now you're getting word of the forced removals and killings. You know they're coming, but it doesn't matter. They're invaders, and this is where your tribe has lived for centuries, and if you are to die, it's going to be where you were born. With the Eternal Spirits, I am a true Warrior!

-W.A.S.P. Bite-
Setting: Late 1800's, Zulu Nation
The other tribes capitulated to their new English overlords. You will do no such thing, the Zulu's have carried themselves since the beginnings of time, and a few Brits in uniform aren't going to change that! Your party has found a spot on the outskirts of the village to fortify, and prepare for the English to show up. They may shoot you down, but you'll die a free man. The Zulus prevail over all enemies!

-Broken Chains- *NEW*
Setting: 1850, Alabama
A plot launched by a collective of slaves, free blacks and abolitionists launches a coup d'etat and takes over one of the largest plantations in the state of Alabama in a matter of hours. The gunshots and screams are enough to alert the locals, and the police and mob will be here soon, if not the military. A majority of the plotters run out back, heading down a river to escape from persecution to freedom. A few of the most-able bodied conspirators stay to cover the mass escape, arming themselves with weapons found from the plantation's stores. They're ready for the fight of their lives, they'll break the chains dead or alive! Hallelujah!

-Tracks of Heaven- *NEW*
Setting: 1916, Ottoman Empire
During the middle of the first World War, you're an Ottoman soldier aboard a train heading to the front-lines with reinforcements and needed supplies. In the middle of the journey, a bomb placed by Arabian Rebels destroys the tracks and knocks the train onto its sides. The supplies is destroyed and everyone besides you and a small group of soldiers is left alive after the blast, with dozens of Arabs converging on you from every side as they run towards the fallen train. Well, if they come to you, it's a fight they shall get! U-rah!

-Blut und Eisen-
Setting: 1945, Eastern Germany
Your nation took over Europe so fast, and the collapse was just as quick. This isn't what destiny had laid out for you, but now you stand in a small town in Eastern Germany, fortifications ready for the Russians. There will be too many of them for you to stop, but you will teach those dogs what it means to be a soldier of German blood! Für das Vaterland!

-Final Blossoming-
Setting: 1945, Pacific Islands
The Germans and Italians have already lost, but the war has not ended yet. They may have resources and atomic weaponry, but they lack the most important factor; intrinsic pride and willpower. Your unit is on one of the Pacific Islands of Japan, where you stay as last line of defense, but General MacArthur brings the Americans and Australians closer each day, island by island. Soon it will be your turn, and you will ascend from your physical body to a remembered hero. Nihon no eien no eikō!

-Blood on the Sand-
Setting: Early 2003, Iraq
Government overthrow. Chaos. And now you've been declared to step down or be branded as a rebel. You're no rebel, you're a soldier, and you'll stay a soldier no matter what the Americans and their friends say. You've had to flee your base, but an apartment building has provided your band with shelter. Now the Americans have found you, and are coming. You're not running any more, you're eager for them to come and see what happens when they try and disband your military. We are legitimate, and we will be independent forevermore!

-Failure to Withdraw-
Setting: 2014, Chicago
Two trucks. One bank. Five stores. 42 Men. 70 Million Dollars. Everything was going fine, even with the cops on your tail. But then the drivers had to collide, and everything went to shit. All of you were running through the streets as you were shot at by every punk-ass Fed in Illinois. Some of you went down, the rest managed to fend them off temporarily, and now you're all stacked up inside a multi-story department store. Hey, it was the best cover you could get, but it seems like everyone's already gone. There goes the hostage plan. Well, you ain't going back to jail. Lock and load, it's time to ride and die motherfucka'!

-Thug Requiem- *NEW*
Setting: 2014, Los Angeles
Your gang is setting up a partnership deal with a much larger gang, one that would be beneficial to all parties involved. The deal is underway at your HQ, but when it turns out 'partnership' really meant 'vassalization and total surrender', things got ugly real fast. After a brief shootout where your crew rid themselves of your "guests", it turns out that it was just a trap, and you're place is surrounded by rival gangs from every angle, aided by a few bribed dirty cobs just for the hell of it. Well there's no turning back now, you ain't going back to the penitentiary! Get strapped and raise your guns to the sky! WESTSIDE!


This is the selection for the 2nd Last Stand Scenario. This is also time to make any suggestions/wishes, or even anyone with their own developed Scenario to contact me so it can be added to the list.
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kj1225

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #336 on: May 12, 2014, 11:03:11 pm »

Would the Alamo fit in the theme of this?

Also, Saigo no Shinryaku
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WhitiusOpus

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #337 on: May 12, 2014, 11:12:10 pm »

I really want to use a Katana for some reason, so let's go with Saigo no Shinryaku.
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TCM

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #338 on: May 12, 2014, 11:15:28 pm »

Would the Alamo fit in the theme of this?

Also, Saigo no Shinryaku

Alamo's a pretty good idea. Yo, everybody, how would you feel about an Alamo Scenario?

Remember to vote in the poll to get counted. :P
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kj1225

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #339 on: May 13, 2014, 12:22:27 am »

Now I just need to figure out whether I should keep Biggus Dickus or find another name like it.
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anailater

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #340 on: May 13, 2014, 07:12:03 am »

I choose my prize to be a +1 to dodge roles.
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Playergamer

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #341 on: May 13, 2014, 07:15:57 am »

Oh come on guys, Failure to Withdraw looks awesome!
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GreatWyrmGold

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #342 on: May 13, 2014, 10:45:37 am »

What can we choose for prizes?
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Remuthra

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #343 on: May 13, 2014, 01:56:26 pm »

Oh come on guys, Failure to Withdraw looks awesome!
Well, it would give us the chance to use the phrase "Myah, see?".

I choose as my prize the Feel No Pain special rule from 40k.

TCM

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #344 on: May 13, 2014, 04:25:21 pm »

I choose my prize to be a +1 to dodge roles.
:3
What can we choose for prizes?
You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.
I choose as my prize the Feel No Pain special rule from 40k.
40K? That's a lot of money, still, I can't accept any bribes. This game is equal for all players, rich and poor alike.
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