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What would you like more of or to see improved?

Combat.
- 2 (20%)
Roleplay.
- 2 (20%)
Details.
- 1 (10%)
Plot/Intrigue
- 4 (40%)
Other.
- 1 (10%)

Total Members Voted: 6

Voting closed: June 07, 2014, 10:09:51 pm


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Author Topic: "The Filth of Kalgena" OOC thread. The GM has his shit together. Somewhat.  (Read 55216 times)

Remuthra

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I have to wonder why this guy thinks he can use violence to intimidate the party's best fighters. It's kind of funny, actually.

Angle

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Oh, do keep in mind that I have a number of abilities that can be activated as Immediate Actions, such as my Elan Resilience, which I plan to use any time I have to make a saving throw unless I'm short on power points or feel very confident in my ability to resist an effect. The same applies to Damp Power with damaging effects.
« Last Edit: May 10, 2014, 01:02:35 am by Angle »
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Rolepgeek

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Speaking of which, I've been wondering who would win in a fight, Guy or Gartens(w/ dogs, of course), and I think it would come down to who wins initiative, and sheer luck. Kemik and Greghir can put out some massive damage, enough to nearly KO Gregory in one round if all their attacks hit, which means if Celles hit with Leading the Attack first, or helped the damage by landing a Mountain Hammer, they could put him down fairly quick. On the other hand, even with the ridiculously high tankiness of Celles and the pups, Gregory still has an immensely high attack bonus, and a flurry of blows, especially if he can gore at the same time, would be able to take at least one combatant down every round. Luck comes in due to the moderate attack bonuses of Gartens and pups, and the ACs of the same, meaning they have a very decent chance to simply not get hit by Guy's attacks, w/ Iron Guard's Glare, Protection Devotion, and Steely Resolve, and Guy has a fairly good chance of being able to ignore some amount of the blows dealt to him/avoid them by virtue of natural armor and fast healing.

So we're actually about even, just in different ways, which I find interesting.

Of course, if Gartens didn't have her dogs, or if Guy tried to run away/move at any point, it would be fairly one-sided.
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Remuthra

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I think in order to win a fight against you I would need to use tactical advantages. My initiative rolls are terrible and I've designed the character more for tactical movement and hit-and-run attacks than for toe-to-toe combat. Hence the fast healing, so I can dart in, exchange blows, and tumble off, then come back with full health. If I could make full use of my flight, for example, I'm pretty confident I could swoop in, grapple you, and leave melee combat without taking too much damage, but in a straight fight I don't think my chances are good.

Rolepgeek

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All the Combat Reflexes and such I have, plus the part where I can set my spear against a charge, means that I excel in dealing with (melee) hit-and-runners.

But yeah, flight is annoying to deal with.
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Remuthra

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Tumble is my friend where the attacks of opportunity are concerned. And unless you have that fancy pike, you don't actually outreach me :P.

Rolepgeek

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But, I do have a fancy pike.

A very fancy pike, as it so happens.

Although, i don't think you can grapple and the disengage a grapple in the same round. And if you grapple me, I'm pretty sure you're vulnerable to dogs.

But I should stop, because we are unlikely to fight each other anyway.

We should think of ways to synergize, instead, particularly since we're fighting together. You want to take out Mr. FancyArmoredPants, while me and the pups kill the easier-to-hit guys?

Swordsage would be pretty powerful in this campaign, i think, especially with Will Saves as concentration checks.

On other note, Bard was my other idea, I just wasn't really sure in any case because of Skill Points and mandatory Perform ranks.
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Remuthra

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Well, I'm thinking you'd be the one to take the focus of the enemy (which is kind of ironic) and I can either get rid of them one at a time or, if there's some sort of leader, I can pin him and neutralize their main threat. You're the mass fighting specialist here, with the 15ft reach and the Combat Reflexes, whereas I'm designed for one-on-one combat, where it's harder to overcome the healing effect.

So sure, I'll go grab Fancypants and do that thing where you lift them into the air with a one-hand choke while you take on the various minions. If bursting through the roof is practical, I could disappear with him as well.

By the way, I'm thinking we should capture the guy to interrogate.

Rolepgeek

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I might not be the most coherent for the next while due to emotional reasons, but I have to ask why you think I have a 15-foot reach. It's only ten-feet, pretty sure.
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Remuthra

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But, I do have a fancy pike.

A very fancy pike, as it so happens.
Considering the pike I was talking about was the special one you suggested with a 15-foot reach, I took this to mean yes.

Rolepgeek

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I thought you were just talking about the Haljir spear.
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Remuthra

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No, I was asking if the Haljir spear was the 15ft reach one, because otherwise Combat Reflexes isn't too useful.

My Name is Immaterial

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I can't post the turn until LATE tonight, so if you all put some actions up, it'll be easier for me.

Remuthra

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Alright. I was going to just wait for my turn in combat, since I'm sitting down here at Initiative -4.

Rolepgeek

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No, it's just ten feet. I think(it's one-handed, though). Still fairly useful, especially once I get thicket of blades.
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