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Poll

How Should Round 2 Be Changed Regarding Combat?

Players are much tougher than standard enemy units.
- 7 (53.8%)
Introduce a Fatigue system.
- 1 (7.7%)
Options 1+2
- 5 (38.5%)
No Change
- 0 (0%)

Total Members Voted: 13


Pages: 1 ... 9 10 [11] 12 13 ... 30

Author Topic: -The Last Stand- Final Pre-Round 2 Poll: Combat  (Read 39790 times)

kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #150 on: December 31, 2013, 12:46:24 am »

I think... it's a little bit to lethal and thus either make it impossible to die on the first turn or give us a few more lives.
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Rolepgeek

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #151 on: December 31, 2013, 01:06:54 am »

Yeah. That was a bit silly.
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kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #152 on: December 31, 2013, 01:09:56 am »

I mean, I suppose I can understand with the demolishers. Kind of. Even though I apparently succeeded in the the roll that mattered for not diying.
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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #153 on: December 31, 2013, 01:12:50 am »

I mean, I suppose I can understand with the demolishers. Kind of. Even though I apparently succeeded in the the roll that mattered for not diying.

Which roll are you speaking of?
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #154 on: December 31, 2013, 01:17:49 am »

The second one. You know, the nine against a one.
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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #155 on: December 31, 2013, 01:19:04 am »

The second one. You know, the nine against a one.

That was them counter-attacking you. First dice is for the attacker, or counter-attacker, second is for defender.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #156 on: December 31, 2013, 01:21:15 am »

I got screwed.
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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #157 on: December 31, 2013, 01:24:41 am »

I got screwed.

I was intending for a 9 or 10 against against a 2 or 1 to be an immediate Insta-kill, unless the defender is wearing excellent armor. It's just a bad luck.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #158 on: December 31, 2013, 01:33:33 am »

Again. I got screwed. Not by you in particular. Just screwed. It happens.
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zacen299

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #159 on: December 31, 2013, 02:10:26 am »

I'm honest to god surprised normally the dice hate me. Sure I didn't kill anyone but I'm not dead yet.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

ansontan2000

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #160 on: December 31, 2013, 02:13:55 am »

Slice this stupid-arse Grunt II's body right in half.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
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kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #161 on: December 31, 2013, 02:55:49 am »

Spawn back in as a merc. Attempt to charge the demolishers while throwing an axe at them again because I got screwed by the dice!
« Last Edit: December 31, 2013, 03:00:05 am by kj1225 »
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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #162 on: December 31, 2013, 02:57:51 am »

Spawn back in as a merc.

If you Respawn immediately, you can also perform an action.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #163 on: December 31, 2013, 03:00:17 am »

Okay changed my action.
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zacen299

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 1 [Bloody Beginning]
« Reply #164 on: December 31, 2013, 04:21:57 am »

Try to knock the grunt I'm fighting off balance. Go for mid body shots and don't do anything overly fancy.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,
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