Any decent single-player games that have an in-depth item focused core game but aren't mind-numbingly sweet?
I really liked the mechanics of the Atelier series and the Recettear game for their crafting and economy focused aspects, but they're just so damned Japanese. Too much anime cutesy girl weeaboo trope crap. The core concept was great, but I can't stand the wrapper.
7 Days to Die. Its like minecraft but less lego game and more game game. You never need to build or dig (aside from breaking down locked doors) to navigate the environments. During day you can gather resources and build in relative safety, during night the zombies become more aggressive. Every 7 days you get attacked by an increasingly large horde of zombies.
Your character has skills and every item has a quality and durability. The crafting and resource scavenging mechanics are pretty in depth and have some unusual mechanics, but I feel like discovering that is part of the fun so I won't go into too much detail. But one example would be that if you have two guns of the same type and you know how to assemble that gun, you can take them both apart and then assemble a better gun out of the best components from both.
The game also does a good job of not *feeling* like a voxel world. If you don't harvest or build the game looks about like any other game world, aside from buildings being a little overly flat. Everything feels physically realistic, for example instead of placing walls you put frames down and then fill them in with the relevant material. Its not a huge difference but it breaks immersion less than plopping down an already completed wall block.