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Author Topic: The Lone Isle RPG: The return  (Read 23791 times)

GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #75 on: December 31, 2013, 12:03:22 pm »

"Who would tell them who to hunt? And who would they look for after? A human woman? That's narrowed it down, ser. I see why you were called 'the wise'."
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #76 on: December 31, 2013, 12:28:09 pm »

"Ok, well lets go."
Go to see Captian Stoneflow before things get too heated.
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #77 on: December 31, 2013, 01:07:55 pm »

Sorrel shakes her head, following along with the group. She speaks to Blueblade.

"Life is a precious thing. A warrior should know this more this more than anyone, for they are the ones with the power to take it so easily...I feel for you Serahi. You walk the broken road, your Oa unwound. It saddens me, but I will not resent your choice of path either-it is only your road to walk. Perhaps if we fight together, you will come to see a better way."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #78 on: December 31, 2013, 02:04:48 pm »

Kannii held back a laugh. "Precious? Life is cheap, milady. You can buy a slave for a few coppers. You can hire a blade to end a life for a few silver. A man will kill another because he does not like his face. And yet, there are always more lives. I could create them with the sailor-boy here if I wanted, and I would not pay a copper, I'd imagine. Life by itself is valueless. It is purpose that gives value. My purpose is given by steel."
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #79 on: December 31, 2013, 02:09:16 pm »

Wesley glares at Kannii.
"The cheapest slave you can get is worth exactly five silver pieces. A good slave costs at least one gold not counting handling prices."
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #80 on: December 31, 2013, 02:46:47 pm »

 As the group leaves the inn, the barman, smiles, before it slips for a moment. He runs to the door, little legs pumping comically, and yells down the street. ‘And don’t forget to give them my name!’ The group’s receding backs do not turn.
 The way to the docks is not long, but it seems to take far longer than it should as the rain beats down. Water runs in gutterings down the tiers, besides the stairs which the group descend. The barracks mark clearly the second tier, a sheet flowing down off the overhang above it’s doors. They pass by, down the second set of stairs, to the first tier. A faint smell of rot wafts through the air from both the east and the west, one from the ever-present fish market, and one from the remains of the dragon carcass, which still lingers as none here can figure out exactly how to dispose of it. The road leads past a number of small shops, before the party veer into the very markets from which the sea’s odour emanates. Despite the hour growing later, and the weather growing worse, the stallholders still peddle their wares. A bang flashes through the air, and looking past the palace we can see the alchemist’s rock, fresh wreathed in smoke. A second bang follows, as in the same field of sight a single bolt of lightning, straight as an arrow, strikes the tip of the Queen’s tower. It silhouettes the group at the top of the cliff, marking the end of the city.
 The stairs down to the docks are treacherous in this wet weather, but the group makes it down without incident. Once down, it is but a moment before the troll takes the lead. He passes by the fleets that provide for the island, and which bring it trade, and down to the very end of the furthest peer. A single battered Dwarven steamship lies moored here, rust marking its boiler and barnacles coating its hull. In the shelter provided by that same boiler, rests a deckchair. And on that chair rests a single dwarf, with a crossbow across his lap. He sees the group, and struggles to his feet, age evident from the required effort. Holding his crossbow at the ready, he lets them draw closer, until squinting, he lets the bolt’s point fall, and smiles. He moves the point towards a door across the deck, and nods at it, before moving there, using the bow as a crutch. As he pushes the door open, he motions for the group to follow him through, and they do so. They find the dwarf sitting at a low wooden table, perched on an even lower wooden stool. His back is hunched, and his hands shake as he reaches across to a stack of glasses and a bottle of firewhisky. He pours out six tots, and takes one, sipping at it gently.
 ‘Apologies that I cannot offer you a seat, but the sea air can only keep the bones strong for so long. And it has been more than a long time since I saw you last, Krom.’ He looks at the troll, a faint smile lifting his beard. ‘As you can see, she’s the same old ship, with the same - even older - captain. And are we after the same old route again? Let us hope if it is that this journey is somewhat less eventful than our last’’
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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kj1225

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Re: The Lone Isle RPG: The return
« Reply #81 on: December 31, 2013, 02:52:26 pm »

Wesley looks between the dwarf and Krom.
"Who is this mister Krom?"
He decides on turning to the Dwarf.
"I apologize in advance if I ever helped rob you, just business."
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #82 on: December 31, 2013, 04:28:54 pm »

"You may buy a slave, but you own him not. The service of a sword is not always the intent of the heart. A life you create has a meaning-even if you do not care about it.

And no one-not even yourself-is so shallow to be nothing but a purpose without meaning, or substance. Such a being would be little more than a machine-made to run until exhaustion, then decrepitude. I choose to believe we are more. That we can choose to be more. There is always a choice to be made."


..

Sorrel sniffs her own whiskey, rolling it in her glass before downing in a quiet gulp. She grimaces a bit. Otherwise, she remains quiet and listens to all that transpires.

((Also, I sense Gilgamesh is going to be playing the most unlikable character ever here. How do we talk to Lady Slashalot here without a multi-page argument?))
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #83 on: December 31, 2013, 04:34:51 pm »

Gerwick looks at his glass of whisky and shrugs, downing it, then pulling a face. After putting the glass down he'll listen intently to whatever conversation is going on.

((I'm sure we'll manage. I guess the characters will need to work it out between them, but Gerwick doesn't really have anything against Kannii, but I just hope that what ever happens is just a little bit of friction, which is natural between a group of people who have just met.))
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #84 on: January 01, 2014, 12:12:56 am »

"Who would tell them who to hunt? And who would they look for after? A human woman? That's narrowed it down, ser. I see why you were called 'the wise'."
"As we are in a group, the exact details of your methods of what you claim are perfectly maintaining a disguise for weeks on end are irrelevant. Instead, focus on every other member of the group. How many other groups include a troll scholar, a pirate, a barbarian woman, a filthy healer, and a warrior woman? Especially when our jobs will rarely be completely unknown. If a band of people are hired to kill an ogre lord, and then a band of people are hired to kill an ogre lord, who do you think the allies and family of the lord would hunt for?"

Kannii held back a laugh. "Precious? Life is cheap, milady. You can buy a slave for a few coppers. You can hire a blade to end a life for a few silver. A man will kill another because he does not like his face. And yet, there are always more lives. I could create them with the sailor-boy here if I wanted, and I would not pay a copper, I'd imagine. Life by itself is valueless. It is purpose that gives value. My purpose is given by steel."
"You give your life value by the value of the lives you take? Easy to see why you argue for the death of our foes on principle, then."

Wesley glares at Kannii.
"The cheapest slave you can get is worth exactly five silver pieces. A good slave costs at least one gold not counting handling prices."
"In local regions, for typical jobs."



"It has been a while, hasn't it?"
(W/hat was his name, again?)
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #85 on: January 01, 2014, 06:06:33 am »

(( @GWG, Captain Stoneflow

Also - please try to bring the argument to a close. Killing each other before you've even got started is bad for the game. ))

 'Rob me, lad? Thought there was something about the way you dress. But no, I have an arrangement with Kyle - whatever he's calling 'imself now. He and his mates leave me alone, for old times sake.'
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #86 on: January 01, 2014, 11:21:33 am »

"I am glad to hear that, for both of your sakes. To answer your original question, Stoneflow, we have heard of ogrish raiders in the Dwarven Empire."
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #87 on: January 01, 2014, 12:34:57 pm »

Wesley nods with a small smile on his face.
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #88 on: January 01, 2014, 05:56:39 pm »

"I do not mean to offend, but you have your beliefs and I have mine, milady. Maybe we should discuss this later? I am sure we could come to some sort of accord. A debate is not civil in the first meeting.

And, ser Krom, would you be hunted for less if you dragged him off in chains? They would demand blood nonetheless, ser. But the dock looms large, and we should argue in front of customers."


She politely listened to any replies, though she did not reply herself.

-----

Politely, Kannii shook her head at the offered alcohol, smiling gently. "I should not partake, ser. I have a terrible tolerance for such concoctions, fine though they may be."

((I'm willing to call the debate (for I wouldn't consider it an argument) quits. Kannii is quite willing to discuss these things. You can even get the last word in, GWG, if you wish.  :P ))
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #89 on: January 01, 2014, 06:18:42 pm »

"When you kill men, even those barely aware of the slain will be angered. Capture a man, his family wants him back. Capture a dozen, their families want them back. Kill a dozen, their tribe wants vengeance. But yes, the dock approaches."
(Fine by me.)
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