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Author Topic: The Lone Isle RPG: The return  (Read 23806 times)

GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #270 on: January 15, 2014, 09:58:23 pm »

"Does it offend you, se- Wesley?"
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #271 on: January 15, 2014, 10:00:20 pm »

Wesley sighs.
"It doesn't as I'm used to worse. Just... try to explain to her that you meant it when you was bein' nice."
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #272 on: January 16, 2014, 02:35:38 am »

Krom sighs.

"To end a life--to end anything--is a crime, a darkness upon your soul. I will do so if needed, but if not...'tis best to avoid. Some are more calculating or bloodthirsty, either weighing lives as coin or simply enjoying the feeling of the lifeblood of those who angered them running through their fingers."

"True. Seeing as Kannii is a sellsword, perhaps she's just not done much in the ways of talking to others in a kind of friendly way so most of what she says just sounds rude or hostile. Then again its not really a good idea to assume things. Maybe we should just take this as it goes?"
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #273 on: January 16, 2014, 09:10:43 am »

"Perhaps. Although, if this caused her to leave the building, perhaps it would be best to talk this out, make sure you each understand the other."
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #274 on: January 16, 2014, 03:43:30 pm »

 A figure starts to walk up the alleyway towards the door, freshly risen sun silhouetting them cleanly. They are tall - around troll height in fact in fact - but lightly built for their size. however, as she steps into clear sight her features show her to be an ogre - her long black hair shines softly and her tusks are lightly polished. Despite her origins, she might even be described as noble if not for the beer stained apron that adorns her front. She passes by the pair outside with a sidelong glance, pushing open the door and yelling inside.
 ’Hey, Linthar - how the hell did you get customers in already? If you can keep this up we might even be able to repair.’ She looses a surprisingly gentle laugh, before walking through the room to the bar, and passing through the door behind it. the elf - presumably Linthar - motions as if to stop her, but hesitates, allowing her to pass.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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kj1225

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Re: The Lone Isle RPG: The return
« Reply #275 on: January 16, 2014, 04:50:01 pm »

Wesley looks at the door somewhat amazed.
"Have you seen a female ogre before? I never seen one 'fore and if they all look like that... I can see why the men keep 'em hidden."
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #276 on: January 19, 2014, 09:02:44 am »

((So I'm not entirely sure, but the Ogre women just walked into the place?))

"Anyways, perhaps we should go now. We can talk to Kannii about this on the way to Barracks to hear about the other job. We have today to decided what job we'll want to take don't we? I think the barman said that they set sail tomorrow at dawn." And Gerwick gets up, wait's for the others and will go out when they're all ready, unless something else happens.
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #277 on: January 19, 2014, 09:03:59 am »

((yeah. She went through the door behind the bar that (presumably) leads down to the cellars and storerooms))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

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Re: The Lone Isle RPG: The return
« Reply #278 on: January 20, 2014, 01:22:55 pm »

 With no sign of objection from the others, the herbalist rises to his feet and leaves, the group trailing after him, and a silence hanging between them. The ogre returns to the bar to find it empty, cellars restocked and safe filled, with her benefactors nowhere in sight.
 The morning weather is bright and cool, a rainbow streaking through the sky above the World Spring, which can be seen clearly through the crisp air. A light mist lies gently on the ground, but it has yet to raise higher. The streets are almost empty around the square, the loudest sound being the distant bustle of the fish markets - for even at this early hour they are well and truly under way. Sea birds circle overhead, omens of the fresh stock brought in overnight, and far out on the ocean a sand coloured sail flaps in and out of view.
 The barracks lies back up the path which the party descended just the day before. Today, however, the gutters beside the path lie dry, and clean - although whether this is due to the previous days weather or simply their normal state is unclear. The fresh risen sun catches the marble of the steps rising up onto the second tier, and a faint ringing echoes down to them. As they move further, the ringing grows louder, mixing with the smell of freshly prepared meat and bread and yells of all volumes and pitches.
 The guard of the Central City is strange group. Their motto - Udossta dron whol Duul'ssom - is one of the few reminders of the origins of the city, born from a lost Drow vessel seeking a better life, free of the stigmas that they had suffered. The stigmas failed to follow them beyond their homeland, and the settlement grew into a fishing village, named Duul’ssom - Freedom in the drowish tongue. From here the village grew further, becoming the trade hub which it remains today, and much of its history is forgotten to most.
 And it is a Drow that opens the doors to the group. An elderly man, the heavy brass handles slow to turn beneath his grasp, with blue veins acting as highlights to his black skin. He motions for you to follow him, and a weaving path of stone corridors follows, before the torchlight is once again replaced by the sun.
 They stand now in a courtyard, and the Drow motions for them to wait as he continues onwards. In the yard a number of figures fight in various stages of arms and armour - in one corner an Ogre, in full heavy plate, swings a club that would not look out of place planted in the ground at a beardless dwarf, her armour made of leather and her weapons small daggers that barely protrude beyond her fists. In another, an Elf spars unarmed with a Drow, the latter sweeping the legs from the former as they watch, before helping him to his feet.
 The centre of the courtyard draws the eye however, in part due to the peace that seems to occupy it in contrast with the surroundings. In the centre of this space two Mira slowly circle - one male, one female - each with similar light swords in each hand. Their hair - one a light blue and the other a vivid crimson, though both possess a pale silver skin - flicks lightly despite the lack of wind, and their ears twitch at every step. Then an especially large blow sounds from the ogre in the corner, as if to mark the beginning of combat, and the two collide in a blur. It is hard to follow their hands, but the blades seem to hit with scarcely a whisper before the force is removed. A single bright streak of red marks their separation, and a crimson line marks the thigh of the man. he bows to his partner, before limping from the field to a door where white robed individuals help him inside.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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kj1225

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Re: The Lone Isle RPG: The return
« Reply #279 on: January 20, 2014, 01:25:41 pm »

Wesley stares at the female Mira.
For the love of the water...
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #280 on: January 20, 2014, 01:31:54 pm »

"Impressive."
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #281 on: January 20, 2014, 01:35:19 pm »

"Indeed. Shows you what dedication, training and perhaps a bit of talent can grow into."
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #282 on: January 20, 2014, 02:23:55 pm »

"She certainly has speed. I would not want to face her on an open field."
She grinned and nudged Wesley.
"Your mouth is hanging open, Wesley."
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #283 on: January 20, 2014, 02:24:45 pm »

Wesley nods not really hearing her.
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #284 on: January 20, 2014, 03:12:33 pm »

"She certainly has speed. I would not want to face her on an open field."
"Nor would I, although I suspect I could manage something..."
Krom drifts off into thought, unconsciously pricking his finger and half-sketching runes he imagines he might be able to use to help his strategies.
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