Necdum Spiritum Romanus: Phase 5 - Ancient Aerial Combat
Carl Anderson realizes that his wound will be fatal unless he can do something about it. With the Medicus nowhere in sight, Carl turns to the last-ditch resort of self-healing, in the hopes of at least sustaining himself until the doctor can come over. What could go wrong? (Self-Surgery: 2-2) Carl manages to stand up, clutching his wound tightly as he finds a good spot to attend to himself. The wound is a big deal, no doubt, but it distracts Carl to the point where he steps right off of the roof. Ironically, Carl's attempt to preserve his life concludes with him plowing his head directly into the ground a good dozen feet or so below the rooftop.
Carl Anderson has been slain by Gravity!Dalen emerges from the town gates, with an arrow already placed in his Bow. After a quick overview of the Barbarian force, he decides that the Ballista is the biggest threat to himself and every other Roman on the battlefield. The Sagittarii also decides that a Fire Arrow would be the best missile to use against the fearsome Ballista. (6 vs. 5) The fire arrow lands in a patch of grass near the Ballista. Dalen originally sees this as a failed shot, until the flames begin to spread through the grass, forcing the Ballistamen to relocate their weapon, temporarily halting their shooting.
Alex Raman charges out of the city with the same exact intent as those who came before him. He runs past all the Barbarian infantry and straight for their commander. The War Chief responds by standing up from his previous sitting position on the wagon, and casually grabbing his War Spike from its dormant position as a Barbarian comes screaming towards him. (9+1 vs. 1+1) The War Chief was a veteran, having gained experienced from fighting many battles. He expected Alex to go for another grab, or a slash from his Scissor blades, or perhaps even a surprise-hook punch from the Cestus. What he didn't expected was for Alex to jump up into the air, and land a flying kick against the center of his chest. The force was enough to slam the Chief against the side of the wagon, the surprise leaving him temporarily stunned. It was just enough time for Alex to seize the Barbarian leader by the throat and choking him against the wagon device. The War Spike crashes to the ground as the War Chief attempts to rip Raman's hands off of his neck, only for Raman to respond by slamming the back of his head against a wooden axle, knocking him out cold.
Zachariah Sinistra runs down the stairs from the house where many events of the battle have taken place, and nearly trips over the unconscious Brute (II). Zachariah decides that, rather than stomping the Barbarian's head in as he defenselessly lays on the ground, he'll quietly give him a slashing across the neck from the blade of his mighty Scissor. (6+1) Zach does indeed give the Brute a slash to the side of the neck, and though it begins the blood-letting process, it doesn't look as deep as wishes. Before he can try again, a few Barbarians chuck rocks at Zachariah, forcing him to leave his current position.
Derres Patrione's calls for assistance until he realizes that anyone who could help him is dead or just as injured and fucked over as he already is. He resolves not to go down without a fight, and that means murdering unconscious Brute (II). Derres looks over the Barbarian, and realizes that someone has already tried to slash his neck a few times, though whoever had been doing so hadn't been doing a very good job of it. Derres decides to finish the whole thing. (7+1) Derres gives the Barbarian a big cut across the front of the neck, and just to be sure, a few kicks to the side of the head. Just to be sure.
Brute (II) has been slain by Derres Patrione!
Derres Patrione gains 4 Points for engaging in a pretty long struggle with the Brute.
Zachariah Sinistra gains 1 Point for assisting in the throat-slashing business.Anders Von Anderson has a giant piercing wound in his right shoulder, one which he responds to by discarding his Scutum shield, as it would only be a hindrance as he would no longer be able to use it. One of his arms was limp, while the other firmly grasped the handle of his Gladius as he ran to Brute (II), only to find Derres leaving his corpse. Anders sighs and stabs the cadaver a few times through the torso to make himself feel better.
John Doe makes it to the house just in time to see Carl Anderson smash his skull into the pavement below. John turns over Carl's body, and deduces that if there was any chance of stopping Carl's blood-loss, it no longer matter with half of his skull having gone through his brain. How rude that some of John's patients would die before he could attend to them. He wasn't going to impress anyone by dressing wounds on dead people. Speaking of dead people, he wasn't one to be apathetic about injuries when the blood stain on his clothing was growing at an exponential rate.
It sounds like Aurus Romuli is calling for his attention.
Clyde was soon to be deemed the 'Bane of Archers' as he felled yet another bow-carrier in battle. And just in time, another archer had reached the battlefield shortly after the Chosen Archer had fell. Before he could even pull out an arrow, the Sniper was faced with the direct assault of a dismounted horseman. (5 vs. 1) The Sniper is agile enough to dodge the thrust of the mighty Pilum Javelin, but doesn't have enough reaction to speed to avoid having the shaft slapped against his head afterwards, the result of which send him to the ground in a dazed state.
Asinus Ultrices falls to his knees, giving Brute (I) the impression that he has given up. The Brute raises his Spiked Club, intending to take Asinus up on his surrender, (2 vs. 10) only for Asinus to leap out of the way of the overhand attack! As the Brute attempts to recover his weapon, Asinus attacks him from the side, (9-1 vs. 1) and stabs him directly through his exposed ribcage! This sends the Brute down, but Asinus swings his Spatha again, and cuts off the Brute's entire Right Arm! The Barbarian cries out as he loses his limb, spraying blood all over Asinus as the Roman vengefully stares at his victim.
The War Chief remains at the bottom of the wagon wheel, in a far more peaceful state than normal. (Consciousness Roll: 8 = Success) However, the Chief suddenly makes a shuddering noise as his whole body shakes and his eyes shoot open. It would take more than a simple choking and head-slamming to take him down at this point.
Alex Raman sees the War Chief stand, and prepares to take him down again when he is confronted by the elite Barbarian Warband. (2 vs. 7-1) Despite not being accustomed to fighting several weapons at the same time, Alex is able to weave through the attacks of the Warband by dodging sharp points and parrying weapons with the metal edges of his Cestus and Scissors. (1-1 vs. 6) Alex counters at one point, attempting to slash one member of the band through the stomach, but he defends himself with his Large Circular Shield. Alex bids a hasty retreat, as he'd rather not get stabbed to death before he can even formulate his plan.
The Sentinel stands by the Ballistamen, when he notices they're running off to another location due to a small patch of grass that burst into flames, which the Sentinel promptly put out with a single stomp. He begrudgingly followed the Ballistamen, it wasn't out of any protective instinct that he guarded them, but it was his duty to. They'd never be able to hold in a fight with a single Roman, much less two or more. Even though he knew that they were of great importance to the siege, he'd have to do something if they ended up getting more loot than him after this was all over...
The Sniper had been knocked on his ass, courtesy of a Pilum strike from Clyde. This was not a good position for him at all, as the archer would much rather be a few dozen yards away from a charging javelin-thruster than right at their feet. If he went for a shot, he knew that the Roman would have plenty of time to stab him multiple times before he got an arrow off. Thus, the Sniper resorted to more pragmatic tactics. (5 vs. 3) Clyde steps forward, only to receive a sharp kick to the ankle, which sends him down. The strike isn't enough to break anything, but Clyde's armor weight makes it harder for him to recover to a standing position, as opposed to the Sniper, who speeds far away from Clyde by the time the latter gets back up.
The Pseudo-Legionary comes at Clyde from behind, creating a sudden double-pronged attack with the Sniper. (4+1 vs. 6) When Clyde stands up, he realizes that ploy at the last second, and jumps to the right, narrowly avoiding a Gladius thrust straight through the spine. The dismounted horseman turns around and performs his own counter-attack, (1 vs. 9) and misses his opportunity. While it was a good attempt, the Pseudo-Legionary is able to react fast and bring the blade of his Gladius down upon the shaft of the Pilum, severing the metal spearhead off. Clyde steps back, realizing that his prized Pilum is now effectively a long stick.
Brute (I) stands back up, pushing his body upwards with his remaining arm. He sweeps his Spiked Club off the ground. The damage done to him was irreparable, enough to put him in a deep state of rage. He charged at Asinus Ultricies with the last of his might put into a diagonal club swing. (9+1 vs. 6) The club comes down on Asinus's already damaged Right Arm, and rips it right off his shoulder. Asinus roars and grabs his Spatha, bringing it down upon the Barbarian who attempts to parry it with his club; the connection of the two weapons sends both sword and club to the ground. The two fighters charge at each other, both lacking a single arm and deeply bleeding already, as they engage blows with their remaining fists. Coincidentally, they both simultaneously succumb to the blood loss they previously had dealt to one another.
Brute (I) has slain Asinus Ultricies!
Asinus Ultricies has slain Brute (I)!
He gains 5 Point!Aurus Romuli's cry for a medic alerts Brute (III), who climbs aboard a stack of crates and leaps at the Roman. (10 vs. 9) Instead of being crushed by a flying Spiked Club blow, Aurus is able to block the incoming attack with his Scutum. The shield takes the force of the attack and sends the Brute falling onto his ass, though he is able to quickly recover. Withstanding the blow hurts Aurus's bad ankle a bit, but he is not hurt in any other regard.
Out of the city come a reinforcement composed of two Legionaries: Bigus Dickus and Thorsten Bohn.
Barbarian Reinforcements!Soldier (II)- An experienced Barbarian warrior whose training and equipment rival that of top-tier Romans.
Experienced Veteran (Passive) - The Soldier has much experience in combating Romans, knowing how to deflect their counter-attacks just to keep his own offensive streak going. +2 to Defending against Counter-Attacks.Throw Axe (Active) - Soldiers keep a couple smaller Throwing Axes handy, which they can use as projectiles to tear apart their foes from a distance. +1 to Attack, 2-Turn Cooldown.Offensive Technique - It's all just Offense in Defense for the Soldier, who finds it cumbersome to bother much with parries and disarming. -1 to Counter-Attacking.Inventory:
Double-Sided Axe - A traditional weapon of experienced barbarians are their large, two-handed axes with an edge on either side. Both heads of this weapon cleave through armor and bodies.
Curved Blade - Besides his axe, the Soldier is equipped with his one-handed sword. Unlike Roman blades, this one is curved and made exclusively for deep, brutal cutting.
Circle Shield - Barbarians typically pull out this one-handed shield when equipped with a one-handed weapon. It is metallic, and despite lacking a metal centerpiece like the Roman Scutum shield, it certainly can be used as its own bashing weapon.
Two Throwing Axes - Two smaller axes balanced for throwing. The Mercenarius can utilize these axes in a variety of ways, like tossing them in conjunction with a charge, or a surprise move for an unsuspecting combatant.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 10
Fleetfoot - The Fleetfoot is not the strongest Barbarians, but he is among the fastest. Using this talent, he can engage multiple enemies quickly, and kill them off accordingly.
Swift Fighter - The Fleetfoot is so fast that he is able to deliver two attacks before his enemies even realize that he's moved. The Fleetfoot can Attack twice in a single Turn.Inventory:
Dual-Hand Axes - Two smaller axes, each wielded in both hands, allowing the Fleetfoot to easily follow-up one swing with another. The handles are slightly curved for an increased chopping angle.
Hide Armor Outfit - These mercenaries prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: Fine
Point Value: 10
Fanatic - A Barbarian who screams into battle wearing nothing of war paint and thinking of nothing but blood and victory. His pure devotion means that only total destruction can end him.
War Fanatic - The Fanatic is so caught up in the fighting that he cares nothing about his own condition and senses. He is not effected by any negative Afflictions, except for Bleeding.Inventory:
Altertümlich-Zweihänder: A huge two-handed war sword swung with all the users might to deliver instantly fatal slashes. It is not the most typical or practical of weapons, but its range and destructive capabilities are enough to make a Roman soldier double-take.
War Paint: The Fanatic wears nothing else besides a body coat of red war paint. It may seem silly at first, until you've come face-to-face with a crazed Barbarian incessantly screaming in your face painted red, who is still trying to kill you despite having multiple wounds all over his body.
BOSS:
War Chief - Among the greatest warriors in all of the Frankish lands is the War Chief. He commands his forces tactically, yet has unparalleled vicious in combat. His greatest asset though, is his morale boost in battle that turns the weakest Barbarian into a a force of reckoning, and strikes fear into the most jaded Roman soldier.
War Cry (Active) - The War Chief lets out a scream of inhumane volume and harshness, almost like the cry of a predatory beast. Upon activation, D6 Barbarians get a +1 to all Actions on their following turn. 1-Turn Cooldown.
Legendary Fighter (Passive) - The War Chief has seen it all, and done it all. None except for the greatest Generals can match him in terms of pure combat experience. +1 to All Combat.
Iron Determination (Passive) - Even if the Chief is wounded badly, he can keep fighting and shrug off wounds that would incapacitate most soldiers. All Damage done to the War Chief is Reduced; he is less penalized by Injuries and Pain, takes much longer to Bleed-out, can survive Fatal Blows, etc. Despite being extremely tough, he is far from invincible.
Proud Warrior Guy - Despite being such a key figure, the War Chief is not content with having any sort of personal bodyguard, and much prefers himself to be in the thick of war. Can not be Guarded.
Decapitated Army - Being the center of army morale is a double-edged sword, because if the morale source disappears, then the entire army suffers. When the War Chief is killed, all Barbarians suffer a -1 to Attacking during their following turn.
Inventory:
War-Spike - A unique weapon composed of a wooden piece for holding and a sharp curved blade at the end, made of iron. It both looks and functions like a vicious version of the modern Pick-Axe. High chance of getting stuck within the target.
Hatchet - The back-up weapon for the War Chief is the same as the one-handed axe held by his subordinates. He normally uses this as a finishing weapon after his War-Spike has become stuck in a Roman limb or torso.
Hide Armor Outfit - The War Chief wears this full-set of Hide Armor similarly to his highest troops. This type of armor sheds some protection in exchange for mobility.
Wolf-Head Helmet - Perhaps the easiest way to distinguish the War Chief, if he isn't performing his signature scream, is the fact that he is wearing his helmet composed of the interior of a Wolf's Head. It offers both head protection and outward intimidation.
Health: Slightly Battered
Point Value: 30
Pseudo-Legionary - A barbarian that had been trained and equipped by the Romans in his days as a mercenary. Now he's using the skills he was taught and arms he was given on the same men that mentored him.
Testudo Formation (Passive): The Pseudo-Legionary has been trained in the famous Testudo Formation, which involves packing in closely with other soldiers to form a collective protection unit. Utilizing this tactic means that the Pseudo-Legionary gets a +1 to Combat when Attacking an Enemy Unit that is simultaneously being Attacked by another Barbarian.
Throw Plumbata (Active): The Pseudo-Legionary throws the Plumbata, a long lead-tipped dart, at an enemy in an attempt to impale them. +1 to Attack when used, 2-Turn Cooldown. (Cooling: 1 Turns)
Group Specialist: The Pseudo-Legionary is taught to train as a synergized unit with other soldiers, not on his own. -1 to Combat with a Roman Unit not being attacked by another Barbarian.
Inventory:
Gladius - The key weapon in the Pseudo-Legionary's arsenal, the Gladius is a one-handed sword that delivers both long swings and deep thrusts.
Scutum - A large, semi-cynlindrical shield that defends its wielder from all sorts of oncoming attacks and projectiles. A spherical piece of metal is welded onto the center of the Scutum, giving it offensive capabilities.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Health: Fine
Point Value: 10
Bandits - A duo that specialize in subtly that most other Barbarians lack. They are quick to strike and disappear, only to reappear when their enemies least expect it.
Reaction Stealth (Passive) : Upon receiving any injury, no matter how minor or how deadly, the Bandits will run from combat and seemingly vanish, as if they were dead, and cannot be targeted while they are 'gone'. However, they will come back at another random turn and strike a random Roman. This can only be done once, and if both Bandits are killed by the first attack they receive, they can not perform this Ability.
Inventory:
Curved Blades - Sharp swords that each Bandit carries in order to quickly and fatally cut down unwary foes.
Hide Armor Outfit - Barbarians prefer to wear a full-suit of armor, head-to-toe, composed of hardened animal hides rather than metal. This type of armor sheds some protection in exchange for mobility.
Health: 2/2
Point Value: 8
Sentinel - A Barbarian that focuses on defending more feeble or wounded Barbarians. He is nowhere as big as the Colossus, but is still holds quite an imposing figure.
Guardian (Passive) - The Sentinel is trained in holding off attackers from his vulnerable comrades. +1 when functioning as a Guard.
Nerves of Steel (Passive) - Protecting the lives of others means you can't spend much time dwelling on your own injuries. The Sentinel ignores Pain.
Static Guard - The Sentinel moves as little as possible from his protective position, which makes him an easy target. -1 to Defending against Projectiles when functioning as a Guard.
Inventory:
Jagged Spear - A nasty looking weapon which, instead of having a clean sharp head, has several ridges near the end. This makes it much more painful to be impaled by.
Toughened Hide Armor Outfit - The hides worn by the Sentinel have been created tougher than most other hide-based armors. This makes it more stiff, but nearly as strong as common metal armor.
Point Value: 14
Ballistamen - The Barbarians have taken more than the Romans had feared, not only their armor and swords, but also their highest caliber artillery as well, and have been trained by the Romans in its use. The Ballista is full-sized, and is maintained by multiple Barbarians.
Instant Impalement (Passive) - The bolts of the Ballista are massive in size and fly so fast that the only way to not be harmed by them is to stay away from the shots. Penetrates all Shields and Armor.
Bane of All (Passive) - No soldier, big or small, fast or slow, can stand the might of a shoot from the powerful Ballista. +2 to Attacking with the Ballista.
Glass Cannon - While the Ballista is powerful at range, its users are ill-equipped to fight up close. -2 to Melee Combat.
Inventory:
Ballista - The fearsome Roman military device has been captured and repurposed for the Barbarians. It delivers massive damage to all who come in its path, however, its mechanisms mean it has to be Reloaded after each shot.
Rocks - Lacking proper weapons in favor of maintaining the Ballista, its Barbarian owners merely carry sharp rocks in their pouches in case of close combat. Not as dangerous as military weaponry, but countless soldiers have fallen in history to wounds inflicted by the simplest of natures elements.
Health: 3/3
Point Value: 15
The Ballista is currently Guarded by the Sentinel.
Warband - A well-equipped, well-armed and well-trained regiment of Barbarians that ominously remind Rome of their own Legions. The Warband work in unison to puncture through foes, and are not hesitant about taking defensive as well as offensive positions. While they may not seem to be that dangerous from afar, their strength lies not only in numbers but in the fact that the metal they used is actually superior to Roman metal.
Defensive Formation (Active) - The Warband has formulated its own formations that rival the famous formations and movements of the Roman forces. Lose the ability to attack for a turn, in exchange for +1 to Defense.
Inventory:
Spear - A regular metallic spear used for thrusting, creating a deadly wall when used in unison.
Sword - A short-sword providing back-up for a Warband soldier in the event his Spear becomes lost or impractical.
Large Circular Shield - A circular shield that protects the Warband from oncoming missiles and weapons of all sorts.
Metal Armor - Thick metal armor which covers the shoulders and torso, unseen in other Barbarian forces.
Helmet - Metal helmet that protect the face and the head from deadly blows.
Health: 5/5
Point Value: 12
Sniper - An even better shot than the Chosen Warriors, these Archers are fabled to posses the shooting skill to shoot an apple off of a tree a kilometer away.
Bullseye: With their unrivaled precision, Snipers can hit anyone they want, regardless of who or what is protecting them. Snipers ignore the Guarding function of their Enemies.
Inventory:
Compound Bow - A Bow originally intended for hunting large game, turned into a weapon of long-range destruction.
Health: Fine
Point Value: 14
Brute (III) - After a few skirmishes, most Grunts are killed, while the survivors attain this rank. They have become more ferocious and belligerent as a result.
Rage (Active) - The Brute has figured out how to utilize his recklessness into a proper weapon. +1 to Attacking and -1 to Defending. 1-Turn Cooldown.
Inventory:
Spiked Club - A variation of the Club that is covered in numerous sharp spikes, giving it piercing capabilities.
Health: Fine
Point Value: 5
Name: Dalen (aattss)
Class: Sagittarii
Piercing Arrows (Passive) - Arrows have high penetration capabilities.
Fire Arrow (Active) - Successful Roll prevents enemy from attacking (Cooling: 1 Turn)
Ranged Specialist - -1 Penalty when Defending against Melee Attacks.
Inventory:
Denique-Lamia - A small metal blade to be used in the event that a Sagittarii must resort to close combat. It is designed to deliver quick, fatal stabs so that its wielder can return to firing arrows as quickly as possible.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Can best be distinguished by his wicked shades.
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Health: Fine
Lives: 2
Points: 2
Name: Bigus of the glorious house Dikus (kj1225)
Class: Legionary
Testudo Formation (Passive) - +1 to Attacking an Enemy Unit simultaneously along with another Player.
Throw Plumbata (Active) - +1 to Attack when used, 2-Turn Cooldown.
Group Specialist - -1 to Defense when Attacking an Enemy Unit alone.
Inventory:
Gladius - The key weapon in the Legionary's arsenal, the Gladius is a one-handed sword that delivers both long swings and deep thrusts.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: The only distinguishable traits on him are his massive beard and his massive codpiece.
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Health: Fine
Lives: 1
Points: 15
Name: Anders Andersson von Anderland (ansontan2000)
Class: Legionary
Testudo Formation (Passive) - +1 to Attacking an Enemy Unit simultaneously along with another Player.
Throw Plumbata (Active) - +1 to Attack when used, 2-Turn Cooldown. (Cooling: 2 Turns)
Group Specialist - -1 to Defense when Attacking an Enemy Unit alone.
Inventory:
Gladius - The key weapon in the Legionary's arsenal, the Gladius is a one-handed sword that delivers both long swings and deep thrusts.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Apperance: Brilliant Beard, Magnificent Moustache
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Health: Right Shoulder Mangled (Can not use Right Arm), Heavy Bleeding (Bleed-out: 2 Turns)
Lives: 3
Points: 3
Alex Raman (Yourmaster)
Class: gladiator
Taunt (Active) - Forces Enemy Unit to Attack Gladiator on their Turn. Success dependent on Enemy experience.
Master Duelist (Passive) - +1 to fighting Enemy Units composed of one individual.
Specialized Duelist - -1 to fighting Enemy Units composed of multiple people.
Inv:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance: a tall man with brown eyes that go into his long dark hair.
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Health: Spinal cord severed.
Life:1
Points: 5
Name: Aurus Magnus Optimus Gratus Incensus Romuli (Remurtha)
Class: Triarius
Sweeper (Passive) - +1 to fighting Enemy Units composed of groups.
Solid Wall (Passive) - +1 when functioning as a Guard.
Bulky Equipment - -1 to Defending against Projectiles.
Inventory:
Hasta - A giant 2-meter spear with an iron-tip. Because of its size, it can not be used a projectile like its smaller javelin relatives, and is purely for thrusting.
Infantry Spatha - Longsword used as a secondary weapon for Triarii. This version has a sharpened tip, so it can be used to stab as well as to slash.
Scutum - A large, semi-cynlindrical shield that defends its wielder from all sorts of oncoming attacks and projectiles. A spherical piece of metal is welded onto the center of the Scutum, giving it offensive capabilities.
Lorica Hamata - Mail armor made from metal rings that has been made to withstand all sorts of penetration. It is heavier than the Squamata variant.
Apperance: Action Hero. Enough said.
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Health: Ankle Contusion (75% Chance of -1 to all Actions requiring Movement.)
Lives: 3
Points: 13
Name: Thorsten Bohn (USEC_OFFICER)
Class: Legionary
Testudo Formation (Passive) - +1 to Attacking an Enemy Unit simultaneously along with another Player.
Throw Plumbata (Active) - +1 to Attack when used, 2-Turn Cooldown. (Cooling: 2 Turns)
Group Specialist - -1 to Defense when Attacking an Enemy Unit alone.
Inventory:
Gladius - The key weapon in the Legionary's arsenal, the Gladius is a one-handed sword that delivers both long swings and deep thrusts.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Broad, tough and with a magnificent mustache.
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Health: Fine
Lives: 2
Points: 12
Name:Zachariah Sinistra (zacen299)
Class:Gladiator
Taunt (Active) - Forces Enemy Unit to Attack Gladiator on their Turn. Success dependent on Enemy experience.
Master Duelist (Passive) - +1 to fighting Enemy Units composed of one individual.
Specialized Duelist - -1 to fighting Enemy Units composed of multiple people.
Inventory:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance:A heavily tattooed mercenary.
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Health:Fine
Lives:3
Points:11
Name: John Doe (Playergamer)
Class: Medicus - Not a soldier at all, but one of the educated and professionally trained physicians of the empire. He has no combat experience whatsoever, but possess the knowledge and tools necessary to keep the wounded alive in the battlefield.
Medic (Passive) - +2 to Healing Rolls.
Will to Survive (Passive) - No Penalties to Self-Surgery.
Civillian - -3 to Combat.
Inventory:Medical Bag - Tools, herbs, cloth, you name it. He's ready to do anything from patching up cuts to amputating limbs.
Appearance: A normal looking man, with nothing really distinguishing about him, just as planned.
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Health: Serious Bleeding (Bleed-out: 3 Turns)
Lives: 2
Points: 6
Name: Carl Anderson (GreatWyrmGold)
Class: Tormenta.
Instant Impalement (Passive) - Penetrates all Shields and Armor.
Bane of All (Passive) - +2 to Attacking with the Ballista.
Glass Cannon - -2 to Melee Combat.
Inventory:
Ballista - The key piece of the Tormenta's inventory is his Ballista, a smaller version of the siege weapon. It delivers massive damage to all who come in its path, however, its mechanisms mean it has to be Reloaded after each shot.
Cultellus - The Tormenta relies on his Ballista to fight, his only other weapon is his Cultellus. It's not even a military weapon, as it is actually just the largest and sharpest knife he had in his kitchen.
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Appearance: Nondescript.
Health: Ground + Velocity > Skull Hardness
Lives: 2
Points: 15
Name: Derres Patrione (Rolepgeek)
Class: Gladiator
Taunt (Active) - Forces Enemy Unit to Attack Gladiator on their Turn. Success dependent on Enemy experience.
Master Duelist (Passive) - +1 to fighting Enemy Units composed of one individual.
Specialized Duelist - -1 to fighting Enemy Units composed of multiple people.
Inventory:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance: Long blonde hair, green eyes, scar on left ear, legs, and right side. And quite a few on chest.
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Health: Torn Right Arm (-1 to all Right-Arm Based Actions), Torn Left Leg (-1 to all Actions requiring Movement) Heavy Bleeding (Bleed-out in 2 Turns)
Lives: 2
Points: 4
Name: Asinus Ultricies (anailater)
Class:Equitatum
Charge! (Active) - +2 to Attacking with the Pilum, +1 to Attacking with the Spatha. 1-Turn Cooldown.
Loyal Steed (Passive) - If Attack misses, 33% chance the Equss will perform its own attack.
Horseman Vulnerabilities - -2 in Combat against Spears, Polearms, and similar weaponry.
Inventory:
Equss - The Horse is the animal that transforms a soldier from walking on foot to moving at speeds impossible for men. Of all of the Equitatum's possessions, the Equss is his most valued.
Cavalry Spatha - Longsword given to the Equitatum, specially made with a rounded tip (as to prevent the horsemen from stabbing themselves in the foot as they rode) and enhanced swinging power for Equitatum. Despite it being a back-up weapon, it is just as lethal as the Pilum.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Never seen without some sort of hood obscuring his face, he is quite tall and lanky.
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Health: Right Shoulder Torn (-1 to All Right-arm based actions), Heavy Bleeding (2-Turns until Bleed-out), Left Ankle Bruised (More susceptible to Damage in this Area)
Lives: 3
Points: 15
Name: Clyde, princeps ardentem rapa iustitiae (Octobomb)
Charge! (Active) - +2 to Attacking with the Pilum, +1 to Attacking with the Spatha.
Loyal Steed (Passive) - If Attack misses, 33% chance the Equss will perform its own attack.
Horseman Vulnerabilities - -2 in Combat against Spears, Polearms, and similar weaponry.
Inventory:
Equss - The Horse is the animal that transforms a soldier from walking on foot to moving at speeds impossible for men. Of all of the Equitatum's possessions, the Equss is his most valued.
Severed Pilum - A Pilum with a missing head, now little more than a long stick.
Cavalry Spatha - Longsword given to the Equitatum, specially made with a rounded tip (as to prevent the horsemen from stabbing themselves in the foot as they rode) and enhanced swinging power for Equitatum. Despite it being a back-up weapon, it is just as lethal as the Pilum.
Galea - Metal helmet that offers protection for both the head and the facial region.
Lorica Squamata - Metal scale armor on top of a fabric foundation, developed to stop penetrative attacks.
Appearance: Fairly normal, apart from a largish nose and unusually pale skin.
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Health: Light Bleeding (Can become Serious if more Bleeding Wounds are Sustained.)
Lives: 3
Points: 18