Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 34

Author Topic: The Lone Isle RPG: The return  (Read 23780 times)

runhidesurvive

  • Bay Watcher
  • And let there be a moderate amount of light!
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #30 on: December 30, 2013, 01:11:08 pm »

((I don't mind. It is still really early so it not impossible to add someone new in))
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #31 on: December 30, 2013, 02:17:52 pm »

((I'd also be glad to let Dwarmin in. Somehow.))

"Well, from what you people have said I'm sure you all can handle that well enough and I can attempt to support you in a way that will make combat easier. Or I can always find a weapon to use from a range, that sounds good for about now" With a shrug, Gerwick continues. "But anyway, we have one person for the western job, one for the southern job and one person who is indifferent. Do you have any preference to where we go, Krom?"
"Hm. We have myself, a pirates' apprentice, a...cloaked blade for hire, and a healer. I'd say we'd do better with more subtle missions than direct confrontations--particularly not those where we would be on the defense. Hence, I would advise the peace-bringing mission in the Western Continent."
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #32 on: December 30, 2013, 02:59:43 pm »

((Well, may as well put a sheet in anyhows

I'm not sure if devalues the current magic system. A lot of it is based on beliefs and faith...))

Spoiler: Name:Sorrel D'Sama (click to show/hide)
« Last Edit: December 30, 2013, 03:09:08 pm by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #33 on: December 30, 2013, 04:35:17 pm »

(( That's fine. What happens after death is completely unspecified, and whilst there are the 4 confirmed gods, (Earth, Fire, Water, Air) there may be others that play a less immediate role - such as the afterlife. As long as things don't get too specific it'll be fine.))
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #34 on: December 30, 2013, 04:37:49 pm »

((So is she in?))
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #35 on: December 30, 2013, 05:16:56 pm »

"Hm. We have myself, a pirates' apprentice, a...cloaked blade for hire, and a healer. I'd say we'd do better with more subtle missions than direct confrontations--particularly not those where we would be on the defense. Hence, I would advise the peace-bringing mission in the Western Continent."

She raised an eyebrow at the description, but did not comment on it. "Then we have a deadlock, good sers."
Logged
Old and cringe account. Disregard.

runhidesurvive

  • Bay Watcher
  • And let there be a moderate amount of light!
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #36 on: December 30, 2013, 05:27:53 pm »

"Where is a three sided coin when you need it eh? Hmm, but Krom has a point, perhaps the western job would be best considering our talents."
Logged

sjm9876

  • Bay Watcher
  • Did not so much Fall as Saunter Vaguely Downwards
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #37 on: December 30, 2013, 05:31:17 pm »

Spoiler: Dwarmin (click to show/hide)

((Yup, Dwarmin is in.))
 As the figures debate, the door to the inn sweeps open. An unremarkable event, yet the culprit draws the eye to her. Her garb sways somewhere between that of a priest and that of a warrior, and the staff that shows past her shoulder could be the mark of either. Her gaze flicks around the room, a stray lock of hair falling from beneath her hood, which glistens slightly - a telltale sign of the rain that is beginning to pound down on the building’s roof.
 She passes between the tables, weaving her way to and fro, and finding her way to the group, who remain deep in discussion. They look up as she approaches, and the barman staggers to stand upright, again making his half hearted bow.
 ‘Another one!. How nice! You will be joining the others, yes? Perhaps clear the discussion a little, yes?’
Logged
My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #38 on: December 30, 2013, 05:33:19 pm »

Wesley does a double take. He rather likes Miras.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #39 on: December 30, 2013, 06:33:23 pm »

"I did hope to find work here. Is there room in this group for one more?" She asks, her look cool and calculating. Her gaze frisks each member of the party briefly, meeting the eyes of each one who will do the same.

Her voice is serene to the ear-not quite a practiced melody, but there is little impatience or urgency in it. And yet, underneath this veneer of calm is something hot-ferocious, even. Like the sight a coiled snake might, there is an almost primordial feeling of wariness in the air. It's only in her eyes right now, however, and perhaps only perceptible to those with their own insight. She is at ease, yet one cannot help but think she could act in a moment.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #40 on: December 30, 2013, 06:38:43 pm »

Wesley nods a little to quickly to have put thought into it.
"'Course miss."
Logged

runhidesurvive

  • Bay Watcher
  • And let there be a moderate amount of light!
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #41 on: December 30, 2013, 06:57:59 pm »

"Hmm, yes, of course." Gerwick then studies the woman, whilst hoping that they wouldn't have to go out into the rain.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #42 on: December 30, 2013, 07:07:18 pm »

The Mira pulls up a seat, sitting down and sweeping back her hood in one smooth motion.

"My name is Sorrel D'Sama. By my habit, you can guess I am something of a priest in your own reckoning. I am not the sort to give you catechisms and hymns, however. I am a Ghost Shaman, which I doubt you know much about-we are warriors, none better. Know enough I see into the worlds beyond, but am firmly in this world-this is my Oa. I am well trained in defensive combat, not only myself but others. This staff is no mere prop-in fact, it's appearance is useful for those who do not see a weapon in my hands. But, a weapon it is.

I will work with you only if we promise to do good-to not harm innocents. I do not kill on a whim, either, and will not strike to kill unless given no other alternative. If this is against your ideals, tell me now, and I shall find my own path once more. If not-count your fortunes well-I will join you, and take no share of any reward we may earn on our journeys, save what is vital or what may serve this higher purpose-this is also Oa, to spurn the material. You do not need to understand now. Though you may. For me, the experience of the journey is reward enough.

Tell me your names, if you wish. I am new to this land, after all-I've spent a month at sea...well, I could use some new names on my lips."
She says, that coiling feeling partially subsiding. She even chances a small smile.

And after the introductions...

"If my vote shall break this debate, I will argue for the Southern continent. I have no love for bandits. It would be a wise course of action, to bring them to justice." She says calmly, her eyes blazing.
 
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #43 on: December 30, 2013, 07:11:45 pm »

"M'name is Wesley ma'am. And let me tell you that a month at sea is nothing. I once spent a solid two years on a boat."
Wesley holds his hand out to shake.
Logged

runhidesurvive

  • Bay Watcher
  • And let there be a moderate amount of light!
    • View Profile
Re: The Lone Isle RPG: The return
« Reply #44 on: December 30, 2013, 07:16:15 pm »

"Well. My name is Gerwick and personally I would not mind having you along. I don't think any of us here really plan on harming innocnets" With this Gerwick looks at the others, shrugging.  "For a short recap on what I can do, I know an assortment of different plants, a few runes and know a bit about healing."

((Just out of curiosity, what stat would be used for things like healing? Support?))
Logged
Pages: 1 2 [3] 4 5 ... 34