I really want to play Orc Fortress again, but I want to do that after I've
fixed some balance issues. I like my games
hard, so I'm looking at doing the following:
- Minimal resources embark, similar to Gildrounded, except with orcs, and some basic equipment appropriate to orcs displaced from their homelands (armour, weapons, picks, but no food or drink).
- No farming. It's not the orcish way.
- Traps shall be greatly shunned. Enemies shall be met in glorious combat.
- Unified released of Studded with Patches used as the embark.
Most importantly, this will be a playtest of any balance changes I make.
So, why am I telling you this? Well, if you wish to be 'Orced', here's the place to request it. A couple of the starting seven are already taken (notably for the Warchief, Tribe Leader, and possibly Shaman), but I'm sure we'll see plenty of orcs in the camp if things go well. While you can state preferences for what sort of orc you'll get, I can't make promises.
Likewise, if you want to suggest any particular playstyles I should adopt, or if you want to give feedback in the
rebalance thread, I'm delighted to hear them. I'm intending for
all citizens to be involved in military service in some way, for there to be large tombs decorated with totems of our enemies, and for a more tribal-like arrangement of buildings (the typical orc will have workshops in the same dwelling where they live, and these workshops will only be used by the orc who lives there).
Named orcs:
- Tarrlox - Clan Leader
- Vyctryx - Warchief
- Theog Windwhistler - Hunter
- Sage - Doctor
- Mahrgell - Miner
- CptCrunchy - Military
- Tarkuul Bagakhamuurz (someone12345) - Bonecrafter/Spearorc
- Mosey - ThePirate
- Talth (MuDD) - Solider
- Gief (Vabalokis) - Military
~ T