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Author Topic: The Lone Isle RPG: The return  (Read 23758 times)

Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #465 on: February 22, 2014, 10:56:35 am »

"It's precisely the smell which good, Gods-Fearing folk stay upwind of.

Which is why I suppose our figure is choosing to hide there."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

sjm9876

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Re: The Lone Isle RPG: The return
« Reply #466 on: February 23, 2014, 10:11:38 am »

((Just waiting for GWG to say if he's staying or following.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #467 on: February 23, 2014, 10:23:26 am »

Krom has stayed at the inn, figuring that trolls are not good at stealth. He is reading something.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

sjm9876

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Re: The Lone Isle RPG: The return
« Reply #468 on: February 23, 2014, 10:36:25 am »

 ’Indeed.’ She pauses for a moment, looking thoughtful. ’How about we play a game, then? Just to….. get the blood flowing.’ She pulls a dagger from under her top, and lays it flat on the table. ’Between the fingers, as fast as we can.’ She nods at Krom. ’And perhaps you would like to join us? Especially as you’ll take the least harm.’
-----
 The woman threads through the stalls with well practiced ease, before disappearing down a side alley - a quick glance reveals that it lies up against the sheer wall that marks the edge of the tier. The end of the alley is marked by a single door, leading into the cliff, which is swiftly swinging shut.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG: The return
« Reply #469 on: February 23, 2014, 10:37:45 am »

Wesley being a smart lad tries to see if he can spot anything through the key hole it there is one.
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #470 on: February 23, 2014, 10:46:53 am »

’Indeed.’ She pauses for a moment, looking thoughtful. ’How about we play a game, then? Just to….. get the blood flowing.’ She pulls a dagger from under her top, and lays it flat on the table. ’Between the fingers, as fast as we can.’ She nods at Krom. ’And perhaps you would like to join us? Especially as you’ll take the least harm.’
"Fair."
Krom gets up, quickly and subtly scratching a rune:
Spoiler: Rune (click to show/hide)
in his palm. He didn't expect much from it, but it couldn't hurt, right?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #471 on: February 23, 2014, 01:54:37 pm »

"Certainly. Forgive me if I miss, though." She grinned. "That'd be the wine. Shall I go first or you?"

Play the game with her.
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #472 on: February 24, 2014, 09:24:42 am »

Wesley being a smart lad tries to see if he can spot anything through the key hole it there is one.

((The door is 'swinging' not closed yet!))

Sorrel didn't waste time on discussion-a closed door could quickly become a locked door. She wanted to continue the pursuit.

Action: Hurry forth and slip my staff between the crack in the door before it closes, if possible. Continue the pursuit!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

sjm9876

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Re: The Lone Isle RPG: The return
« Reply #473 on: February 24, 2014, 01:06:31 pm »

 (14+3v??) (11) The runes in the palm of Krom’s hand go unnoticed, as he lays his hand flat on the table. Both Kannii and Floe do likewise, with Floe taking the dagger and spinning it in the palm of her hand, before plunging it into the table between her thumb and first finger. As the innkeep winces, she pulls it out and move onto the next joint. (14+?-1(Alcohol!)) It passes cleanly between the two, and each following joint, without even coming close.
 As she pulls the blade out for the last time, she lays it in the centre of the table. ’Who’s next?’
-----
 The door slams shut on the staff butt with a thud, but it stays open, and reveals a carved corridor beyond. the corridor ends in a room that appears to be bare, apart from the woman who spins to  see the group as they enter. She turns on her heels, and at last begins to run, heading to the right of the room until she is out of sight.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #474 on: February 24, 2014, 01:09:45 pm »

"If no one else wishes to go second, I will."
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #475 on: February 24, 2014, 01:35:18 pm »

"Very well, ser Krom."
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #476 on: February 24, 2014, 03:15:16 pm »

"Well, now I feel like a home invader. But, whose home might this be?

You don't need to run from us, sai. Sit for a pretty and we'll have a talk about how you recognized us in the bar, and made such haste."
She said in a carrying voice, moving after the swiftly running figure.

Action: Follow! Also look out for TRAPS!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #477 on: February 24, 2014, 03:33:13 pm »

"I have a bad feeling about this corridor. I have bad feelings about straight corridor's in general, but be careful." Follow along, still trying to stick to the shadows
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #478 on: February 24, 2014, 05:01:26 pm »

ONWARDS FOR ANSWERS! ... and maybe flirting with elves.
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #479 on: February 24, 2014, 08:27:59 pm »

Maybe?
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