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Author Topic: Terra Vitae Fork (version 2.0 released!)  (Read 338821 times)

SlatersQuest

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #810 on: April 25, 2020, 11:34:04 pm »

It's equivalent to Treason, so very, very serious.

A hint: conservative sleeper loveslaves are secret affairs. You can recruit a network of conservative judges safely even in nightmare mode.

Another hint: conservative judges have higher infiltration than liberal judges, so a sleeper conservative judge will do a better job at keeping you safe from the legal system than a sleeper liberal judge.
« Last Edit: April 25, 2020, 11:36:31 pm by SlatersQuest »
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Basilleus

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #811 on: May 15, 2020, 07:06:16 pm »

I was thinking that maybe crusaders could be a class of profession from the church - who become paladins if enlightened to liberalism, or called knights if they somehow become moderate, who are chainmail wearing   (or something) sword wielding fundamentalists- something like that maybe.
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SlatersQuest

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #812 on: May 16, 2020, 04:23:10 pm »

Hmm... interesting idea

I'm thinking that they would be a style of superhero(villain). Chainmail doesn't normally do much in LCS, and swords are less effective than most ranged weapons in most circumstances.
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Basilleus

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #813 on: May 26, 2020, 09:32:42 pm »

Okay, I don't know what causes it, but I've been unable to carry extra clips for guns. I can equip guns and the clip it has loaded, but I can't bring anymore in the field. Buying clips circumvents this, but it still gets annoying when I want to use flamethrowers or something. I haven't had this problem in other unmodded versions of LCS.
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SlatersQuest

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #814 on: May 30, 2020, 05:05:48 pm »

You're going to need to provide more details on how it happens, because it works for me. Another user has recently thought xe had a bug, but after looking at it more closely realized that xe didn't read the interface correctly.
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Nerava

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #815 on: May 31, 2020, 12:02:41 pm »

Is it a preexisting bug that the prison can sometimes generate with a up staircase that has no corresponding down staircase? It came out inside of a wall.

Also disbanding causes a "time passes" message followed by a crash.
« Last Edit: May 31, 2020, 12:18:48 pm by Nerava »
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SlatersQuest

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #816 on: June 01, 2020, 10:38:09 am »

Yes, that is a preexisting bug. It's on my to-do list, but it'll be a while probably before I find it.

I will try to find time passing bugs, but those are difficult to find.
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Basilleus

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #817 on: June 12, 2020, 03:02:47 pm »

The ammo loading thing is my mistake- It just uses the arrow keys for loading rather than a method I was used to. It's fine. The prison third floor is a problem though, and selling stacks of items selectively is fidgety at best.
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SlatersQuest

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Re: Terra Vitae Mod (version 1.6 released!)
« Reply #818 on: June 12, 2020, 05:22:26 pm »

The prison bug is a bug that I inherited from previous editions of the game. I will work on it, but I want to make the newer features playable.
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #819 on: June 22, 2020, 09:57:47 am »

Version 2.0 uploaded!

Get it at the usual place.

IsaacG, can you upload a Windows version, please?

Thanks!  :)
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #820 on: June 22, 2020, 10:45:33 pm »

Update: fixed a bug that caused the save file created when exiting the game to have the wrong file name. The patch has already been uploaded.
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IsaacG

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #821 on: June 28, 2020, 04:19:02 am »

Version 2.0 uploaded!

Get it at the usual place.

IsaacG, can you upload a Windows version, please?

Thanks!  :)
https://www.mediafire.com/file/gcxj2os5y5henmo/Terravitae_2.0_for_Windows.zip/file
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LCS 4.12 Thread
https://discord.gg/HYbss8eswM
Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #822 on: June 28, 2020, 10:35:23 am »

Thanks IsaacG!  :)
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Leatra

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #823 on: July 10, 2020, 09:24:40 pm »

Disbanding crashes the game for me and I'm beginning to think this only happens to me. I tried it with a new save and it doesn't crash so something about my save must be causing it and I have no idea why. I know this is a completely unhelpful bug report but just putting it out there lol.
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SlatersQuest

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Re: Terra Vitae Fork (version 2.0 released!)
« Reply #824 on: September 02, 2020, 12:00:54 pm »

Updated the First Trial of the Phoenix RPGMaker game. The update fixes some balance issues and other bugs.

Edit: more balance issues discovered (early game can be screwed by the RNG too easily). Will upload another update soon.
« Last Edit: September 02, 2020, 02:57:40 pm by SlatersQuest »
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