Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Undead FBs  (Read 2161 times)

gtaguy

  • Bay Watcher
  • {Curly Brace}
    • View Profile
Re: Undead FBs
« Reply #15 on: December 22, 2013, 06:47:27 pm »

Make them wear the uniform while inactive on duty.
Logged
Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.

ImagoDeo

  • Bay Watcher
  • [NOT_THINK:UNTHINKABLE]
    • View Profile
Re: Undead FBs
« Reply #16 on: December 22, 2013, 06:50:51 pm »

That's what I'm doing. But it seems like dwarves cannot have woodcutting or mining labors active and wear a uniform at the same time.

That's my problem. If I activate the labors, they drop the uniform immediately. If I want them to wear the uniform, I can't have them actually mining or chopping wood.
Logged
What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Undead FBs
« Reply #17 on: December 22, 2013, 06:53:16 pm »

Sounds like they need a very special burrow, with an atom smasher in it.

They make xClothesx, you smash xClothesx.

Logged

ImagoDeo

  • Bay Watcher
  • [NOT_THINK:UNTHINKABLE]
    • View Profile
Re: Undead FBs
« Reply #18 on: December 22, 2013, 07:47:04 pm »

Clothes wear out.

Steel does not.

Miners and woodcutters cannot wear steel and still be miners/woodcutters.

TOADY WHYYYYYYYY
Logged
What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

TeleDwarf

  • Bay Watcher
    • View Profile
Re: Undead FBs
« Reply #19 on: December 23, 2013, 01:36:57 am »

Miners woodcutters and hunters will never wear a uniform and do their job. That is because their tool is their uniform (silently implied). Any other uniform conflicts with it.
Logged

nukularpower

  • Bay Watcher
    • View Profile
Re: Undead FBs
« Reply #20 on: December 23, 2013, 07:16:44 am »

I sure as hell wouldn't want to mine or chop down a tree in a suit of steel armor :p
Logged

TeleDwarf

  • Bay Watcher
    • View Profile
Re: Undead FBs
« Reply #21 on: December 23, 2013, 07:35:55 am »

I sure as hell wouldn't want to mine or chop down a tree in a suit of steel armor :p
I am also pretty sure that you wouldn't want to mine or chop down a tree when undead buring FB !!fat!! tries to eat you :)
Logged

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Undead FBs
« Reply #22 on: December 23, 2013, 10:36:06 am »

How to deal with the undead: take an area which is sealed off from them. Make a two-wide bridge add one end of the passage. Add a single bait creature under and behind the atomsmasher. Put the pressure plate on the second spot the bridge will smash. Add some cats or other creatures to tear the creatures too large to smash into smashable chunks. Open it up and let the creatures be drawn to the bait and then smashed.

Top-down view:
Spoiler (click to show/hide)
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

fractalman

  • Bay Watcher
    • View Profile
Re: Undead FBs
« Reply #23 on: December 24, 2013, 03:07:36 pm »

Cage traps help, a little.   
Trouble is, caravan ghosts can't be slabbed away, and so many undead are trap-avoid.
If even ONE caravan ghost is violent, your fortress is DOOMED.

So don't do pure-reanimating embarks untill pulping is implemented.  Just don't.   
Logged
This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Undead FBs
« Reply #24 on: December 24, 2013, 03:24:39 pm »

Random idea: resurrect body of troublesome caravan ghost, use makeown to (hopefully) get them onto the slab list, kill them again. Then slab them.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Undead FBs
« Reply #25 on: December 24, 2013, 03:26:11 pm »

If you are going to use DFHack, just use ClearGhostly to make them stop being a ghost, then use make own, then slab.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Undead FBs
« Reply #26 on: December 24, 2013, 05:15:50 pm »

If you are going to use DFHack, just use ClearGhostly to make them stop being a ghost, then use make own, then slab.

Doesn't clear ghostly just make them disappear? Anyways, even using clearghostly might not work as I had a bugged caravan guard ghost appear (nonviolent, though it was in a major hallway and scaring the crap out of my dorfs) who didn't even have a legends entry and I didn't have the body either and wasn't slabable.
Logged

ImagoDeo

  • Bay Watcher
  • [NOT_THINK:UNTHINKABLE]
    • View Profile
Re: Undead FBs
« Reply #27 on: December 24, 2013, 06:31:41 pm »

Of the undead currently residing in the caves, three forgotten beasts, a cave dragon, and several blind cave ogres (and perhaps others) are immune to smashing. I have no way of making them smashable.

My FPS has dropped to around 65 despite my fortress only having a population of around 30. 450+ undead kind of spam a lot of pathing requests.

I've begun a project to pump magma into the caverns, but I doubt it'll help much even if it does succeed. I have no source of water on this map besides the murky aboveground pools, and Armok knows THOSE aren't very reliable. I hope to get enough to run one water reactor to power the pump stack.

If I succeed, I'll probably mod a melting point in to undead tissues so that I can clear the caves by flooding them with magma. If I fail, the fortress will either die or proceed with enough survivors to prolong the FPS death until I can't take it any more.
Logged
What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Undead FBs
« Reply #28 on: December 24, 2013, 06:35:33 pm »

Again, dwarves control the ceiling.

Megabeasts and semimegabeasts are only immune to smooshing by BRIDGES.
Dropping natural stone floors on their heads will obliterate them, and leave no corpse.
Logged

gtaguy

  • Bay Watcher
  • {Curly Brace}
    • View Profile
Re: Undead FBs
« Reply #29 on: December 24, 2013, 09:42:28 pm »

Again, dwarves control the ceiling.

Megabeasts and semimegabeasts are only immune to smooshing by BRIDGES.
Dropping natural stone floors on their heads will obliterate them, and leave no corpse.

Yes, you could also try building a fortification bulb and get some crossbowman to shoot at the beasts. Syndromes won't matter heavily if they are fully clothed. As long as they aren't too terrible, otherwise station the least popular dwarf in a trap filled room that is sealed off from the fortress. Traps should harm the beasts somewhat, making them softer targets for the military to come in and kill them. I recommend spears or lashers for this. Magma is also a good solution, maybe increase magma temperature enough to melt all zombie flesh?
Logged
Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.
Pages: 1 [2]