All right, I am going to poll the populace for some advice.
The Secret Mission mechanic is now (almost) done. Here's the gist of it:
-Secret missions are initiated from the activation screen, but they will take your liberals out of circulation for 8 to 20 days.
-Secret missions are very rewarding, if successful: they affect public opinion, yield publishable loot for the Liberal Guardian, and everybody you send on one gets 50 juice for every mission who participates. They are, however, quite dangerous for those without a great deal of existing skill.
As an additional option, I've considered having a conspiracy counter, which is weakened every time you complete a secret mission, and slowly recovers over time. I am wanting this conspiracy counter to do something bad to the LCS if you don't do anything, and the idea that I'm considering is that it slowly corrupts politicians (i.e. makes them more conservative). Politicians that are already elite liberal or Stalinist would be immune to this corruption, but politicians without such an extreme alignment would slowly drift towards conservatism.
The concern that I have is that this would increase the level of difficulty of the nightmare mode (even more so than it already is in the Terra Vitae mod, thanks to the wilderness mechanic). The only think preventing the conservatives from passing the arch-conservative constitutional amendment in nightmare mode is that the arch-conservatives do not hold a 2/3 majority in Congress; if they did, then they would propose the amendment, the states would ratify it (because public opinion starts at 100% conservative), and you would lose the game. The player has one election cycle (two years) to turn the country around. However, if ordinary conservative politicians could become arch-conservative due to the conspiracy, then the time that the player has to liberalize public opinion becomes much shorter.
What are your thoughts? Am I making it too difficult, or should nightmare mode be, well, nightmarish?