... Dark Arisen is almost entirely about movement and position, it isn't a soulslike in any meaningful way, but it certainly does have a hell of a lot more to it than spamming skills. Hell it is still basically the only game around that allows you to actually climb on giant creatures in order to impede their movements and target their weaknesses (I am not counting Shadow of the Colossus, very, very different game mechanics at play here). It's got locational damage (on the big boys, not really on anything else, but the game is pretty much completely centered around killing giant creatures), it has a vast array of classes, skills, weapons and equipment. It also has what may be the most advanced partner AI ever plugged into a triple-a game, you will create a 'pawn' ai companion pretty early on in the game who WILL actually learn from your orders and actions.
I whole-heartedly endorse purchasing the game, just... don't expect anything much from the story, it's very bland and kinda dumb. But that isn't why you buy DD:DA, you buy it to knock dragons out of the sky with a well placed arrow, then leap onto its chest and cut out its heart. You buy DD:DA to climb on a Cyclops and jam your blade into its eye. And most importantly, you buy DD:DA to play dress-up with your pawn.
Edit: I should note that level and equipment play an extremely important part in how the game plays, very different from DS, and far more in tune with old-school JRPG style. Late-game weapons and equipment make the game almost laughably easy, but they aren't 'easy' to acquire, and they don't have that level of power until fully upgraded and dragonforged.