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Poll

How Should Round 2 Be Changed Regarding Combat?

Players are much tougher than standard enemy units.
- 7 (53.8%)
Introduce a Fatigue system.
- 1 (7.7%)
Options 1+2
- 5 (38.5%)
No Change
- 0 (0%)

Total Members Voted: 13


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Author Topic: -The Last Stand- Final Pre-Round 2 Poll: Combat  (Read 39857 times)

Remuthra

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #345 on: May 13, 2014, 04:30:48 pm »

...

I choose a tophat and the Lorica Hamata.

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #346 on: May 13, 2014, 04:57:02 pm »

...

I choose a tophat and the Lorica Hamata.

Roman Tophat?
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Remuthra

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #347 on: May 13, 2014, 06:37:14 pm »

...

I choose a tophat and the Lorica Hamata.

Roman Tophat?
I choose my prize to be a +1 to dodge roles.
:3
You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.
I don't see any period restrictions here.

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #348 on: May 13, 2014, 06:39:06 pm »

You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.

Whatchu' got.
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Remuthra

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #349 on: May 13, 2014, 07:33:21 pm »

You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.

Whatchu' got.
You didn't make it clear which noun that clause modifies, so you left a loophole open.

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #350 on: May 13, 2014, 07:43:55 pm »

You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.
Whatchu' got.
You didn't make it clear which noun that clause modifies, so you left a loophole open.

...Pick a hat.
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Remuthra

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #351 on: May 13, 2014, 07:51:14 pm »

You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.
Whatchu' got.
You didn't make it clear which noun that clause modifies, so you left a loophole open.

...Pick a hat.
There's only one hat choice.

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #352 on: May 13, 2014, 08:05:26 pm »

You can choose any one piece of Headwear and one Item used by any of the classes in the first Scenario to bring along with you to future scenarios. Whether you actually use the hat and/or item is up to you.
Whatchu' got.
You didn't make it clear which noun that clause modifies, so you left a loophole open.

...Pick a hat.
There's only one hat choice.

Well, there you go. Choice made.
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GreatWyrmGold

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #353 on: May 13, 2014, 10:15:24 pm »

I'll take a helmet and a ballista, please.
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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #354 on: May 14, 2014, 08:20:42 pm »

As we go into the next Scenario, we should also discuss the ideas to gameplay brought up in the previous round, that include:

*Increasing total Lives from 3 to 4 or 5.
*As per Rolerpgeek's suggestion, making the player characters more lethal and/or enemy units less lethal.

All y'alls thoughts?
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kj1225

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #355 on: May 14, 2014, 08:22:17 pm »

I'd say up to four and make the PC's more lethal. It makes sense in the beginning at least since we either are better trained or more lethal than a mook to begin with.
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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #356 on: May 14, 2014, 08:23:46 pm »

I'd say up to four and make the PC's more lethal. It makes sense in the beginning at least since we either are better trained or more lethal than a mook to begin with.

So, you're saying that killing the initial, low-point-value footsoldiers should be overall easier to kill, but the advantage lessens as the more elite enemy soldiers start arriving?
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kj1225

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #357 on: May 14, 2014, 08:26:21 pm »

Yeah. Or give everyone a fatigue meter that gets bonuses for a fresh character. But that one sounds complicated.
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Remuthra

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #358 on: May 14, 2014, 08:34:33 pm »

I support making the main characters more powerful. It helps gameplay value and dramatization of the scene if the characters finally perish under a hail of wounds after slaying scores of foes and all that.

Maybe add some sort of "Luck" system, where you get a certain number of rerolls for critical actions? You could reward players with rerolls for killing enemies.

GreatWyrmGold

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Re: -The Last Stand- 2nd Scenario Voting Open!
« Reply #359 on: May 14, 2014, 10:03:49 pm »

I'd say up to four and make the PC's more lethal. It makes sense in the beginning at least since we either are better trained or more lethal than a mook to begin with.
So, you're saying that killing the initial, low-point-value footsoldiers should be overall easier to kill, but the advantage lessens as the more elite enemy soldiers start arriving?
Sounds good to me. A fatigue meter also seems like a good idea, if it isn't too much work.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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