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Author Topic: Terra Vitae Fork (version 2.0 released!)  (Read 338787 times)

Cook100500

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #840 on: August 18, 2021, 02:04:59 pm »

I have a list; it's the functions that I haven't yet written. I can try to put one up, though. I used to have that, actually.
It would be a good idea to add it to the first post or add a link to it if there is a letter cap, so people are aware of bugs and future implementations and dont need to read 56 pages of posts to know it
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #841 on: September 08, 2021, 07:25:19 pm »

Yeah I should

Although, right now, I kinda want to finish the new version
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #842 on: September 02, 2022, 03:27:32 pm »

At long last, Version 2.2 is released! Get the Mac/Unix/Linux version at the link. IsaacG, can you update the Windows version? Thanks!
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IsaacG

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #843 on: September 02, 2022, 04:28:22 pm »

At long last, Version 2.2 is released! Get the Mac/Unix/Linux version at the link. IsaacG, can you update the Windows version? Thanks!

https://www.mediafire.com/file/6pjuyg7s3avf9y6/Terravitae_2.2_For_Windows.zip/file

:D
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #844 on: September 02, 2022, 04:46:29 pm »

Version 2.2.1 uploaded, fixing a bug that uses RevolutionaryArmies.txt.
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #845 on: March 30, 2023, 08:17:47 pm »

Version 2.3 released!

Changes:
-Made NEC strength dependent on specific secret missions; to defeat the NEC, you need to do several different secret missions
-Secret missions reworked, and made increasingly challenging the more different missions you do
-Secret missions now have corresponding enemy factions that they offend
-Interface for secret missions changed to allow you to choose what skill level of agents to send
-New enemy faction: sports teams, offended by some secret mission type

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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #847 on: April 13, 2023, 12:52:14 pm »

Version 2.3.1 released!

-Fixed a bug that caused the game to crash when cheerleaders spawn
-Fixed a bug that caused sports teams to always attack TV office and TV house on Jan. 2, 2009
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #848 on: April 13, 2023, 04:40:03 pm »

Version 2.3.2 released.

-Fixed a bug that caused the number of loveslaves to be wrong.
-Fixed a bug that caused the spawns at the Terra Vitae Office to be wrong.
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #849 on: April 26, 2023, 01:49:05 pm »

Version 2.3.3 released!

Fixed a bug that causes crashes when movie defeat of NEC is called in endgame.
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SlatersQuest

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Re: Terra Vitae Fork (version 2.3 released!)
« Reply #850 on: August 03, 2023, 10:55:24 am »

Version 2.3.4 Released

I'm sorry to have not made a full change log, but this update consists of a number of minor bug fixes.
« Last Edit: August 03, 2023, 04:00:04 pm by SlatersQuest »
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #851 on: August 23, 2024, 10:47:48 pm »

Version 2.3.6 released

Fixed a bug causing lobbies to liberalize spontaneously.
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