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Author Topic: Undead FBs  (Read 2169 times)

ImagoDeo

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Undead FBs
« on: December 22, 2013, 02:51:16 am »

Thread title. TL;DR: How do I deal with them?

In more detail:

I'm playing in a terrifying biome that vjek so kindly offered me when I asked him to give me one of the most horrifying worlds he's ever created with advanced worldgen. Only a glacier with an aquifer could make this place any less hospitable. Anyway, I managed to secure myself against the surface undead down here in the caverns, and I have kept underground undead populations down by carefully butchering and pitting. However, I was unable to do anything about a population of rodent men before the first forgotten beat showed up. He promptly slaughtered them all... then slaughtered them again... and again... and again. He would eventually have died to the hands and heads and arms that he'd created, but another forgotten beast happened along to help him out. It had a deadly dust that caused numbness and drowsiness, and it died within a couple of months. Then its corpse rose and killed the first beast.

Now there are several dozen body parts and two forgotten beast corpses chasing naked mole dogs around outside of the safe zone I've kept secure with drawbridges and hatches.

I want to know:
  • Do FBs retain tags into undeath? If so, which ones? The ones that make the most difference are, obviously, [TRAPAVOID] and [BUILDINGDESTROYER:2].
  • Are the beasts weaker now that they're undead, or stronger?
  • Should I try to regain control of the caves or would it be impossible?


Since I haven't gotten any migrant waves (alive) since the second one, my fortress population is going to climb very very slowly for the next twenty or thirty years. I probably won't be able to sustain a military until at least that far down the road.

Any help would be appreciated.
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wierd

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Re: Undead FBs
« Reply #1 on: December 22, 2013, 03:18:26 am »

Dwarves control the ceiling.

Construct artifact grade furniture installation to attract attention of the beasties.
Controlled cave in from above. Even undead FBs cant survive the ceiling falling on them.

Take precautions if the caverns have fliers in them.
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ImagoDeo

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Re: Undead FBs
« Reply #2 on: December 22, 2013, 03:33:00 am »

The second forgotten beast is a flyer.

Won't a cave in kill them only temporarily? I'll still have to deal with their bodies somehow.
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klefenz

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Re: Undead FBs
« Reply #3 on: December 22, 2013, 03:43:55 am »

A cave in of natural rock would kill them and obliterate the body, or you could atomsmash them.

Di

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Re: Undead FBs
« Reply #4 on: December 22, 2013, 08:52:42 am »

Only a glacier with an aquifer could make this place any less hospitable.
Actually, glacier is probably the easiest of horrifying biomes. No zombie ogres, just wolves, no (giant) undead raven flocks only a single polar owl once in a while. And the aquifer could help a lot with freezing enemies.

On the topic:
Yes they keep most tags, undead kobolds can still unlock doors, birds can still fly. They don't retain their breath attacks, zombie GCS don't shoot webs.
Upon resurrection everything has it's strength multiplied.

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ImagoDeo

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Re: Undead FBs
« Reply #5 on: December 22, 2013, 12:26:27 pm »

On the topic:
Yes they keep most tags, undead kobolds can still unlock doors, birds can still fly. They don't retain their breath attacks, zombie GCS don't shoot webs.
Upon resurrection everything has it's strength multiplied.

What about [TRAPAVOID]?
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wierd

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Re: Undead FBs
« Reply #6 on: December 22, 2013, 12:43:08 pm »

undead kobolds have retained TRAPAVOID in my experiences. I would expect undead FBs to retain it also.
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gtaguy

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Re: Undead FBs
« Reply #7 on: December 22, 2013, 12:49:33 pm »

I'd just seal the fortess up and slowly become a CDUD. Cannibalistic Dwarfiniod Underground Dweller.

That or arm the entire ceiling for dropping.
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ImagoDeo

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Re: Undead FBs
« Reply #8 on: December 22, 2013, 03:02:01 pm »

arm the entire ceiling for dropping

Hmmmmmmmmmmmmmmmmmmm.

Since that would annihilate the bodies, maybe...
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ImagoDeo

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Re: Undead FBs
« Reply #9 on: December 22, 2013, 05:52:11 pm »

The problem has grown. I have around 400 corpses of various kinds. Half overground, half underground. I should never have killed the blind cave ogres I had trapped; their presence was keeping other creatures from showing up down here, and now that they're dead, the underground undead population has skyrocketed. There are cave ogres, a voracious cave crawler, many crundles, many creeping eye parts, even a cave dragon. All of it has died and risen. I may never be able to retake the caves at this rate...

Anyone have any brilliant ideas for dealing with hundreds of corpses? My FPS is suffering and it'll be a good fifteen years before I have any chance at a good military.
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gtaguy

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Re: Undead FBs
« Reply #10 on: December 22, 2013, 06:05:10 pm »

The problem has grown. I have around 400 corpses of various kinds. Half overground, half underground. I should never have killed the blind cave ogres I had trapped; their presence was keeping other creatures from showing up down here, and now that they're dead, the underground undead population has skyrocketed. There are cave ogres, a voracious cave crawler, many crundles, many creeping eye parts, even a cave dragon. All of it has died and risen. I may never be able to retake the caves at this rate...

Anyone have any brilliant ideas for dealing with hundreds of corpses? My FPS is suffering and it'll be a good fifteen years before I have any chance at a good military.

Doesn't water carrying items that flows off-site remove the items?
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smjjames

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Re: Undead FBs
« Reply #11 on: December 22, 2013, 06:11:19 pm »

The problem has grown. I have around 400 corpses of various kinds. Half overground, half underground. I should never have killed the blind cave ogres I had trapped; their presence was keeping other creatures from showing up down here, and now that they're dead, the underground undead population has skyrocketed. There are cave ogres, a voracious cave crawler, many crundles, many creeping eye parts, even a cave dragon. All of it has died and risen. I may never be able to retake the caves at this rate...

Anyone have any brilliant ideas for dealing with hundreds of corpses? My FPS is suffering and it'll be a good fifteen years before I have any chance at a good military.

Doesn't water carrying items that flows off-site remove the items?

Nope. Though it might cause the items to glitch out and become stuck into the tile.
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ImagoDeo

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Re: Undead FBs
« Reply #12 on: December 22, 2013, 06:16:37 pm »

And now a second problem. I can't seem to get my #*@$&*#&%@#*&^%&*@#^%*&^#@% miner and woodcutter to wear a uniform and use their axe/pickaxe at the same time. I even assigned those items as their weapons in the position uniform, but as soon as I turn on the labors they strip off everything!

#@*%&(*&#@$*^&@*#$^...

Someone had better tell me there's a #*%&@*#$&ing DFHack fix for this #*$&*@#^%&.
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wierd

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Re: Undead FBs
« Reply #13 on: December 22, 2013, 06:32:13 pm »

No. Mining and woodcutting are purposefully incompatible labors.

(Maybe you should use the speartrap exploit? ;))
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ImagoDeo

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Re: Undead FBs
« Reply #14 on: December 22, 2013, 06:38:46 pm »

My problem is that I want all of my dwarves to wear the steel gear I've made so I never have to make more clothes. That industry is relatively annoying to sustain for the fifteen or twenty years before I'll be able to re-secure the caverns. I don't want to have to deal with xclothingx! It's enough of a pain in my 25-year-old fortress - I won't let it take root here if I can help it.

And yet it seems completely impossible to have miners and woodcutters wearing uniforms and still mining/woodcutting. This is so stupid.
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