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Author Topic: The Lone Isle RPG: The return  (Read 23792 times)

GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #345 on: January 27, 2014, 04:03:30 pm »

"Indeed...perhaps we should consider investigating the other possibilities?"
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #346 on: January 27, 2014, 05:02:38 pm »

"No, this one sounds interesting. More interesting than the trolls, certainly. And if we find these bandits are not what they seem...it is an oppotunity to help the downtrodden, yes?"
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #347 on: January 27, 2014, 05:12:52 pm »

"I see two paths-the closed palm, and the open fist.

If we decide to deal with these bandits, I have no doubt we will be embroiled in a journey we cannot guess to it's true purpose or outcome.

If we deal with the trolls, I have no doubt it will come to battle, swift and certain-in that we are guaranteed our way.

My own heart tells me the Dwarves need is greater, yet my mind wonders at the mystery. I would offer to help the Dwarves, unless the will of the group is against my own."
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #348 on: January 27, 2014, 05:25:42 pm »

"I see what you mean. We only really have till tonightish to decide really and both jobs seem equally enticing, I'm mainly attracted by the adventure of both of them but do worry about what could happen. Not much information about the bandits is all that is really worrying me about this job. But I guess my vote would be for helping with the bandits."
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #349 on: January 27, 2014, 05:29:01 pm »

Speaking more quietly, Kannii reminded them quietly. "We may be able to get more information on these 'bandits.'"
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #350 on: January 27, 2014, 09:18:51 pm »

"The bandits work for me as well."
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #351 on: January 28, 2014, 12:31:48 pm »

 The breakroom is marked by a large sign, and is situated off the courtyard, opposite the healers workshop. Whilst the others turn to watch the fighting and discuss their options, the sellsword wanders across and enters.
 Within, the Mira sits on a wooden bench, seemingly playing dice with an orc sitting opposite her across a low table. As Kannii enters, she says a few words to him, and he scoops up the dice and leans back against the wall, humming. Floe stands with a scrape of wood on stone, and moves over to greet her.
 ’Kannii, was it?’ Whilst her sleeve remains cut, there is no sign of injury on the flesh beneath. A patch of scales flashes into view at the edge as her arm shifts, before a silvery hand appears, holding a dagger. It shimmers slightly in the light, and has a faint green hue to the blade, in which lines of folded metal can clearly be seen. The hilt is wrapped in some sort of leather, which feels rough as it is pressed into Kannii’s hand. ’Her name is Matki, and I have no use for her myself.’ The Mira taps a finger on one of her sheathed blades. ’She’s seaforged. Mira work - other blades will slide off her like ice.’
 A roar echoes from outside as the ogre seen earlier is sent sprawling in the dirt at the feet of the others - the smaller dwarf looking pleased with herself. Meanwhile, the Drow guard who opened the door to them approaches across the yard.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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kj1225

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Re: The Lone Isle RPG: The return
« Reply #352 on: January 28, 2014, 12:45:49 pm »

Wesley looks at the ogre that was brought down for a moment before clapping. After that he looks at his knots and glares a bit before untying the last knot and retying a different type of knot in its place.
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #353 on: January 28, 2014, 01:31:26 pm »

Kannii let out an intake of breath. She mumoured with delight as she shifted the blade back and forth, watching the light catch and sparkle on the smooth metal. She smiled happily, warmly. "Ah, it's beautiful! Thank you, Floe. I'll take good care of it. You have my word."

She span it around her fingers, the blade cool against her hand as it danced. It really was a beautiful knife. The weight was a little more towards the hilt than she was used to, but nothing she couldn't adjust to with ease. Kilaan daggers rarely had much of a handguard, relying on deflecting enemies rather than smashing them to a halt.

She looked up, a surprising hint of bashfulness in her gaze. "Actually, Floe, a question occurred. I'm staying at..." she said the name of the inn - "... and I'm wondering if you'd like to join me there if you don't have a shift tonight. We'll be staying a while, as the dragonslayer leaves in a week, and I have a most delightful Savanal wine and no-one else I'd like to share it with. Talk is always best over a drink." Kannii smiled hopefully.

((Ooooh, new shiny. I have completely forgotten the inn name.))
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #354 on: January 28, 2014, 01:52:24 pm »

(( Spring's watch. And whilst I remember, that dagger offers a +1 to parries. if you wielded it with one of the knives, it would reduce the bleed chance, but grant the counter attack bonus.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #355 on: January 28, 2014, 01:58:47 pm »

((Actually, how does that bleed work? Is it a 1/6 th chance per individual strike chance to chance an extra point of damage from bleeding? Or 1/6th chance per turn of attacking?))
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #356 on: January 28, 2014, 02:07:27 pm »

((1/6th per strike - strike being an attack roll where damage is inflicted.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

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Re: The Lone Isle RPG: The return
« Reply #357 on: January 29, 2014, 01:20:20 pm »

 (16+5) ’Well, as you ask so nicely...’ The Mira grins, tossing her hair over her shoulder as she turns her head. ’Hey, Grut, can you take my shift tonight?’ The orc nods, and winks at Kannii once Floe turns her back. ’I’m on practice for another couple of hours, but I’ll be round when I’m finished.’
 The Drow approaching the group outside has now reached them, and after offering the ogre a helping hand up - and nearly being pulled to the ground himself in the process - he grabs the arm of Wesley, pulling him in silence towards another door. With his free hand, he motions for the rest to follow.

Spoiler: GiglameshDespair (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG: The return
« Reply #358 on: January 29, 2014, 01:39:19 pm »

Wesley follows after.
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #359 on: January 29, 2014, 01:53:36 pm »

As does Krom.
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