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Author Topic: The Lone Isle RPG: The return  (Read 23812 times)

Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #180 on: January 10, 2014, 04:00:04 am »

"But could you recall his name? I doubt it. To you, he was one of many. Far too many.

I understand such a life has hardened you against these sorts of things. It is how you have survived. By growing a tough shell over where your heart would be. All who live a life marked by violence-even myself-must do so, if they want to act without qualm. But a life entirely without qualm is far worse.

I only hope there is still something underneath you, Wesley. The parts we don't use tend to atrophy. That goes for many things-hearts, souls, and minds."
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #181 on: January 10, 2014, 07:20:11 am »

Wesley looks to be in deep thought for several minutes.
"Teach. William Teach, that was his name."
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #182 on: January 10, 2014, 09:08:17 am »

"It's good you remember. A sign you know the cost...

...I'm sorry if I'm depressing you, here. I do tend to ramble on. I may be a priestess of the Grey, but even I don't enjoy talking about it much. I believe since you suffered my sermon, I might suffer you to buy me a drink before we retire to our rooms. I would certainly regret it otherwise."
She says, her eyes softening. To this moment, she might have seemed on the verge of tears to the the truly empathetic.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #183 on: January 10, 2014, 10:15:39 am »

"No, I think you're the only one with the right to make note of it."
"And what gives me the right?"

"...I'm sorry if I'm depressing you, here. I do tend to ramble on."
"I would not begrudge anyone for speaking unpleasant truths, nor for explaining a topic at length. Both aid in wisdom, far more than one could benefit with his head in the sand."
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #184 on: January 10, 2014, 11:06:46 am »

"No, I think you're the only one with the right to make note of it."
"And what gives me the right?"

"...I'm sorry if I'm depressing you, here. I do tend to ramble on."
"I would not begrudge anyone for speaking unpleasant truths, nor for explaining a topic at length. Both aid in wisdom, far more than one could benefit with his head in the sand."
"You've got the closest thing to a formal education here. Well, I won't discount the thought that the preistess and the herbalist are learned as well."

"It's good you remember. A sign you know the cost...

...I'm sorry if I'm depressing you, here. I do tend to ramble on. I may be a priestess of the Grey, but even I don't enjoy talking about it much. I believe since you suffered my sermon, I might suffer you to buy me a drink before we retire to our rooms. I would certainly regret it otherwise."
She says, her eyes softening. To this moment, she might have seemed on the verge of tears to the the truly empathetic.
"It's good you remember. A sign you know the cost...

...I'm sorry if I'm depressing you, here. I do tend to ramble on. I may be a priestess of the Grey, but even I don't enjoy talking about it much. I believe since you suffered my sermon, I might suffer you to buy me a drink before we retire to our rooms. I would certainly regret it otherwise."
She says, her eyes softening. To this moment, she might have seemed on the verge of tears to the the truly empathetic.
"Now, now. I buy the drinks for the pretty girls not the otger way around. Look, I've made piece with his death and you fon't look to good. Just get yer drink then go to bed."
Wesley pasuses before adding with a smirk.
"And if it means anything that's an order from the first mate."
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #185 on: January 10, 2014, 12:07:07 pm »

"You've got the closest thing to a formal education here. Well, I won't discount the thought that the preistess and the herbalist are learned as well."
"Are you implying that education makes people discriminate based on income?"

Quote
"Now, now. I buy the drinks for the pretty girls not the otger way around."
Krom considers pointing out that that is precisely what she proposed.

[glow=navy]"...I might suffer you to buy me a drink...
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #186 on: January 10, 2014, 12:14:17 pm »

Sorrel catches Kroms eye and silences him with a simple hand gesture and a wry grin. She wouldn't have the tongue-tied young man called out once again.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #187 on: January 10, 2014, 12:28:36 pm »

Shaking her head gently, Kannii smiled at the conversation and thought more about the group. The troll was a bit up himself, but the rest seemed decent enough. And at least she has the priestess to talk to. She was interesting, though Kannii decided to let Wesley show his moves. Looks like ser Wesley had a chance for a bit of warmth in the night there.
 
She'd be sad if she had to kill them all like the last group, though she doubted it would come to that.
She thought of blood leaking into the thirsty ground, a deeper red than the finest wines, and smiled a little bit more. This journey would be fun.
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #188 on: January 10, 2014, 12:40:38 pm »

Wesley continues waiting for the bartender to come over.
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #189 on: January 10, 2014, 01:54:41 pm »

 When the troll asks for the stick of charcoal, the barkeep obliges, curious. As he reaches to write on the walls, a few more heads turn, although most remain fixed on their drinks and games. (13+5)The first (B4) seems to give the walls a slight sheen - almost imperceptible at a glance, and it quickly fades to nothing. (8+5) The next (T1(A3,C8)) has a similar effect, albeit creating a slightly fainter shine. (12+5,13+5) As the final pair is applied, a faint gold colour suffuses the room for a moment, causing far more of the patrons to turn from their activities. However, they quickly look away as an individual in the corner cries out victoriously, slamming a hand of cards down onto the table.
 Meanwhile, the pirate lad moves to the bar, where the barman is taking up his position with habitual ease. The herbalist passes by him, through the indicated door, leading onto a small corridor, with six doors leading off. Trying the first reveals it to be open, and beyond lies a small room, containing a single straw mattress, covered with a surprisingly soft double folded blanket, on a solid wooden frame. Besides this lies a wooden crate, and on the wall above there is an unlit oil lamp. The bed and the crate together fill the entire breadth of the room, and there is little more than standing space at the base and side of the bed.
 Outside, the barman has turned to the human woman - a slight grin rests on his face. ’Now, you’re in luck lady. Most of the wine supplies were burnt up in the attack or the aftermath, but we keep the good stuff locked up down in the cellars. And did I hear you say Savanal? Give me a moment, and I’ll be right back.’ He turns to the lad next, and casts an eye over his dress. ‘Well, I haven’t seen many of your lot about recently. Rum you said, right? Pretty much the same position as the wines. Two minutes….’ Saying this, he disappears down a corridor behind the bar.
 The conversation continues for a short while, as the level of noise in the room rises, although no single voice rises above the others. As the hubbub nears it’s peak, the elf returns, the sound of his running preceding him. In his hands he clutches two bottles, and he almost drops them on the bar, his eyes flicking around the room.
 ‘Just take them, ‘kay?’ His eyes meet the troll’s, and his grin breaks out into laughter. ‘i don’t know your runes well enough to tell you what you wrote, but by the gods ser, you’ve done us well! Even the burnt cellars seem fuller, and the saferoom -’ He breaks off as a roar emerges from besides one of the card tables.
 ‘Cheat!’
 ‘What? What do you mean? I haven’t done anything!’
 ‘And yet you keep losing and losing but you’re pile’s growing bigger!’
 ‘I swea-’

 The first figure, a black skinned orc covered in scars and muscles, gets to his feet, lifting with him a significantly shorter dwarf, dressed in the full blacks of one whose work might not be described as such.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #190 on: January 10, 2014, 02:30:35 pm »

You know, I hadn't expected that result.

Step forward to those fighting. Remove the dwarf from the orc. Glare at them both.
"What seems to be the issue?"
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #191 on: January 10, 2014, 02:35:53 pm »

Gerwick walks across to the bed, after checking it for any nasty bugs and such, will lie down. "Well, despite first appearances, this room is quite nice." Gerwick then starts counting out his coins, making sure they're all there and will spend a bit of time maintaining his dagger before trying to go to sleep.
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #192 on: January 10, 2014, 02:46:37 pm »

Kannii nodded in thanks. "Much appreciated, ser." The coin disappeared back into her voluminous sleeve. As the noise rose, she swivelled on her seat. She twisted the plug out of the neck of the stone bottle and took a sniff. The sweet scents of grapes and kilsberries reached her nose. Smiling, she pulled her traveling cup out of her belt pouch and poured a finger's depth of the wine into the old wood, filling the rest with water from her waterskin. She sipped and sighed happily, placing the bottle back on the bar as the orc rose with his victim.

She supposed she should intervene if the orc threatened Krom. She did, after all, owe him for the drink. She placed her cup on the bar top, gripped her daggers, still in their sheathes, and gracefully slid from her seat. Quietly she made her way behind the orc.
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sjm9876

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Re: The Lone Isle RPG: The return
« Reply #193 on: January 10, 2014, 03:12:41 pm »

 The troll steps forward, causing the two arguers to step apart - or rather, the orc flicks the dwarf back, although he still lands on his feet. The initiator glares back at the scholar with disgust, before gesturing wildly at the accused.
 ’Cheat.’ He spits on the ground between the two as the barman looks warily at the trio, his earlier excitement suppressed. The waving hand turns into a pointing finger. ’This one cheats - every time I look his coin pile is bigger than the last, despite the fact he would be beaten by a child!’
 The dwarf steps back, but whether this is due to the accusation or the figure standing unnoticed behind the orc (7+5v?), hands on the pommels of her daggers, is unclear.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #194 on: January 10, 2014, 03:14:05 pm »

"You there, hands off the weapons. As for this...dwarf, how do you respond to these claims?"
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