Necdum Spiritum Romanus: Phase 0 [The Invasion]
The township is not suited to defend itself against a mass of barbarians. There's no mountains or water nearby for a defensive position. There's no elaborate bridge that can be cut off, and the main way into town is just a simple dirt path. Matter of fact, there's no walls. Every building on the outer perimeter of the city is completely vulnerable. Yet, this place is the home to these men. Whether they've lived here all their lives, or have only been situated here for a few months for one reason or another, this is where they choose to meet their end. Anyways, there's no time to make it to any other city or township, as the roving bands of barbarians on the road will hack apart any lone soul trying to navigate his way through. This is it.
The 30-or-so men have arranged themselves into various positions and duties. A brave dozen have decided that they will form the first immediate line of defense. At the moment, each found themselves busy in preparation. Dalen checked the flexibility of his Bow. Anders helped Carl Anderson transport his Ballista to the flat roof of a house. Bigus of Dickus was just standing there and smiling, as always. That mercenary was always beaming with joy and pride, though no one could tell why. Maybe he was proud of his large estate, or perhaps his wife had delivered another beautiful child. Anyways, these dozen defenders were the first ones to hear the sound of the horn. It was not the sound of a traditional Roman horn, but one that producing a bellowing, blood-curdling, exotic audible note. From the horizon, a line of asymmetrical shapes appeared, and with each passing second, these shapes became bigger, and took on more tangible forms. The sound of hundreds of screams combined with stampeding feet and hooves came together into a choir of hellish noise. The first line yelled out to their reserves, the latter of which ran further into the town to evacuate the civilians. They would reappear later, to replace those that would fall.
Each man took up his allocated position on the edge of the town. Though they put on a facade of solemness or anger, each was truly terrified, anxious, and sudden reflective on his life. Yet they didn't run, for they were truly courageous men.
As the first wave of the Barbarians charged into the city, each defender took his move. The dance of the Last Stand had begun.
Barbarians:Grunt (I) - A young barbarian who hopes to gain respect and wealth by participating in the sacking of Rome.
Inventory:
Club - A large wooden blunt weapon that ends in a spherical shape. While crude, it shatters limbs and heads.
Health: Fine
Point Value: 3
Grunt (II) - A young barbarian who hopes to gain respect and wealth by participating in the sacking of Rome.
Inventory:
Club - A large wooden blunt weapon that ends in a spherical shape. While crude, it shatters limbs and heads.
Health: Fine
Point Value: 3
Brute (I) - After a few skirmishes, most Grunts are killed, while the survivors attain this rank. They have become more ferocious and belligerent as a result.
Rage (Active) - The Brute has figured out how to utilize his recklessness into a proper weapon. +1 to Attacking and -1 to Defending. 1-Turn Cooldown. Inventory:
Spiked Club - A variation of the Club that is covered in numerous sharp spikes, giving it piercing capabilities.
Health: Fine
Point Value: 5
Brute (II) - After a few skirmishes, most Grunts are killed, while the survivors attain this rank. They have become more ferocious and belligerent as a result.
Rage (Active) - The Brute has figured out how to utilize his recklessness into a proper weapon. +1 to Attacking and -1 to Defending. 1-Turn Cooldown. Inventory:
Spiked Club - A variation of the Club that is covered in numerous sharp spikes, giving it piercing capabilities.
Health: Fine
Point Value: 5
Demolishers - All Barbarian warriors love to raid, but a few specific ones have a particular fondness for property damage and mayhem. They love to raze as much as to kill.
Incendiary Weapons (Passive) - Equipped with fire, the Demolishers are keen to using it to their advantage. Successful Attacks can burn and ignite flammable items, and even people.
Torch Toss (Active) - Having multiple flaming Torches land on and around you has quite a demoralizing effect. Upon Success, Target gets a -1 Penalty to Attacking during their next Turn.Deflectable - Much to their dismay, several Romans are equipped with large shields that can simply bat away oncoming Torches. -1 to Attacking any Roman with a Shield. Inventory:
Torch - A flaming stick intended to provide light, has now been improvised by the Barbarians as a means of destruction.
Health: 5/5
Point Value: 7
Soldier - An experienced Barbarian warrior whose training and equipment rival that of top-tier Romans.
Experienced Veteran (Passive) - The Soldier has much experience in combating Romans, knowing how to deflect their counter-attacks just to keep his own offensive streak going. +2 to Defending against Counter-Attacks.Throw Axe (Active) - Soldiers keep a couple smaller Throwing Axes handy, which they can use as projectiles to tear apart their foes from a distance. +1 to Attack, 2-Turn Cooldown.Offensive Technique - It's all just Offense in Defense for the Soldier, who finds it cumbersome to bother much with parries and disarming. -1 to Counter-Attacking.Inventory:
Double-Sided Axe - A traditional weapon of experienced barbarians are their large, two-handed axes with an edge on either side. Both heads of this weapon cleave through armor and bodies.
Curved Blade - Besides his axe, the Soldier is equipped with his one-handed sword. Unlike Roman blades, this one is curved and made exclusively for deep, brutal cutting.
Circle Shield - Barbarians typically pull out this one-handed shield when equipped with a one-handed weapon. It is metallic, and despite lacking a metal centerpiece like the Roman Scutum shield, it certainly can be used as its own bashing weapon.
Two Throwing Axes - Two smaller axes balanced for throwing. The Mercenarius can utilize these axes in a variety of ways, like tossing them in conjunction with a charge, or a surprise move for an unsuspecting combatant.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 10
Horseman - Barbarians breed horses, and while they are a stockier build than Roman horses, they are ridden as fine cavalry.
Charge! (Active) - The Horseman puts his force into a full-out sprint in order to run into the Romans and deliver them a blow at maximum speed. +2 to Attacking with the Spear, +1 to Attacking with the Riding Axe, 1-Turn Cooldown.
Wild Horse (Passive) - The Horseman's steed is bound to his rider, and somehow seems to have some sort of emotional understanding by their connection. Thus, if the Horseman is killed, his Horse will replace him as an Enemy Unit, Attacking and Defending. The Horseman Unit is not defeated, and thus points and not allocated, until both rider and horse are killed. This Ability is not utilized if the Horseman and Horse are killed simultaneously. Also, this Horse can not be ridden by Romans.Horseman Vulnerabilities - -2 in Combat against Spears, Polearms, and similar weaponry.Inventory:
Horse: The Horse is the animal that transforms a barbarian from walking on foot to moving at speeds impossible for men. Of all of the Horseman's possessions, the Horse is his most valued.
Spear: A simple wooden shaft that ends in a metal tip. It is thrusted from horseback to make deep stabs.
Riding Axe: A one-handed axe specially crafted to be easily used from horseback. It is swung downwards through the helmets of enemies.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 12
Beserker - While some Brutes shape themselves into hardened Barbarian Soldiers, a few give in even further to their rage. Thus they become shock troops that drive into enemy lines without hesitation and little regard for their own safety, consumed by blood-lust.
Berserk! (Active) - The Beserker goes mad and attacks like a feral carnivore. +3 to Attack, -3 to Defense. 1-Turn Cooldown.
Steel Nerves (Passive) - The Beserker has reached the point where he will continue his assault, not even conscious of sensations that signal him being hurt. The Beserker is immune to Pain.Pure Offense - The Beserker will barely even dodge, much less bother with Counter-Attacks. The Beserker can not Counter-Attack.Inventory:
Double-Sided Axe - A traditional weapon of experienced barbarians are their large, two-handed axes with an edge on either side. Both heads of this weapon cleave through armor and bodies.
Hands - If need be, any combatant will use his hands as weapons if he loses all his weapons. It's just be noted that the Beserker is prone to resorting to his. If he loses his axe, that won't stop his momentum.
Health: Fine
Point Value: 12
Executioner - An odd-looking barbarian, enshrouded in a black cloak. He appears much more reserved and calm than the others, yet he is just as brutal, especially when one considers that he mainly serves to dispatch of enemies that his brethren have previously wounded.
Execution (Passive) - The Executioner serves to perform the coup de' grace on soldiers that are already hurt and injured. He gets a Bonus to Combat relative to the extent of the Health of his Target; the worse their Health is, the bigger his Bonus is. For example, he gets a +1 against someone who is lightly bleeding, +3 against someone with a broken or missing limb, and up to a +5 when Attacking someone that's Unconscious.Inventory:
Double-Sided Axe - A traditional weapon of experienced barbarians are their large, two-handed axes with an edge on either side. The Executioner prefers going for the head or the neck with this weapon.
Curved Blade - The Executioner's alternate weapon is the single-handed curved sword, which he performs decapitations with.
Black Cloak - An ominous outfit which fits over the Executioner's body. No Roman is sure whether it's made from traditional animal skins, or was looted from Rome.
Health: Fine
Point Value: 13
Pseudo-Legionary - A barbarian that had been trained and equipped by the Romans in his days as a mercenary. Now he's using the skills he was taught and arms he was given on the same men that mentored him.
Testudo Formation (Passive): The Pseudo-Legionary has been trained in the famous Testudo Formation, which involves packing in closely with other soldiers to form a collective protection unit. Utilizing this tactic means that the Pseudo-Legionary gets a +1 to Combat when Attacking an Enemy Unit that is simultaneously being Attacked by another Barbarian.
Throw Plumbata (Active): The Pseudo-Legionary throws the Plumbata, a long lead-tipped dart, at an enemy in an attempt to impale them. +1 to Attack when used, 2-Turn Cooldown.Group Specialist: The Pseudo-Legionary is taught to train as a synergized unit with other soldiers, not on his own. -1 to Combat with a Roman Unit not being attacked by another Barbarian.
Inventory:
Gladius - The key weapon in the Pseudo-Legionary's arsenal, the Gladius is a one-handed sword that delivers both long swings and deep thrusts.
Scutum - A large, semi-cynlindrical shield that defends its wielder from all sorts of oncoming attacks and projectiles. A spherical piece of metal is welded onto the center of the Scutum, giving it offensive capabilities.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Health: Fine
Point Value: 10
Fleetfoot - The Fleetfoot is not the strongest Barbarians, but he is among the fastest. Using this talent, he can engage multiple enemies quickly, and kill them off accordingly.
Swift Fighter - The Fleetfoot is so fast that he is able to deliver two attacks before his enemies even realize that he's moved. The Fleetfoot can Attack twice in a single Turn.Dual-Hand Axes - Two smaller axes, each wielded in both hands, allowing the Fleetfoot to easily follow-up one swing with another. The handles are slightly curved for an increased chopping angle.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 10
Colossus - Rumored to be a legend by the few Romans ever to live through the encounter with one, the Colossus is a fearsome Barbarian to behold. He is not as 'tall as a tree' as the legends go, but he stands with an extremely developed body, reaching over 2 meters (6 1/2 Feet) in height. The fact that he is as fast and brutal as any other Barbarian does not help quell fears.
Giant (Passive) - The Colossus is immensely powerful, and his reach is well beyond that of anyone else on the battlefield. It is not wise to attack him without alone, and without a plan. +2 to all Melee Combat.
Stunning Blow (Passive) - Even the lightest attack from the Colossus will send a Roman flying. Once you're hit, it will take some time to recover to attack once again. Players that are hit by the Colossus will be unable to Attack their following turn, (They will still be able to Attack via Counter-Attack and Guarding though.)Easy Target - Despite the advantages gained from towering over all other men, being big does mean that you're easier to hit from a distance. -1 to Defending against all Projectiles.Inventory:
Huge Club - Similar to the normal Club, except proportionally fitted for the Colossus. The sheer size of this weapon, along with the strength of its user, means that it has enough force behind it to injure opponents through shields and armor. Anyone smaller than the Colossus who attempts to use this club will incur Combat Penalties.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 15
Name: Dalen (aattss)
Class: Sagittarii
Piercing Arrows (Passive) - Arrows have high penetration capabilities.
Fire Arrow (Active) - Successful Roll prevents enemy from attacking, 1-Turn Cooldown.
Ranged Specialist - -1 Penalty when Defending against Melee Attacks.
Inventory:Composite Bow - Traditional wooden bow that fires wooden, copper, and iron-tipped arrows. This bow is more powerful than one would expect for its size.
Denique-Lamia - A small metal blade to be used in the event that a Sagittarii must resort to close combat. It is designed to deliver quick, fatal stabs so that its wielder can return to firing arrows as quickly as possible.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Can best be distinguished by his wicked shades.
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Health: Fine
Lives: 3
Points: 0
Name: Bigus of the glorious house Dikus (kj1225)
Class: Mercenarius
Blood Lust (Active) - X represents Die Value between 1-3. Upon activation, get +X Bonus to Attacking and Counter-Attacking and -X Penalty to Defending, X-Turns Cooldown.
One of Them (Passive) - Some Enemies will ignore Player, chance relative to Enemy Experience.
Old Superstitions - 50% Chance to reject any Healing attempts.
Inventory:
Double-Sided Axe - A traditional weapon of experienced barbarians are their large, two-handed axes with an edge on either side. Both heads of this weapon cleave through armor and bodies.
Curved Blade - Besides his axe, the Mercenarius is equipped with his one-handed sword. Unlike Roman blades, this one is curved and made exclusively for deep, brutal cutting.
Circle Shield - Barbarians typically pull out this one-handed shield when equipped with a one-handed weapon. It is metallic, and despite lacking a metal centerpiece like the Roman Scutum shield, it certainly can be used as its own bashing weapon.
Two Throwing Axes - Two smaller axes balanced for throwing. The Mercenarius can utilize these axes in a variety of ways, like tossing them in conjunction with a charge, or a surprise move for an unsuspecting combatant.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Appearance: The only distinguishable traits on him are his massive beard and his massive codpiece.
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Health: Fine
Lives: 3
Points: 0
Name: Anders Andersson von Anderland (ansontan2000)
Class: Legionary
Testudo Formation (Passive) - +1 to Attacking an Enemy Unit simultaneously along with another Player.
Throw Plumbata (Active) - +1 to Attack when used, 2-Turn Cooldown.
Group Specialist - -1 to Defense when Attacking an Enemy Unit alone.
Inventory:
Gladius - The key weapon in the Legionary's arsenal, the Gladius is a one-handed sword that delivers both long swings and deep thrusts.
Scutum - A large, semi-cynlindrical shield that defends its wielder from all sorts of oncoming attacks and projectiles. A spherical piece of metal is welded onto the center of the Scutum, giving it offensive capabilities.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Apperance: Brilliant Beard, Magnificent Moustache
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Health: Fine
Lives: 3
Points: 0
Alex Raman (Yourmaster)
Class: gladiator
Taunt (Active) - Forces Enemy Unit to Attack Gladiator on their Turn. Success dependent on Enemy experience.
Master Duelist (Passive) - +1 to fighting Enemy Units composed of one individual.
Specialized Duelist - -1 to fighting Enemy Units composed of multiple people.
Inv:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance: a tall man with brown eyes that go into his long dark hair.
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Health:fine
Life:3
Points: 0
Name: Aurus Magnus Optimus Gratus Incensus Romuli (Remurtha)
Class: Triarius
Sweeper (Passive) - +1 to fighting Enemy Units composed of groups.
Solid Wall (Passive) - +1 when functioning as a Guard.
Bulky Equipment - -1 to Defending against Projectiles.
Inventory:
Hasta - A giant 2-meter spear with an iron-tip. Because of its size, it can not be used a projectile like its smaller javelin relatives, and is purely for thrusting.
Infantry Spatha - Longsword used as a secondary weapon for Triarii. This version has a sharpened tip, so it can be used to stab as well as to slash.
Scutum - A large, semi-cynlindrical shield that defends its wielder from all sorts of oncoming attacks and projectiles. A spherical piece of metal is welded onto the center of the Scutum, giving it offensive capabilities.
Lorica Hamata - Mail armor made from metal rings that has been made to withstand all sorts of penetration. It is heavier than the Squamata variant.
Apperance: Action Hero. Enough said.
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Health: Fine
Lives: 3
Points: 0
Name: Thorsten Bohn (USEC_OFFICER)
Class: Triarius - The heavy infantry of Rome, who came equipped in hard armor, carrying the largest of weaponry. Although the traditional Triarii were disbanded a couple centuries before, the attacks on Rome have lead to specialized soldiers emerging once more. The Triarii stand firmly, determined to slay any invader that step in their path.
Sweeper (Passive) - +1 to fighting Enemy Units composed of groups.
Solid Wall (Passive) - +1 when functioning as a Guard.
Bulky Equipment - -1 to Defending against Projectiles.
Inventory:
Hasta - A giant 2-meter spear with an iron-tip. Because of its size, it can not be used a projectile like its smaller javelin relatives, and is purely for thrusting.
Infantry Spatha - Longsword used as a secondary weapon for Triarii. This version has a sharpened tip, so it can be used to stab as well as to slash.
Scutum - A large, semi-cynlindrical shield that defends its wielder from all sorts of oncoming attacks and projectiles. A spherical piece of metal is welded onto the center of the Scutum, giving it offensive capabilities.
Lorica Hamata - Mail armor made from metal rings that has been made to withstand all sorts of penetration. It is heavier than the Squamata variant.
Appearance: Broad, tough and with a magnificent mustache.
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Health: Fine
Lives: 3
Points: 0
Name:Zachariah Sinistra (zacen299)
Class:Gladiator
Taunt (Active) - Forces Enemy Unit to Attack Gladiator on their Turn. Success dependent on Enemy experience.
Master Duelist (Passive) - +1 to fighting Enemy Units composed of one individual.
Specialized Duelist - -1 to fighting Enemy Units composed of multiple people.
Inventory:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance:A heavily tattooed mercenary.
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Health:Fine
Lives:3
Points:0
Name: John Doe (Playergamer)
Class: Medicus - Not a soldier at all, but one of the educated and professionally trained physicians of the empire. He has no combat experience whatsoever, but possess the knowledge and tools necessary to keep the wounded alive in the battlefield.
Medic (Passive) - +2 to Healing Rolls.
Will to Survive (Passive) - No Penalties to Self-Surgery.
Civillian - -3 to Combat.
Inventory:Medical Bag - Tools, herbs, cloth, you name it. He's ready to do anything from patching up cuts to amputating limbs.
Appearance: A normal looking man, with nothing really distinguishing about him, just as planned.
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Health: Fine
Lives: 3
Points:0
Name: Carl Anderson (GreatWyrmGold)
Class: Tormenta.
Instant Impalement (Passive) - Penetrates all Shields and Armor.
Bane of All (Passive) - +2 to Attacking with the Ballista.
Glass Cannon - -2 to Melee Combat.
Inventory:
Ballista - The key piece of the Tormenta's inventory is his Ballista, a smaller version of the siege weapon. It delivers massive damage to all who come in its path, however, its mechanisms mean it has to be Reloaded after each shot.
Cultellus - The Tormenta relies on his Ballista to fight, his only other weapon is his Cultellus. It's not even a military weapon, as it is actually just the largest and sharpest knife he had in his kitchen.
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Appearance: Nondescript.
Health: Fine
Lives: 3
Points: 0
Name: Derres Patrione (Rolepgeek)
Class: Gladiator
Taunt (Active) - Forces Enemy Unit to Attack Gladiator on their Turn. Success dependent on Enemy experience.
Master Duelist (Passive) - +1 to fighting Enemy Units composed of one individual.
Specialized Duelist - -1 to fighting Enemy Units composed of multiple people.
Inventory:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance: Long blonde hair, green eyes, scar on left ear, legs, and right side. And quite a few on chest.
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Health: Fine
Lives: 3
Points: 0
Name: Asinus Ultricies (anailater)
Class:Equitatum
Charge! (Active) - +2 to Attacking with the Pilum, +1 to Attacking with the Spatha. 1-Turn Cooldown.
Loyal Steed (Passive) - If Attack misses, 33% chance the Equss will perform its own attack.
Horseman Vulnerabilities - -2 in Combat against Spears, Polearms, and similar weaponry.
Inventory:
Equss - The Horse is the animal that transforms a soldier from walking on foot to moving at speeds impossible for men. Of all of the Equitatum's possessions, the Equss is his most valued.
Pilum - The same weapon given to infantry as a throwing javelin, for the Equitatum it becomes his main weapon, especially for charging.
Cavalry Spatha - Longsword given to the Equitatum, specially made with a rounded tip (as to prevent the horsemen from stabbing themselves in the foot as they rode) and enhanced swinging power for Equitatum. Despite it being a back-up weapon, it is just as lethal as the Pilum.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Never seen without some sort of hood obscuring his face, he is quite tall and lanky.
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Health: Fine
Lives: 3
Points: 0
Name: Clyde, princeps ardentem rapa iustitiae (Octobomb)
Charge! (Active) - +2 to Attacking with the Pilum, +1 to Attacking with the Spatha. 1-Turn Cooldown.
Loyal Steed (Passive) - If Attack misses, 33% chance the Equss will perform its own attack.
Horseman Vulnerabilities - -2 in Combat against Spears, Polearms, and similar weaponry.
Inventory:
Equss - The Horse is the animal that transforms a soldier from walking on foot to moving at speeds impossible for men. Of all of the Equitatum's possessions, the Equss is his most valued.
Pilum - The same weapon given to infantry as a throwing javelin, for the Equitatum it becomes his main weapon, especially for charging.
Cavalry Spatha - Longsword given to the Equitatum, specially made with a rounded tip (as to prevent the horsemen from stabbing themselves in the foot as they rode) and enhanced swinging power for Equitatum. Despite it being a back-up weapon, it is just as lethal as the Pilum.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Fairly normal, apart from a largish nose and unusually pale skin.
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Health: Fine
Lives: 3
Points: 0