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Author Topic: UPDATE - V.4f - MERRY CHRISTMAS!  (Read 4520 times)

Urist McTeellox

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #15 on: December 25, 2013, 02:23:18 am »

zip dosnt help

Hmm... If we go back in time to December 12, then this zip has practically all the new features in the GUI, but none of the new architecture.

Also, just to check, you are unzipping them into completely fresh directories, yes? Some of the supporting shared libraries have changed or moved between releases, and so if you're copying a settings program across from a previous release, or unzipping over the top of a previous release, then we're likely to see all sorts of issues.

~ T
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Meph

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #16 on: December 25, 2013, 02:35:12 am »

Its probably either the NET-Framework that needs to be updated, or some visualbasics package that your OS is lacking. Is your Servicepack up to date?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Vabalokis

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #17 on: December 25, 2013, 02:47:08 am »

.net is 4.5 and vb runtime is 6.0

last zip gui is working
« Last Edit: December 25, 2013, 02:53:47 am by Vabalokis »
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razorback

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #18 on: December 25, 2013, 05:22:14 am »

My first thought when i saw the new release: GREAT, NEW STUFF  :D
but then i was mad because i started a new fort 4 days ago...

just realised it's not differing much from SWP so i'm glad again  ;)
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Igorshadow

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #19 on: December 25, 2013, 02:01:23 pm »

I found something quite strange,why all my dwarves have lv 10 at each fighting skills?
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Meph

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #20 on: December 25, 2013, 02:35:43 pm »

Because the GUI can add fighting skills to any race, from 1-15, so that you can balance the game like you want. I guess you must have set it to 10. OR there is some minor mixup with who gets the skills, I havent tested all of them, but I dont think splinterz would make such a mistake.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vabalokis

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #21 on: December 25, 2013, 04:34:39 pm »

Coppied and pasted everything on that last zip gui , will try to play that abomination , maybe it will work fine
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firons2

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #22 on: December 27, 2013, 12:24:44 pm »

For some reason my rendermax doesnt work. I try all sorts of settings but it still doesnt work. This happen to anyone else? Dfhack doesnt even recognize the command.
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Meph

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #23 on: December 27, 2013, 12:34:01 pm »

Rendermax doesnt work with dfhack r4. Its the last thing that needs to be updated.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

firons2

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #24 on: December 27, 2013, 12:37:43 pm »

Rendermax doesnt work with dfhack r4. Its the last thing that needs to be updated.

Phew i thought i had messed something with my computer. Thanks!
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shovelmonkey

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #25 on: December 28, 2013, 12:32:36 pm »

Great release, as usual. I am however having a pretty much %100 crash rate on world gens exceeding 250 years. Always crashes on "finalizing sites" which is the final operation after genning the world. Very vexing and I can't figure it out.
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BigD145

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #26 on: December 28, 2013, 01:40:41 pm »

Possible solution: Force DF to run on one CPU core.
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Meph

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #27 on: December 28, 2013, 01:46:18 pm »

Can be anything. Try the LAA patcher (I dont think its the problem though), try disabling some civs, try smaller worlds or different worldgens... or shorter histories. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

CaptainArchmage

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #28 on: December 28, 2013, 09:55:00 pm »

With the Masterwork Settings program, what language is it written in and does it do anything besides allowing you to launch Dwarf Fortress or making changes to the configuration files (i.e. tileset, graphics, set FPS cap, set raw options)?

I know it doesn't work on Mac, but I might be able to bash together something that could implement the functionality. This would be a start to getting full Masterwork capability on Mac, because at the moment we're really stuck on the default settings.

Does Masterwork still use DFhack r3, or does it use other expanded features?
« Last Edit: December 28, 2013, 10:00:20 pm by CaptainArchmage »
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Meph

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Re: UPDATE - V.4f - MERRY CHRISTMAS!
« Reply #29 on: December 28, 2013, 11:02:29 pm »

Its dfhack r4, and the GUI is written in Visual Basics. It does... a ton of stuff. And since a few months, Splinterz (who writes the Dwarf Therapist) has started working on it as well, and it has been improved and expanded a lot. It allows all kinds of settings that change raws, install different tileset (15!!), color schemes, has links in it, the manuals, runs the utilities by batch, edits the worldgen files... It should work with WINE or PLAYONMAC, at least I was told so. (?)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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