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Poll

How Should Round 2 Be Changed Regarding Combat?

Players are much tougher than standard enemy units.
- 7 (53.8%)
Introduce a Fatigue system.
- 1 (7.7%)
Options 1+2
- 5 (38.5%)
No Change
- 0 (0%)

Total Members Voted: 13


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Author Topic: -The Last Stand- Final Pre-Round 2 Poll: Combat  (Read 39805 times)

ansontan2000

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #285 on: March 02, 2014, 02:51:23 am »

Drop shield. Take Gladius in left hand, and charge at Brute II
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

anailater

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #286 on: March 02, 2014, 04:38:55 am »

"We'll, Come finish me off then DOG"
Fall to my knees, when my opponent attacks me, dodge and attack.
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So how are you today?

darkpaladin109

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #287 on: March 02, 2014, 05:56:12 am »

Dammit TCM, put me on the waitlist too.
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TCM

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #288 on: March 15, 2014, 03:33:53 pm »

Sorry peeps, I'll get on this soon.
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GreatWyrmGold

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #289 on: March 15, 2014, 05:10:36 pm »

No problem.
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kj1225

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #290 on: March 15, 2014, 05:12:22 pm »

Yay!

One of your two games that I've been waiting on.
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TCM

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Re: -The Last Stand- Necdum Spiritum Romanus: Phase 4 [The Battle Continues]
« Reply #291 on: March 15, 2014, 06:01:54 pm »

Yay!

One of your two games that I've been waiting on.

My GM scheduling is bad.

:<
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TCM

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Necdum Spiritum Romanus: Phase 5 - Ancient Aerial Combat


Carl Anderson realizes that his wound will be fatal unless he can do something about it. With the Medicus nowhere in sight, Carl turns to the last-ditch resort of self-healing, in the hopes of at least sustaining himself until the doctor can come over. What could go wrong? (Self-Surgery: 2-2) Carl manages to stand up, clutching his wound tightly as he finds a good spot to attend to himself. The wound is a big deal, no doubt, but it distracts Carl to the point where he steps right off of the roof. Ironically, Carl's attempt to preserve his life concludes with him plowing his head directly into the ground a good dozen feet or so below the rooftop.
Carl Anderson has been slain by Gravity!

Dalen emerges from the town gates, with an arrow already placed in his Bow. After a quick overview of the Barbarian force, he decides that the Ballista is the biggest threat to himself and every other Roman on the battlefield. The Sagittarii also decides that a Fire Arrow would be the best missile to use against the fearsome Ballista. (6 vs. 5) The fire arrow lands in a patch of grass near the Ballista. Dalen originally sees this as a failed shot, until the flames begin to spread through the grass, forcing the Ballistamen to relocate their weapon, temporarily halting their shooting.

Alex Raman charges out of the city with the same exact intent as those who came before him. He runs past all the Barbarian infantry and straight for their commander. The War Chief responds by standing up from his previous sitting position on the wagon, and casually grabbing his War Spike from its dormant position as a Barbarian comes screaming towards him. (9+1 vs. 1+1) The War Chief was a veteran, having gained experienced from fighting many battles. He expected Alex to go for another grab, or a slash from his Scissor blades, or perhaps even a surprise-hook punch from the Cestus. What he didn't expected was for Alex to jump up into the air, and land a flying kick against the center of his chest. The force was enough to slam the Chief against the side of the wagon, the surprise leaving him temporarily stunned. It was just enough time for Alex to seize the Barbarian leader by the throat and choking him against the wagon device. The War Spike crashes to the ground as the War Chief attempts to rip Raman's hands off of his neck, only for Raman to respond by slamming the back of his head against a wooden axle, knocking him out cold.

Zachariah Sinistra runs down the stairs from the house where many events of the battle have taken place, and nearly trips over the unconscious Brute (II). Zachariah decides that, rather than stomping the Barbarian's head in as he defenselessly lays on the ground, he'll quietly give him a slashing across the neck from the blade of his mighty Scissor. (6+1) Zach does indeed give the Brute a slash to the side of the neck, and though it begins the blood-letting process, it doesn't look as deep as wishes. Before he can try again, a few Barbarians chuck rocks at Zachariah, forcing him to leave his current position.

Derres Patrione's calls for assistance until he realizes that anyone who could help him is dead or just as injured and fucked over as he already is. He resolves not to go down without a fight, and that means murdering unconscious Brute (II). Derres looks over the Barbarian, and realizes that someone has already tried to slash his neck a few times, though whoever had been doing so hadn't been doing a very good job of it. Derres decides to finish the whole thing. (7+1) Derres gives the Barbarian a big cut across the front of the neck, and just to be sure, a few kicks to the side of the head. Just to be sure.
Brute (II) has been slain by Derres Patrione!
Derres Patrione gains 4 Points for engaging in a pretty long struggle with the Brute.
Zachariah Sinistra gains 1 Point for assisting in the throat-slashing business.


Anders Von Anderson has a giant piercing wound in his right shoulder, one which he responds to by discarding his Scutum shield, as it would only be a hindrance as he would no longer be able to use it. One of his arms was limp, while the other firmly grasped the handle of his Gladius as he ran to Brute (II), only to find Derres leaving his corpse. Anders sighs and stabs the cadaver a few times through the torso to make himself feel better.

John Doe makes it to the house just in time to see Carl Anderson smash his skull into the pavement below. John turns over Carl's body, and deduces that if there was any chance of stopping Carl's blood-loss, it no longer matter with half of his skull having gone through his brain. How rude that some of John's patients would die before he could attend to them. He wasn't going to impress anyone by dressing wounds on dead people. Speaking of dead people, he wasn't one to be apathetic about injuries when the blood stain on his clothing was growing at an exponential rate.
It sounds like Aurus Romuli is calling for his attention.

Clyde was soon to be deemed the 'Bane of Archers' as he felled yet another bow-carrier in battle. And just in time, another archer had reached the battlefield shortly after the Chosen Archer had fell. Before he could even pull out an arrow, the Sniper was faced with the direct assault of a dismounted horseman. (5 vs. 1) The Sniper is agile enough to dodge the thrust of the mighty Pilum Javelin, but doesn't have enough reaction to speed to avoid having the shaft slapped against his head afterwards, the result of which send him to the ground in a dazed state.

Asinus Ultrices falls to his knees, giving Brute (I) the impression that he has given up. The Brute raises his Spiked Club, intending to take Asinus up on his surrender, (2 vs. 10) only for Asinus to leap out of the way of the overhand attack! As the Brute attempts to recover his weapon, Asinus attacks him from the side, (9-1 vs. 1) and stabs him directly through his exposed ribcage! This sends the Brute down, but Asinus swings his Spatha again, and cuts off the Brute's entire Right Arm! The Barbarian cries out as he loses his limb, spraying blood all over Asinus as the Roman vengefully stares at his victim.


The War Chief remains at the bottom of the wagon wheel, in a far more peaceful state than normal. (Consciousness Roll: 8 = Success) However, the Chief suddenly makes a shuddering noise as his whole body shakes and his eyes shoot open. It would take more than a simple choking and head-slamming to take him down at this point.

Alex Raman sees the War Chief stand, and prepares to take him down again when he is confronted by the elite Barbarian Warband. (2 vs. 7-1) Despite not being accustomed to fighting several weapons at the same time, Alex is able to weave through the attacks of the Warband by dodging sharp points and parrying weapons with the metal edges of his Cestus and Scissors. (1-1 vs. 6) Alex counters at one point, attempting to slash one member of the band through the stomach, but he defends himself with his Large Circular Shield. Alex bids a hasty retreat, as he'd rather not get stabbed to death before he can even formulate his plan.

The Sentinel stands by the Ballistamen, when he notices they're running off to another location due to a small patch of grass that burst into flames, which the Sentinel promptly put out with a single stomp. He begrudgingly followed the Ballistamen, it wasn't out of any protective instinct that he guarded them, but it was his duty to. They'd never be able to hold in a fight with a single Roman, much less two or more. Even though he knew that they were of great importance to the siege, he'd have to do something if they ended up getting more loot than him after this was all over...

The Sniper had been knocked on his ass, courtesy of a Pilum strike from Clyde. This was not a good position for him at all, as the archer would much rather be a few dozen yards away from a charging javelin-thruster than right at their feet. If he went for a shot, he knew that the Roman would have plenty of time to stab him multiple times before he got an arrow off. Thus, the Sniper resorted to more pragmatic tactics. (5 vs. 3) Clyde steps forward, only to receive a sharp kick to the ankle, which sends him down. The strike isn't enough to break anything, but Clyde's armor weight makes it harder for him to recover to a standing position, as opposed to the Sniper, who speeds far away from Clyde by the time the latter gets back up.

The Pseudo-Legionary comes at Clyde from behind, creating a sudden double-pronged attack with the Sniper. (4+1 vs. 6)  When Clyde stands up, he realizes that ploy at the last second, and jumps to the right, narrowly avoiding a Gladius thrust straight through the spine. The dismounted horseman turns around and performs his own counter-attack, (1 vs. 9) and misses his opportunity. While it was a good attempt, the Pseudo-Legionary is able to react fast and bring the blade of his Gladius down upon the shaft of the Pilum, severing the metal spearhead off. Clyde steps back, realizing that his prized Pilum is now effectively a long stick.

Brute (I) stands back up, pushing his body upwards with his remaining arm. He sweeps his Spiked Club off the ground. The damage done to him was irreparable, enough to put him in a deep state of rage. He charged at Asinus Ultricies with the last of his might put into a diagonal club swing. (9+1 vs. 6) The club comes down on Asinus's already damaged Right Arm, and rips it right off his shoulder. Asinus roars and grabs his Spatha, bringing it down upon the Barbarian who attempts to parry it with his club; the connection of the two weapons sends both sword and club to the ground. The two fighters charge at each other, both lacking a single arm and deeply bleeding already, as they engage blows with their remaining fists. Coincidentally, they both simultaneously succumb to the blood loss they previously had dealt to one another.
Brute (I) has slain Asinus Ultricies!
Asinus Ultricies has slain Brute (I)!
He gains 5 Point!


Aurus Romuli's cry for a medic alerts Brute (III), who climbs aboard a stack of crates and leaps at the Roman. (10 vs. 9) Instead of being crushed by a flying Spiked Club blow, Aurus is able to block the incoming attack with his Scutum. The shield takes the force of the attack and sends the Brute falling onto his ass, though he is able to quickly recover. Withstanding the blow hurts Aurus's bad ankle a bit, but he is not hurt in any other regard.


Out of the city come a reinforcement composed of two Legionaries: Bigus Dickus and Thorsten Bohn.


Barbarian Reinforcements!

Soldier (II)- An experienced Barbarian warrior whose training and equipment rival that of top-tier Romans.
Experienced Veteran (Passive) - The Soldier has much experience in combating Romans, knowing how to deflect their counter-attacks just to keep his own offensive streak going. +2 to Defending against Counter-Attacks.
Throw Axe (Active) - Soldiers keep a couple smaller Throwing Axes handy, which they can use as projectiles to tear apart their foes from a distance. +1 to Attack, 2-Turn Cooldown.
Offensive Technique - It's all just Offense in Defense for the Soldier, who finds it cumbersome to bother much with parries and disarming. -1 to Counter-Attacking.
Inventory:
Double-Sided Axe - A traditional weapon of experienced barbarians are their large, two-handed axes with an edge on either side. Both heads of this weapon cleave through armor and bodies.
Curved Blade - Besides his axe, the Soldier is equipped with his one-handed sword. Unlike Roman blades, this one is curved and made exclusively for deep, brutal cutting.
Circle Shield - Barbarians typically pull out this one-handed shield when equipped with a one-handed weapon. It is metallic, and despite lacking a metal centerpiece like the Roman Scutum shield, it certainly can be used as its own bashing weapon.
Two Throwing Axes - Two smaller axes balanced for throwing. The Mercenarius can utilize these axes in a variety of ways, like tossing them in conjunction with a charge, or a surprise move for an unsuspecting combatant.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 10

Fleetfoot - The Fleetfoot is not the strongest Barbarians, but he is among the fastest. Using this talent, he can engage multiple enemies quickly, and kill them off accordingly.
Swift Fighter - The Fleetfoot is so fast that he is able to deliver two attacks before his enemies even realize that he's moved. The Fleetfoot can Attack twice in a single Turn.
Inventory:
Dual-Hand Axes - Two smaller axes, each wielded in both hands, allowing the Fleetfoot to easily follow-up one swing with another. The handles are slightly curved for an increased chopping angle.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 10

Fanatic - A Barbarian who screams into battle wearing nothing of war paint and thinking of nothing but blood and victory. His pure devotion means that only total destruction can end him.
War Fanatic - The Fanatic is so caught up in the fighting that he cares nothing about his own condition and senses. He is not effected by any negative Afflictions, except for Bleeding.
Inventory:
Altertümlich-Zweihänder: A huge two-handed war sword swung with all the users might to deliver instantly fatal slashes. It is not the most typical or practical of weapons, but its range and destructive capabilities are enough to make a Roman soldier double-take.
War Paint: The Fanatic wears nothing else besides a body coat of red war paint. It may seem silly at first, until you've come face-to-face with a crazed Barbarian incessantly screaming in your face painted red, who is still trying to kill you despite having multiple wounds all over his body.

Spoiler: Barbarians (click to show/hide)

Spoiler: Romans (click to show/hide)

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kj1225

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COVER DALEN! Range is our top advantage!
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zacen299

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(( Poor poor Brute II. Although I have to ask was it the bad roll or just the fact that I was trying to steal the kill that I failed. Either way I find funny but I digress.))


Go for the Fanatic carefully. Well as carefully as one can attack a screaming naked barbarian.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Remuthra

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Sweep his legs out from under him.

Yourmaster

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Sneak up on the ballista man from the right flank and hit him with the sharp end of my scissor
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

aattss

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Attempt to shoot the war chief in the mouth to prevent him from raising enemy morale.

GreatWyrmGold

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Respawn at last.

Shoot the War-Chief.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Playergamer

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John surveys the battlefield, trying to hold his own wounds in.

"There's just... too many. It's impossible for me to reach all of them in time."

Heal Derres, he's in the worst state.

(Someone has to heal one of the other serious bleeding guys, I can't get to all three of them in time.)
« Last Edit: March 23, 2014, 10:10:21 am by Playergamer »
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