An idea for a cool community game came to me earlier - using nanofortress, we set up a 1x1 (48 x 48 tile) embark with an end-point structure in mind, like a gardening plot, or a tower or something like that. The edges are paved with 2-wide roads before the site is laired (using dfhack), then either retired or abandoned. The next person must then embark into an adjacent tile, with the proviso that the outside must be paved with 2-wide roads all around.
Each turn builds a new block onto the city, and each block holds living and working places as well as any art that community is able to put up - all connected by paved main roads arounf the outside, and smaller paved roads through the center. When explored with an adventurer, we'd see a thriving dwarven city growing and developing in response to the various threats from outside the city. Since adventurers can move objects from one area to the next, a whole city block might be dedicated to masonry or metal-smithing. Welcome to the craft area of the city! Another might be dedicated to food or alcohol production. Or high-rises for the masses, or a carefully tended park with a gazebo, or...or...or...
Anyway, that's the idea.
I figured if anyone was interested we could set it on my "Luckiest Tourist Ever" map, that has various things constructed on it already. Maybe set it up as the populace of the Forbidden City. "The Mountainhomes" would be quite impressive then, rather than the idea of "that's where we came from" that we have now.
The "Luckiest Tourist Ever" game uses Masterwork v3, (I'll probably be porting it to v4, though, just to keep it updated). The list of mods required is the ones that come with v3 and v4, This uses the Phoebus graphics set.